Posts tagged Autodesk

Revit Architecture 2011 – Sun Path

Revit Architecture – Sun Path

Revit Architecture 2011 has a hint of Ecotech… check it out!

3ds Max Advanced Modeling

I just attended the 3ds Max Advanced Modeling (live from Spine3D in USA) webinar and it was very good and informative.

3DATS, CGarchitect & Spine 3D have come together to form CGschool.

CGschool provides high quality training solutions for design visualization professionals. Our products and services include customized training, 3D design consultation, training books and DVDs, as well as some of the best content available in the visualization industry.

http://www.thecgschool.com/

Lake Cabin Illustration

Here is a lake cabin illustration that I just completed.  The model was created in 3DS MAX Design 2011 and rendered using the V-Ray render engine.  If you have any technical question feel free to post them here.

Composition is one of the most misunderstood concepts in any form of artwork. It has been said that you can be the greatest painter in the world, but if you don’t know how to compose properly, your painting will fall apart and the same goes for digital art/illustrations/renders.

Like all illustrations of mine, this one started off in my head.  First I decide what would make this image special and I decide on a focal point.  These cabins are on a lake, very close to the water, and have windows and a deck facing the South.  I like to play with contrast so I typically place my camera about 45 degrees from my light source (in plan), with the focal point being in the light.  Since the cabins are on the lake facing South I know that you would see the sunrise so I took advantage of the glass on the sliding windows.  I chose the sunrise in the reflection as my focal point.

To bring the viewers eye to my focal point (composition is really about moving the viewer’s eye) I placed the boat in the foreground, pointing towards my focal point.  The boat was tipped slightly away from the camera so it wouldn’t bring so much attention to itself. I used yellow on the boat to help the viewer up into the image knowing the eye associates colors and the sunrise in the reflection is yellow too.  The focal point is also 1/3 to the left of center and about 1/3 below center, which is were the eye is naturally drawn to in an image.  I usually have my horizon lower, but I wanted at least as much blue water as blue sky (the water and sky are blue, which are complementary colors to my focal so it brings the illustration into balance).

Below are some screen grabs of my V-Ray settings

VFB Frame Buffer

Global Switches

Antialising

Image Sampler

Environment

Color Mapping

Camera Type

GI

Brute Force

Light Cache

Caustics

DMC

Displacement

Systems

Elements

V-Ray Camera

HDRI

Gamma

I can comfortably say that I have never used the same settings for any 2 scenes so these settings might not work for you, but it might be a good starting point. I am running a render farm with 90Gb of RAM and 24 processors so unless you have an equivalent farm these settings might be to high for you.

Below find some Photoshop CS5 post screen grabs:

(coming soon…)

What’s Fixed in 3ds Max 2011: Customer Issues

Sometimes the value of a new release isn’t always just the new features. Each release we target a number of what we categorize as legacy defects and most recently we have increased our development efforts to focus more on these types of customer issues. The goal is to not only make you more productive with new or improved workflows but to also reduce the impacts of application failure or things that require lengthy workarounds.

For 3ds Max 2011 we targeted a fix rate of 35% of all CERs coming in on 3ds Max 2010. At the point of shipping we had exceeded our goal and reached 37% compared to the last HF release of 3ds Max 2010, if you compare shipping release to shipping release this number is well over 45%. This doesn’t always imply that your experience will match this, actually some of you might see better results than this. We tend to focus on the larger issues impacting more people, but sometimes instability can easily be caused by things that are out of our control like custom scripts or external plugins so in those cases you might not feel much relief. However, early CER data that we are seeing reported on 3ds Max 2011 is already showing an improvement of 20-30% across all users.

With every release meeting the CER goal gets harder and harder to meet, but since implementing the system in 3ds Max we have met or exceeded the same 35% goal every release. Over time this has equated to few and fewer common CER crash reports (buckets), and thus why it’s important we get as much information as possible. Please see this previous post from Ken about how you can help contribute.

We are not only setting a goal of being more responsive to these issues but also trying to be more transparent about the issues we are resolving. The following list contains Defect ID numbers and corresponding descriptions for fixed legacy issues found previously in older releases of 3ds Max. These issues were reported by customers, beta testers, QA and the CER system but don’t include all of the CER fixes previously mentioned. A legacy defect is defined as something that was working in a previous release and due to unforeseen circumstances shipped as not working in a later release. Most commonly these are the issues that you might feel as if have been around awhile.

