Posts tagged Virtualization
Lake Cabin Illustration
Jun 3rd
Here is a lake cabin illustration that I just completed. The model was created in 3DS MAX Design 2011 and rendered using the V-Ray render engine. If you have any technical question feel free to post them here.
Composition is one of the most misunderstood concepts in any form of artwork. It has been said that you can be the greatest painter in the world, but if you don’t know how to compose properly, your painting will fall apart and the same goes for digital art/illustrations/renders.
Like all illustrations of mine, this one started off in my head. First I decide what would make this image special and I decide on a focal point. These cabins are on a lake, very close to the water, and have windows and a deck facing the South. I like to play with contrast so I typically place my camera about 45 degrees from my light source (in plan), with the focal point being in the light. Since the cabins are on the lake facing South I know that you would see the sunrise so I took advantage of the glass on the sliding windows. I chose the sunrise in the reflection as my focal point.
To bring the viewers eye to my focal point (composition is really about moving the viewer’s eye) I placed the boat in the foreground, pointing towards my focal point. The boat was tipped slightly away from the camera so it wouldn’t bring so much attention to itself. I used yellow on the boat to help the viewer up into the image knowing the eye associates colors and the sunrise in the reflection is yellow too. The focal point is also 1/3 to the left of center and about 1/3 below center, which is were the eye is naturally drawn to in an image. I usually have my horizon lower, but I wanted at least as much blue water as blue sky (the water and sky are blue, which are complementary colors to my focal so it brings the illustration into balance).
Below are some screen grabs of my V-Ray settings:
I can comfortably say that I have never used the same settings for any 2 scenes so these settings might not work for you, but it might be a good starting point. I am running a render farm with 90Gb of RAM and 24 processors so unless you have an equivalent farm these settings might be to high for you.
Below find some Photoshop CS5 post screen grabs:
(coming soon…)
V-Ray 1.50.SP5 released today
May 15th
Chaos Group has just announced the release of V-Ray 1.50.SP5. The new build adds compatibility with 3ds Max 2011 and 3ds Max Design 2011 and includes new features, together with many modified and improved ones. There’s also a number of additions and fixes listed in the Chaos PR.
New features:
*Added VRaySamplerInfoTex texture and VRaySamplerInfo render element
*Added VRayObjectSelect render element which allows to extract objects with specific IDs into a separate element
Modified features:
*Added an option to the VRayPhysicalCamera to perform image distortion based on a texture map
*Allow the user to specify texture bounds for 3d displacement
*Added displacement slot to VRayFastSSS2 material
*Added “prepass id” parameter to VRayFastSSS2 material so that multiple materials can share the same illumination map
*Added displacement slot to VRayLightMtl material
*The color parameter of VRayIES lights is now animatable
*The min/max z-depth values for the VRayZDepth render element are now
animatable
*Support for reflection occlusion in VRayDirt
*Support for environment sampling in VRayDirt
*Support for Particle Flow vertex color mapping and particle visibility
*Support for the “Use transparent shadows” option with Arch&Design materials
*The clipping planes for the VRayPhysicalCamera are now displayed in the viewport
*Added an option “show cone” to the VRayPhysicalCamera to control the display of the camera in the viewports
*Ability to save and load color correction curves for the VFB in Adobe(r) PhotoShop(r) .acv format
*Support for pixel aspect ratio display in the V-Ray VFB
*Support for anaglyph stereo preview in the V-Ray VFB
*Support for LUT color correction in the V-Ray VFB from .cube files
*Ability to display the value of the corrected colors in the V-Ray VFB pixel info dialog
*The “Dynamic memory limit” parameter can be set to zero to remove any limit
Bug fixes:
*Motion blur for Hair&Fur in “mr prim” mode does not match the “buffer” mode
*Occasional random crashes in 3ds Max 2010 due to progress bar updates
*Fixed invalid smoothed normals causing issues with displacement
*Fixed AA artifacts with thin bright lines when using Adaptive DMC image sampler
*Stuck buckets with perfectly transparent surfaces and GI
*Incorrect vignetting for VRayPhysicalCamera when using horizontal/vertical offset
*Set VRaySilentMode should disable the dialog for overwriting raw .vrimg files
*Missing reflections in VRayFastSSS2 when it is a coat material inside a VRayBlendMtl
*Incorrect bump mapping for GI when using time-interpolated irradiance maps
*Fixed artifacts with VRayFastSSS2 when one of the scatter color components is zero
*Fixed incorrect normal map with VRayNormalMap on VRayProxy objects
*Fixed crash with animated irradiance maps and objects with zero scale
*The color of VRayIES lights was not animatable
*VRayIES lights did not produce photon-mapped caustics
*Fixed invalid normals with VRayEdgesTex in the bump slot
Z-Depth
Apr 2nd
Below you’ll see a Z-Depth pass, yet another trick that allows you to do some post production work on your illustration. The Z-Depth pass allows you to quickly mimic a cameras depth-of-field lens trick. Gaussian blur in post allows you, while using the z-depth channel, to control the blur from light to dark. Doing this allows you to have a foreground, which is important for your composition, but it will not overpower your illustrations focal point.
