Posts tagged illustration

Stereoscopic Rendering

Here is a stereoscopic render I did for a lake cabin.  You’ll of coarse need a pair of  stereo red/cyan glasses to enjoy the 3rd dimension.

Stereoscopy, stereoscopic imaging or 3-D (three-dimensional) imaging is any technique capable of recording three-dimensional visual information or creating the illusion of depth in an image. The illusion of depth in a photograph, movie, or other two-dimensional image is created by presenting a slightly different image to each eye. Many 3D displays use this method to convey images. It was first invented by Sir Charles Wheatstone in 1838. Stereoscopy is used in photogrammetry and also for entertainment through the production of stereograms. Stereoscopy is useful in viewing images rendered from large multi-dimensional data sets such as are produced by experimental data. Modern industrial three dimensional photography may use 3D scanners to detect and record 3 dimensional information. The 3 dimensional depth information can be reconstructed from two images using a computer by corresponding the pixels in the left and right images. Solving the Correspondence problem in the field of Computer Vision aims to create meaningful depth information from two images.

Traditional stereoscopic photography consists of creating a 3-D illusion starting from a pair of 2-D images. The easiest way to create depth perception in the brain is to provide to the eyes of the viewer two different images, representing two perspectives of the same object, with a minor deviation similar to the perspectives that both eyes naturally receive in binocular vision.

Tips on Drawing Dimension with Shadow

Lake Cabin Illustration

Here is a lake cabin illustration that I just completed.  The model was created in 3DS MAX Design 2011 and rendered using the V-Ray render engine.  If you have any technical question feel free to post them here.

Composition is one of the most misunderstood concepts in any form of artwork. It has been said that you can be the greatest painter in the world, but if you don’t know how to compose properly, your painting will fall apart and the same goes for digital art/illustrations/renders.

Like all illustrations of mine, this one started off in my head.  First I decide what would make this image special and I decide on a focal point.  These cabins are on a lake, very close to the water, and have windows and a deck facing the South.  I like to play with contrast so I typically place my camera about 45 degrees from my light source (in plan), with the focal point being in the light.  Since the cabins are on the lake facing South I know that you would see the sunrise so I took advantage of the glass on the sliding windows.  I chose the sunrise in the reflection as my focal point.

To bring the viewers eye to my focal point (composition is really about moving the viewer’s eye) I placed the boat in the foreground, pointing towards my focal point.  The boat was tipped slightly away from the camera so it wouldn’t bring so much attention to itself. I used yellow on the boat to help the viewer up into the image knowing the eye associates colors and the sunrise in the reflection is yellow too.  The focal point is also 1/3 to the left of center and about 1/3 below center, which is were the eye is naturally drawn to in an image.  I usually have my horizon lower, but I wanted at least as much blue water as blue sky (the water and sky are blue, which are complementary colors to my focal so it brings the illustration into balance).

Below are some screen grabs of my V-Ray settings

VFB Frame Buffer

Global Switches

Antialising

Image Sampler

Environment

Color Mapping

Camera Type

GI

Brute Force

Light Cache

Caustics

DMC

Displacement

Systems

Elements

V-Ray Camera

HDRI

Gamma

I can comfortably say that I have never used the same settings for any 2 scenes so these settings might not work for you, but it might be a good starting point. I am running a render farm with 90Gb of RAM and 24 processors so unless you have an equivalent farm these settings might be to high for you.

Below find some Photoshop CS5 post screen grabs:

(coming soon…)

Autodesk Homestyler New Product Catalog Items

New Today — Have more fun designing your home with over 8,000 new items we just added to the Autodesk Homestyler product catalog! Check out the new cabinetry and furnishings for your kitchen, living room, bedroom and more. http://www.homestyler.com/

Virtual iTheatre

NPR Tools and SketchUp

What’s New in 3ds Max 2011

What's New in 3ds Max 2011

Autodesk® 3ds Max® 2011 3D modeling, animation, rendering software includes the following new and enhanced features:

  • Slate, a new node-based material editor, enables you to more easily visualize and edit material component relationships.
  • Quicksilver hardware renderer enables you to create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time.
  • Graphite modeling and Viewport Canvas tools help accelerate modeling and texturing tasks.
  • The new 3ds Max Composite feature offers high-performance, HDR-capable compositing tools and is based on technology from Autodesk® Toxik® software.
  • 3ds Max 2010-compatible format enables you to save scene files to help manage the transition to 3ds Max 2011.

Watch Videos of these new features in Autodesk® 3ds Max® 2011

Piranesi 2010 has arrived in my inbox!

The first to get the upgrade! There something special about being the first!

Hand Sketched Illustration

OK… We spend most of our time making things look as real as possible, but what if you want to keep things digital and still achieve that hand sketched look? Below you’ll find several illustrations done within 3DS MAX Design 2010 using a custom v-ray shader.  The look and feel, to me, is believable!

sketch

sketch 2

sketch 3

sketch 4

Creation on the Fly

Aviary is on a mission to make creation accessible to artists of all genres, from graphic design to audio editing. We’re a privately held company currently headquartered in Long Island, NY, with team members around the world. Our founders also created Worth1000.com, a talented community of 500,000 digital artists that participate in amazing daily contests.

Creation on the Fly

Creation on the Fly

NVIDIA GPU Technology Conference

mental images®, an NVIDIA company, today introduced iray® – the first fully GPU accelerated, commercially supported, turn-key rendering solution for a wide range of 3D graphics application developers. iray technology leverages NVIDIA® graphics processing units (GPUs) to deliver unbelievably fast photorealism to designers, engineers and consumers.

NVIDIA GPU Technology

NVIDIA GPU Technology

YouTube Video

Elder Care

Here is an elder care building I am working on. The image was modeled in Revit Architecture 2010, rendered using 3DS MAX design 2010 with V-Ray as the render engine. Post production and color correction was done in PhotoShop CS4.

Benedictine Living Community

Benedictine Living Community