Defect ID Summary Feature Area
1175852 SKIN: MAX CRASHES WHEN TRYING TO OVERWRITE A WRITE-PROTECTED ENV FILE. ANIMATION
1179315 CRASH: ANIMATION LAYERING: CRASH AFTER NEW SCENE WITH KEEP OBJECTS AND HIERARCHY ANIMATION
1180230 ROLLOUT SWITCHING WITH ONLOSTFOCUS EVENT CAN CAUSE CRASH (AS SHOWN BY PARAMETER EDITOR) ANIMATION
1184801 BIPED XTRA ROTATE TO THE OPPOSITE DIRECTION ANIMATION
1192624 BIPED = ADDING XTRAS TO BIPED BREAKS LOADING OF .BIP FILE ANIMATION
1195995 SCENE STATES DON’T PROVIDE ANIMATION LAYER FUNCTIONALITY ANIMATION
1198245 LEGACY: KEYS NEED TO BE SET IN BASE LAYER FOR ARMS AND LEGS TO BE RETARGETED PROPERLY. ANIMATION
1202746 POINT CACHE NTH SAMPLES DOESNT WORK PROPERLY WRONG POSITION ANIMATION
1206149 BIPED : KEYS SHIFT-CLICK IS BREAKING THE BIPED ANIMATION
1209980 PARAMETER WIRING: PARAMETER WIRE SUBCONTROLLERS LOST AFTER GARBAGE COLLECTION ANIMATION
1210247 CRASH : BIPED : SELECT REFERENCE BIPED MAKES MAX CRASH ANIMATION
1214532 CER: BIPED: MAXMOTIONCLIPMASTER : GETNUMCLIPASSOCIATIONS ANIMATION
1224156 ATTACH ON MESH/POLY WITH VERTEX ANIMATION LOSES ANIMATION ANIMATION
1225407 BIPED INITIALIZES IT’S MAXSCRIPT CONSTRUCTS DURING A VIEWPORT REDRAW ANIMATION
1225409 TRACKVIEW: KEY PROPERTIES DIALOG BOX DISPLAY DEFECT ANIMATION
1234154 MODIFIER MORPHER: CRASH AFTER FILE>RESET ANIMATION
1237823 CER: BIPMASTERCREATIONMANAGER : CREATEBIPED ANIMATION
1241106 SPRING CONTROLLER REFERENCES SELF-OBJECT BY OBJECT NAME ANIMATION
1243417 POINTCACHE DOESN’T RECORD / CRASHES OVER A CERTAIN MESH SIZE ANIMATION
1283666 BIPED: MAXSCRIPT LIMITS FOR TRACKSELECTION ANIMATION
1288563 CER: TRACKVIEW NODES HANDLE REFERENCES INCORRECTLY ANIMATION
1291353 CER: CRASH IN ANIMPROPERTYLIST::FINDPROPERTY ANIMATION
1303002 PARAMETER BLOCK CORRUPTION OF STRING RESOURCE ID POINTER IN 64 BIT ENVIRONMENTS. ANIMATION
1203210 CRASH: CLOTH: CRASH WITH MESHER AND PARTICLE FLOW CLOTH
1206831 CLOTH: CRASH: ENABLING FORCE UNC PATH CAUSES CRASH TO DESKTOP CLOTH
1207062 AUTOMXS: REQUEST MAXSCRIPT SUPPORT FOR GARMENT MODIFIER AND SEVERAL SMALL DEFECTS. CLOTH
1212262 CRASH: CLOTH: CRASH TURNING OFF GARMENT MAKER MOD CLOTH
1227686 PROBLEM WITH CLOTH SIMULATION WHEN THE PATH TO 3DSMAX.EXE IS LESS THAN 32 CHARACTERS CLOTH
1235453 CRASH CAUSED BY MAKE TEAR OF CLOTH CLOTH
1242538 CLOTH: CRASH WITH TEAR CLOTH
1295172 GARAMENT MAKER: CRASH USING MAXSCRIPT CLOTH
1203902 CER: CORE _NA_ RESTORE – NO MATCHING SYMBOL _NA_ _NA_ : CORE
1227030 CER: CRASHING ON UNLOADING RTMAXDLL CORE
1240627 CER: CRASH IN LIGHT PARAMETER BLOCK ACCESSOR CORE
1240956 CER: CRASH ON STARTUP IN D3DWINDOW::RESTORESTATE CORE
1245703 CER: CRASH RELEASING OLE OBJECT ON SHUTDOWN CORE
1249892 CER: UNCLEAN CLOSES CAUSED BY A SESSION LOGOFF CORE
1254538 CER: POSSIBLE DEAD FACE IN MNFACE LEADS TO CRASH. CORE