Ambient Occlusion
Apr 2nd
Ambient = Dark
Diffuses = Light
An Ambient Occlusion pass returns a gray scale image with intersecting geometry darker. This technique allows you to do some post production using layer manipulation. Revit 2011 has some built in Ambient Occlusion capabilities so be on a lookout in the next release.
The below image was created via a script and I use this technique on almost all of my work. It gives your illustration a more realistic feel. This is also how I create the museum board stills and animation.
Visual Tour – high speed rail
Feb 11th
A guided tour of the proposed high speed rail lines running from Anaheim to San Francisco, San Diego to Los Angeles and Fresno to Sacramento.
The Third & The Seventh
Jan 5th
Stereoscopic
Dec 22nd
Winter Scene
Dec 15th
Probabilistic Feature-based On-line Rapid Model Acquisition
Nov 24th
Video introducing ProFORMA, a system allowing on-line (live) generation of textured 3D models.
Drop in animation
Nov 18th
I am in the process of animating some concept designs and here is what I am calling a drop in animation. I can imagine using this method to drop landscaping in one tree at a time.
ScalpelMAX
Nov 16th
Once again, another successful purchase and implementation of a 3DS MAX Design 2010 plug-in from the Cebas folks. I am getting ready to animate the 4D phasing of an elder care community project we are working on. I did have an issue logging into Cebas’s website, but I got a call minutes after I sent a support e-mail, which is very uncommon these days. My hats off to Cebas!
NVIDIA GPU Technology Conference
Oct 1st
mental images®, an NVIDIA company, today introduced iray® – the first fully GPU accelerated, commercially supported, turn-key rendering solution for a wide range of 3D graphics application developers. iray technology leverages NVIDIA® graphics processing units (GPUs) to deliver unbelievably fast photorealism to designers, engineers and consumers.
Autodesk Expands Options for Mac Users
Sep 29th
SAN RAFAEL, Calif., Sept. 24 /PRNewswire-FirstCall/ — Autodesk, Inc. (NASDAQ: ADSK), a leader in 2D and 3D design, engineering and entertainment software, and Parallels, a worldwide leader in virtualization and automation software, announced that they have signed an agreement to make Parallels Desktop for Mac Autodesk’s preferred Mac virtualization software.
Autodesk will now support use of AutoCAD software, AutoCAD LT software, Autodesk Inventor Professional software, Autodesk 3ds Max software, Autodesk 3ds Max Design software and the Autodesk Revit software platform for building information modeling (BIM) on Mac OS X via Parallels Desktop. Autodesk added official support for these products on the Mac via Boot Camp earlier this year.
“Autodesk customers are increasingly working with both Mac and Windows, and have asked us to support Mac virtualization,” said Chris Bradshaw, Autodesk chief marketing officer. “Today we are pleased to welcome Parallels as a partner and Parallels Desktop as our preferred Mac virtualization software. This is the latest step in Autodesk’s ongoing efforts to support our customers on the Mac, who will now be able to use some of our most popular 2D and 3D design, engineering and entertainment software alongside Mac OS X, in addition to the five native Mac applications we currently offer.”
“Parallels Desktop for Mac enables over two million users to run Windows-based applications seamlessly and simply on their Mac,” said Serguei Beloussov, chief executive officer of Parallels. “Autodesk has a long history of creating innovative and industry-leading software for design, engineering and entertainment, and we’ve heard many requests from customers interested in using their Autodesk applications with Parallels. We are delighted to partner with Autodesk to help make this software more broadly available to the Mac community.”
With the launch of the Autodesk Alias family of software for Mac OS X earlier this year, Autodesk now offers six native Mac OS X applications for the entertainment, multimedia and design industries, including Autodesk SketchBook Pro, Autodesk Maya, Autodesk Mudbox and Autodesk Stitcher Unlimited software. For more information about Autodesk Mac support, visit http://www.autodesk.com/mac.
About Parallels — Optimized Computing
Parallels is a worldwide leader in virtualization and automation software that optimizes computing for consumers, businesses and cloud services providers across all major hardware, operating systems and virtualization platforms. Founded in 1999, Parallels is a fast-growing company with 700 employees in North America, Europe and Asia. For more information, please visit www.parallels.com.
About Autodesk
Autodesk, Inc., is a world leader in 2D and 3D design and engineering software for the manufacturing, building and construction, and media and entertainment markets. Since its introduction of AutoCAD software in 1982, Autodesk has developed the broadest portfolio of state-of-the-art Digital Prototyping solutions to help customers experience their ideas before they are real. Fortune 1000 companies rely on Autodesk for the tools to visualize, simulate and analyze real-world performance early in the design process to save time and money, enhance quality and foster innovation. For additional information about Autodesk, visit www.autodesk.com.
Autodesk, AutoCAD, AutoCAD LT, Alias, Autodesk Inventor, ImageModeler, Inventor, Maya, Mudbox, Revit, SketchBook, Stitcher and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names or trademarks belong to their respective holders. Autodesk reserves the right to alter product offerings and specifications at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.
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