1259199 CER: CRASH IN D3DWINDOW CORE
1261450 CER: CRASH WHILE REDRAWING VIEWPORT CORE
1261490 CER: STRANGE BITARRAY CRASH AS IT CALLS INCORRECT METHOD CORE
1273745 CER: TAB CLASS CAN’T ALLOCATE MORE THAT 2G IN X64 CORE
1273801 CER: INTEGER OVERFLOW WHILE INSERTING ITEM IN TAB CAUSES CRASH CORE
1279758 CER: REFERENCETARGET FAILS TO NULL MAKER POINTERS WHEN DELETED CORE
1295578 CER: REFERENCE SYSTEM: DELETEREFERENCE DELETING BAD POINTER CORE
1298728 CER: STACK OVERFLOW LEADS TO A CRASH CORE
1184750 DWG IMPORT 64 BIT: MATERIALS DO NOT PROPAGATE PROPERLY IN MAX 64 BIT FILE I/O
1196517 BROKEN COMBUSTION MAP INTERACTION BETWEEN MAX AND COMBUSTION FILE I/O
1199166 TRYING TO OVERWRITE A QUICKTIME MOVIE THROUGH MAX DELETES ORIGINAL QUICKTIME MOVIE FILE I/O
1201982 FEATURE FAILURE > FILE IMPORT DWG & FILELINK > NAMES FROM ADT OBJECTS ARE DIFFERENT BETWEEN 32 AND 64BIT VERSION OF 3DS MAX FILE I/O
1208533 FILE I/O : CRASH WHEN LOADING TUTORIAL FILES WITHOUT SETTING PROJECT FOLDER FIRST FILE I/O
1209416 ASSET TRACKER: DEFECT – ASSET TRACKER MODIFIES ASSET FILE NAME ,WHEN SET PATH IS PERFORMED IN BITMAP/PHOTOMETRIC PATHS UTILITY FILE I/O
1209965 REVIT INTEROP : REVIT NODES TO BE IDENTIFIED BY ANY NODE CONTAINING REVIT FILE I/O
1221690 CRASH ON STARTUP WHEN .NET INSTALLATION IS WRONG OR NON-EXISTENT FILE I/O
1223683 CRASH ON STARTUP DUE TO UNINITIALIZED VARIABLE FILE I/O
1234057 PB2 FAILS TO CHECK TYPE CONFORMACE OF LOADED PARAMS AGAINST PARAMETER DESCRIPTION FILE I/O
1239950 CER: MAX DESIGN 2010- MODELLING TUTORIAL SCENE FILE – !CRASH ON FILE/OPEN FILE I/O
1247464 INCONSISTENT IMPORT OPERATION FILE I/O
1250930 REAL WORLD SCALE FOR SKP IMPORT FILE I/O
1251142 SYSTEM SETTING AND SKETCHUP FILES FILE I/O
1255042 PARAMBLOCK2 SYSTEM FAILS TO SKIP ASSET TYPE PARAMETERS FILE I/O
1261484 PREFERENCES GENERAL: MISSING WORDS FOR SCENE SELECTION PREFERENCES FILE I/O
1272437 CER: SKETCHUP IMPORT: CRASH ON IMPORT FILE I/O
1296428 CRASH ON EXIT,RIGHT AFTER RUNNING THE FAT TEST THE AUTOMXS TEST ENGINE (WITH CER) FILE I/O
1211777 GLOB: (EN/JA) MOUSE POINTER (CURSOR) DOES NOT WORK CORRECTLY IN “PARTICLE VIEW” WINDOW GLOBALIZATION
1221849 TEXTURE MAPS: DOES NOT SUPPORT CHINESE PATH NAME. GLOBALIZATION
1248187 CRASH WITH SCENE EXPLOERE WHEN USE ZENKAKU NUMERIC CHARACTER FOR OBJECT NAME GLOBALIZATION
1248192 CRASH WITH MATERIAL EXPLOERE WHEN USE ZENKAKU NUMERIC CHARACTER FOR MATERIAL NAME GLOBALIZATION
1255020 CAN’T IMPORT .DWG FILES IF FILE NAMES OR PATHS CONTAIN KOREAN. GLOBALIZATION
1296087 DEFAULTMODELINGRIBBON.XAML NEEDS TO BE SAVED WITHOUT A BYTE ORDER MARK (BOM) GLOBALIZATION
1298735 GLOB: .NET ASSEMBLY FEATURES NEED TO HAVE SATELLITE ASSEMBLIES TO DO LOCALIZATION GLOBALIZATION
1203957 HAIR: HAIR DOESN’T FOLLOW THE SPLINE BETWEEN THE FIRST AND SECOND VERTEXES HAIR
1196027 DEFECT: SHADOWINVIEWPORT: OBJECT DISAPPEAR WHEN ENABLE THE VIEWPORT SHADING HARDWARE SHADERS
1196039 VIEWPORT SHADOW IS SUPPOSED TO CONSIDER OBJECTS’ BACKFACE CULL PROPERTY. HARDWARE SHADERS
1196061 OMNI LIGHT CASTS VIEWPORT SHADOW ON THE OPPOSITE DIRECTION OF AN INSTANCE OBJECT. HARDWARE SHADERS
1196087 MR SKY PORTAL TAKES EFFECT IN VIEWPORT WHEN NO ADDITIONAL LIGHT IS PRESENTED / FLIP LIGHT FLUX DIRECTION NOT WORK FOR VIEWPORT. HARDWARE SHADERS
1196112 Z-FIGHTING WHEN SHOW HARDWARE MAP IN VIEWPORT HARDWARE SHADERS
1196113 VIEWPORT INSTENSITY OF PHOTOMETRIC LIGHT WITH 1D/2D SHAPES VARIES ACCORDING TO SIZE. HARDWARE SHADERS
1196551 BETA: HELPER OBJECTS DISAPPEAR IN VIEWPORT HARDWARE SHADERS
1197411 AMBIENT COLOR IS NOT CONSIDERED ON ENABLING GOOD MODE. HARDWARE SHADERS
1198089 A&D + AMBIENT ONLY = BLACK HARDWARE SHADERS
1198530 WITH SOFT SHADOW ON ,MATERIALS WITH NON-0 SELF-ILLUMINATION IS BRIGHTER. HARDWARE SHADERS
1198673 LEGACY: DIRECTX SHADER’S TEXTURE STRETCHES. HARDWARE SHADERS
1198676 VIEWPORT TRANSPARENCY BEST TO NONE FAILS IF ENABLE HARDWARE SHADING. HARDWARE SHADERS
1198682 PHOTOMETRIC LIGHT’S SHADOW COLOR DOES NOT FUNCTION IN VIEWPORT. HARDWARE SHADERS
1201745 FACE SELECTION IS NOT RED FOR UNWRAP UVW IF HARDWARE SHADING IS ON. HARDWARE SHADERS
1202008 HW SHADING DOUBLE GAMMA CORRECTED HARDWARE SHADERS
1202058 BETA: BOOTCAMP: MIRRORING COUCH TURNS IT ALL BLACK IN HW SHADING HARDWARE SHADERS
1202488 LEGACY: BETA: SYNC STANDARD MATERIAL CAUSES CRASH IN 2010 32BIT HARDWARE SHADERS
1202901 VIEWPORT LABLE IS MISLEADING WHEN SWITCHING AO TO WIREFRAME. HARDWARE SHADERS
1203123 LEGACY: BETA: REALTIME LIGHTING FEATURE DOES NOT SUPPORT SKYLIGHTS HARDWARE SHADERS
1203474 LEGACY: CRASH: (FX 3500?) LOADING A FILE WITH METASL MATERIAL IN THE MATERIAL EDITOR. HARDWARE SHADERS
1205540 LEGACY: A&D: DIRECTION OF ANISOTROPIC HIGHLIGHT IS DIFFERENT BETWEEN RENDERING AND HARDWARE MAP IN VIEWPORT HARDWARE SHADERS
1206472 VIEWPORT TEXT DOES NOT UPDATE HARDWARE SHADERS
1207735 LEGACY: DEFECT VIEWING OF DIRECT X MATERIAL ON VIEWPORT.(INCLUDE SHELL M) HARDWARE SHADERS
1208850 LEGACY: HARDWARE SHADERS : COMBINATION OF XREF OBJECTS/SMOOTH AND HIGHLIGHTS/HARDWARE SHADING IN RE-OPENED FILE CRASHES MAX HARDWARE SHADERS
1211785 VIEWPORT TONE MAPPING: THE VIEWPORT TURNS BLACK WHEN SET VIGNETTING TO ANY NONE 0 NUMBER HARDWARE SHADERS
1228335 LEGACY: DIRECTX SHADER MATERIAL DOES NOT USE CORRECT LIGHT ON LOADING. HARDWARE SHADERS
1237849 LEGACY: DIRECTX SHADER MATERIAL IS SUPPOSED TO RESPECT VERTEX NORMAL. HARDWARE SHADERS
1221227 TURNING ON UAC ON VISTA OR WINDOWS 7 AND THEN LAUNCHING ZELDA BRINGS UP ERROR MESSAGE INSTALL/UNINSTALL
1225429 CER: CRASH ON FIRST LAUNCH — PRODUCT INFORMATION IS MISSING INSTALL/UNINSTALL
1226365 CER: CRASH ON STARTUP INSTALL/UNINSTALL
1198229 EXPOSURE CONTROL PREVIEW DOES NOT GENERATE AN IMAGE WHEN IMAGE PRECISION IS LESS THAN MEDIUM LIGHTING/ENV
1202377 MR DAYLIGHT SYTEM: AERIAL PERSPECTIVE IS DEFAULTING TO ON AND SHOULD BE CHANGED LIGHTING/ENV
1203955 LIGHT METER — CALCULATE BUTTONS IN DASHBOARD VS. MODIFY PANEL DON’T HAVE THE SAME BEHAVIOR LIGHTING/ENV
1204622 DAYLIGHT SIMULATION: CHOOSING WRONG WEATHER FILETYPE WILL BREAK THE RENDER LIGHTING/ENV
1207911 SCENE STATES: DON’T RESPECT EV SETTINGS FOR MR PHOTOMETRIC EXPOSURE CONTROL LIGHTING/ENV
1208481 DAYLIGHT SIMULATION: CALCULATE ALL LIGHT METERS AT CURRENT FRAME FLUSHES DATA ON ALL OTHER FRAME LIGHTING/ENV
1208801 ENVIRONMENT MAP USE MAP CHECKBOX DOES NOT GET SAVED WITH SCENE FILE WHEN IT IS TURNED OFF LIGHTING/ENV
1214247 EXPOSURE CONTROL: CRASH: THERE ARE 3 PLACES WHICH MAY LEAD TO CRASH IN MAXSDK/INCLUDE/TONEOP.H. THE LOGIC SEEMS WRONG. LIGHTING/ENV
1224445 OBJECTS LIGHTS PHOTOMETRICS: INTENSITY VALUE CHANGES TO DEFAULT WHEN RELOADING IMAGE FILE IN MEDIT LIGHTING/ENV
1255517 OBJECT LIGHTS PHOTOMETRICS: STRIPPING IES PATH LOSES CUSTOM PARAMETER VALUES LIGHTING/ENV
1202013 CHANGING A BITMAP PATH RESETS THE PRE-MULITPLIED ALPHA FLAG MATERIALS
1207860 COLOR CORRECTION MAP CLAMPS INCOMING COLORS MATERIALS
1211559 MISSING MAPS FROM LIBRARY FILES MATERIALS
1221313 CRASHDLC: BITMAP FORMATS: 16 BIT GREYSCALE PSD WILL CRASH MAX WHEN DRAG N DROPPED INTO MAP SLOT MATERIALS
1228501 MAX APPEARS TO HANG WHEN USING EITHER DOUBLE SIDED ,SHELL ,TOP\BOTTOM ,COMPOSITE OR BLEND MATERIALS INSIDE OF MSOM’S. MATERIALS
1233015 SELECT BY MATERIAL/SELECT BY NAME WON’T UPDATE THE SELECTION WHEN CHANGING FILTER MATERIALS
1233078 CAMERA MAP IS PROJECTED FRONT AND BACK ,RATHER THAN JUST FRONT MATERIALS
1233648 MISSING MAPS FROM .MAX LIBRARY FILES MATERIALS
1237076 CHANGING .FX FILE’S PATH DROPS ALL THE TEXTURES MATERIALS
1238992 CRASH USING FALLOFF MAP. MATERIALS
1280232 INODE::SETMTL() SCALES POORLY (SEE SUPPORT CASE 1254896) MATERIALS
1202795 CONTAINER IN-PLACE EDIT RULE NOT SET BY MAXSCRIPT MAXSCRIPT
1205802 DON’T LOCALIZE CERTAIN STRINGS MAXSCRIPT
1207468 MAXIMIZE VIEWPORT CALL FAILS IF ANYTHING ELSE IS CALLED AFTER IT MAXSCRIPT
1207910 RENDERING THROUGH MAXSCRIPT WITH THE BITMAP PAGER ON DOES NOT CLEAR THE TEMP FILES ON DISK BETWEEN RENDERS WHICH CAN QUICKLY CAUSE THE DRIVE TO RUN OUT OF MEMORY. MAXSCRIPT
1208511 FUNCTION PARAMETER PARSER WON’T ACCEPT OPTIONAL BY REFERENCE PASSING. MAXSCRIPT
1208820 GRAB BAG: NEED METHODS FOR GETTING REFERENCES VIA MXS MAXSCRIPT
1210754 CUI.SETAPPTITLE DOESN’T WORK ANYMORE MAXSCRIPT
1212694 INCONSISTENT ESC KEY STATE WITH STARTOBJECTCREATION MAXSCRIPT
1213350 CER: BEND MODIFIER MAXSCRIPT WRAPPER FAILS TO CLEAR VARIABLE ON PROPERTY ACCESS TEARDOWN. MAXSCRIPT
1238167 FILENAMEFROMPATH RETURNS ASSET ID INSTEAD OF FILENAME MAXSCRIPT
1246377 MAXSCRIPT COMMAND FOR NETWORK RTT HAS A FEW MISSING PARAMTERS MAXSCRIPT
1254456 MXS : UNIQUENAME COMMAND ENHANCEMENT MAXSCRIPT
1255515 CER: CRASH ON EXIT WITH MAXSCRIPT FLOATER WINDOW OPEN MAXSCRIPT
1256637 MACRORECORDER GETS DISABLED WHEN ANY MAX-ASSIGNED .NET EVENTHANDLER IS TRIGGERED MAXSCRIPT
1259211 ACCESS VIOLATION RUNNING SCRIPT MAXSCRIPT
1261078 MAXSCRIPT DOES NOT HANDLE DOUBLE BYTE CHARACTERS WHEN THEY ARE USED AS VARIABLE NAMES. MAXSCRIPT
1267369 INCORRECT CONTROLLER SCALE MAXSCRIPT
1269151 UPDATE MXSDOTNET TO USE .NET 3.5 INSTEAD OF 2.0 MAXSCRIPT
1269723 UNABLE TO CREATE AND USE 2 DIMENSIONAL ARRAYS IN .NET MAXSCRIPT
1269740 WRONG TYPE CONVERSION IN MXSDOTNET\UTILS.CPP MAXSCRIPT
1269753 SCALE IS WRONG AFTER MIRRORING OBJECT MAXSCRIPT
1282579 VISUAL MAXSCRIPT EDITOR DUPLICATES MAXSCRIPT CODE LINES ON SAVE MAXSCRIPT
1286658 USER CONFUSION : MAXSCRIPT : CHECKBOX LABEL WRAPPING MAXSCRIPT
1289747 MAXSCRIPT DOES RECOGNISE AN EXPONENT FOR DOUBLE PRECISION LITERALS MAXSCRIPT
1292133 “GETCLASSINSTANCES BITMAPTEX” DOESN’T FIND ALL BITMAP TEX INSTANCES MAXSCRIPT
1305396 TYPO IN “HOW TO DEVELOP FACE CHECKER IN XVIEW” DOC MAXSCRIPT
1306195 BROKEN LINK IN MAXSCRIPT DOCKS “ON” MAXSCRIPT
664182 MXS: PROBLEMS WITH READING ENCRYPTED FILES WHILE RUNNING AN ENCRYPTED SCRIPT MAXSCRIPT
1159581 SOFT SELECTION DOES STRANGE THINGS WITH 0.0 FALLOFF MODELING
1187738 EDIT POLY CHAMFER OPERATION RESULTS IN DISTORTED VIEWPORT UV’S. MODELING
1196506 NURBS: CRASH: EXTEND A POINT CURVE FROM THE END POINT. MODELING
1202738 CRASH WHEN CLOSING SYMMETRY DIALOG WITH PICK OBJECT BUTTON ON MODELING
1202749 UVW EDITOR WINDOW STARTS MINIMIZED ON FIRST CLICK. MODELING
1208167 PROOPTIMIZER: OPTIMISATION RESULTS ARE WEAKER IN 64 BITS BUILD MODELING
1208864 UNWRAP UVW>EDIT UVWS WINDOW CAN’T BE MAXIMIZED ON ANOTHER DISPLAY/MONITOR MODELING
1210723 GRAPHITE INTEGRATION_EDIT UVWS – CUI/HOTKEY FOR RING & LOOP- STRANGE BEHAVIOR MODELING
1214862 EDITABLE SPLINE: BOOLEAN OPERATION FAILS AFTER A FEW OPERATIONS MODELING
1217532 MISSING IMAGE FOR RIBBON MODELING
1224139 VERTEX ANIMATION CAUSES SOME EDITABLE POLY OPERATIONS TO BEHAVE INCORRECTLY MODELING
1226361 CER: CRASH WHEN LOW ON MEMORY IN EDGE ADJANCY LIST MODELING
1228515 CRASH ON TWEAK FROM UNWRAP UVW MODIFIER MODELING
1241358 CRASH: CRASH MOVING (QUICKLY) PANEL IN RIBBON MODELING
1244843 SUBSTITUTE: CURSOR SWITCHES TO “PICK” WHEN OVER INCOMPATIBLE OBJECT TYPES MODELING
1246386 GRAPHITE MODELING TOOLS: TOGGLING SHOW END RESULT ON THE STACK SETS THE RIBBON?S BUTTON TO THE “OPPOSITE” STATE MODELING
1248609 TRANSFORM TOOLBOX BUTTON IMAGES DOES NOT GET UPDATED AFTER UI THEME CHANGE. MODELING
1251449 PROCUTTER: UV’S ON ORIGINAL STOCK SURFACES LOST MODELING
1251923 PROCUTTER: SMOOTHING GROUPS ARE BEING LOST MODELING
1261340 CRASH AFTER APPLYING QUADIFY MESH MODFIER MODELING
1268638 PORBOOLEAN: DEFECT WITH THE PLANAR EDGE REMOVAL WITH PROBOOLEANS MODELING
1269789 CER: CRASH EXTRUDING FACES MODELING
1270947 SUG:- RIBBON – DISABLING TOOLTIPS POP-UP MODELING
1276786 APP CRASHED WHEN CHOOSING TO DISCARD PAINT MODELING
1280178 VIEWPORT CANVAS SAVING AS PSD CRASH MODELING
1294742 SELECTION LOST FROM EDITABLEPOLY TO UNWRAPUVW MODELING
1295515 VIEWPORT CANVAS AND REPAINTING WITH A BITMAP THAT AS A UNC PATH MODELING
1306748 CREATING COLOR SWATCH IN CUSTOMIZE RIBBON CAUSES SCREEN TO FLASH BLACK MODELING
1203211 PARTICLE FLOW: PARTICLE FLOW BIRTH SCRIPTING DEFECT PARTICLE FLOW
1227697 OPENING PARTICLE FLOW AND SHUTTING DOWN MAX RESULTS IN A HUNG PROCESS PARTICLE FLOW
1197365 CAN’T SAVE THE .MAXC FILE SILENTLY. REFERENCING
1201398 CONTAINER : DEFECT ,LOADING ATTATCHED FILE CRASHES IN CONTAINER REFERENCING
1203903 XREF OBJECTS: UNDO/REDO OF DELETED BOXGIZMO WITH ATMOSPHERICS CAUSES UNRECOVERABLE CRASH REFERENCING
1208334 XREF SCENES DOES NOT HANDLE LIGHT PROPERLY. REFERENCING
1238743 CONTAINER CAN BE UNLOADED WHILE EDITING IN PLACE REFERENCING
1261518 CER: CRASH IN CONTAINER CODE. REFERENCING
1196534 LENS EFFECTS IN VIDEO POST CRASHES MAX RENDERING
1197636 DAYLIGHT SIMULATION: OVERLAY RENDER EFFECT SHOULD NOT ALTER ALPHA RENDERING
1200137 CRASH: RTT CRASHES WHEN USING CAMERA MAP PER PIXEL RENDERING
1200139 MENTAL RAY: BLOWUP RENDERING OF BACKGROUND IMAGE USING SCREEN MAPPING BROKEN WITH MR. RENDERING
1200141 MENTAL RAY: ASSERTION ERROR WITH EXPOSURE CONTROL RENDER PREVIEW RENDERING
1200206 MENTAL RAY: FG ANIMATION: GENERATE NOW BUTTON AND FLYOUT IS NOT IGNORING ITERATIVE MODE. RENDERING
1200247 RENDER PRESETS PROMPT USER WITH GAMMA MISSMATCH DIALOG. RENDERING
1207195 RENDER ELEMENTS NEW PATH VALIDATION DIALOG APPEARS EVEN WHEN RENDER ELEMENTS ARE INACTIVE RENDERING
1207839 MENTAL RAY: WALL PAINT AND PLASTIC MATERIALS GENERATE DIFFERENT IMAGES IN TWO SUBSEQUENT , IDENTICAL RENDERS RENDERING
1207851 MENTAL RAY: GENERATE FG NOW BUTTON IS NOT IGNORING NET RENDER RENDERING
1207854 MENTAL RAY: VERTEX ANIMATION CAUSES SOME EDITABLE POLY OPERATIONS TO BEHAVE INCORRECTLY RENDERING
1207866 MENTAL RAY: SETTING THE PAGE FILE PATH FOR MR’S FRAMEBUFFER TO A PATH THAT CONTAINS CURLY BRACKETS THROWS MR ERRORS AND DOES NOT CREATE THE FRAMEBUFFER. RENDERING
1207877 MENTAL RAY: FG DRAFT SETTINGS DON’T MATCH THE DEFAULT SETTINGS WHEN THEY SHOULD RENDERING
1207906 MENTAL RAY: GENERATING MR PROXIES FOR OBJECTS THAT HAVE THE RENDERABLE FLAG UNCHECKED IN OBJECT PROPERTIES CRASHES MR. RENDERING
1207908 RENDER REGION OUTLINE INVISIBLE ON WHITE. RENDERING
1207915 MENTAL RAY: SUB-SET PIXEL RENDERING CREATES A BLACK OUTLINE AROUND OBJECT WHEN USING THE MITCHELL FILER AND WHEN IN 32-BIT VFB RENDERING
1208530 SHELL + EDITABLE POLY WITH OPEN EDGES = RENDER FAILURE RENDERING
1209089 MENTAL RAY: GRAB BAG: SUB-SET PIXEL GIVES INNACURATE RESULTS WHEN RENDERING WITH OUTPUT SHADERS SUCH AS MOTION BLUR , GLARE , GLOW ,ETC.. RENDERING
1209346 MENTAL RAY: PHOTOMETRIC LIGHTS AND VOLUME LIGHT ARTIFACTS RENDERING
1209353 RAM PLAYER BANDING WITH GAMMA ENABLED RENDERING
1209359 RENDER DIALOG HD PRESETS ARE INCORRECT. RENDERING
1212688 QUERRING A SERVER LIST THROUGH MAXSCRIPT IS BROKEN IN 32-BIT RENOIR RENDERING
1214140 MENTAL RAY: EXPORTING .MI FILES THAT DO NOT CONTAIN OUTPUT STATEMENTS FAIL TO SAVE AN IMAGE EVEN WITH MR FLAGS RENDERING
1220659 BACKBURNER – 3DS MAX 2010 – ‘INCLUDE MAPS’ OPTION. RENDERING
1224448 SCENES CONTAINING BITMAPS ARE LONGER TO RENDER THAN MAX 2008 RENDERING
1226379 MENTAL RAY: DOUBLE SIDED MATERIAL LIT BY FG RETURNS BLACK IN THE RENDER PASS. RENDERING
1228765 MENTAL RAY: CRASH WHEN USING PLACEHOLDERS WITH ATTACHED SCENE. RENDERING
1235282 MENTAL RAY: RENDERING COMPLEXE SCENES ON A MULTI-CORE MACHINE CAUSES WINDOWS TO BECOME UNRESPONSIVE. RENDERING
1235567 MENTAL RAY: OPENING THE MED AFTER CANCELING A RENDER CRASHES TO CER. RENDERING
1235891 MENTAL RAY: THE FOLLOWING STEPS PRODUCE A CRASH WITH MENTAL RAY WHICH DOES NOT PRODUCE A CER AND RECOVERY FILE. RENDERING
1240603 MENTAL RAY: RENDERING WITH MR AND THE ATTACHED INFO OVERLAY SCRIPT CAUSES CRASH OR HANG. RENDERING
1240606 PASSING IN MORE THAN 256 CHARACTERS TO COMMAND LINE CRASHES MAX RENDERING
1243427 ESCALATION: BITMAP PAGER UI EXPOSURE RENDERING
1253601 MENTAL RAY: CHANGE FAST SSS MATERIAL DEFAULTS TO DISABLE ‘SCREEN’ MODE RENDERING
1255480 CER: CRASH WHEN RENDERING WITH ADVANCED RAY TRACED SHADOWS RENDERING
1258344 MENTAL RAY: CRASH WITH COMPLEX GEOMETRY SHADER & MATERIAL EDITOR RENDERING
1283591 CER: RAYTRACING MATERIALS HANG\CRASH ON RENDER WITH SCANLINE RENDERING
1297858 CER: MEMORY FRAGMENTATION IN CLASS TAB LEADS TO CRASH IN MESH RENDER CODE. RENDERING
1169747 CLASS IBASEWIRECONTROL IS DUPLICATED SDK
1181669 MESH SDK: SOME EXPORTED METHODS ARE NOT IMPLEMENTED SDK
1181671 BEZIERSHAPE SDK: SOME EXPORTED METHODS ARE NOT IMPLEMENTED SDK
1181672 CAMERA::RESET EXPORTED BUT NOT IMPLEMENTED SDK
1181695 ACOLOR ,COLOR OPERATOR^ – MISSING IMPLEMENTATIONS SDK
1186068 PARTNER PLUGINS ARE COMPILED WITH ASSERTS ON SDK
1198615 CLEANUP: REMOVE DUPLICATE ENTRIES IN THE SDK SDK
1198618 CLEANUP: REMOVE TYPEDEF STRUCTS AND TYPEDEF ENUMS SDK
1198619 CLEANUP: CLASS TEMPLATE KEYWORDS ARE ON DIFFERENT LINES FROM THE CLASS DELCARATIONS SDK
1198620 CLEANUP: REMOVE OBSOLETE MACRO’S. SDK
1198622 CLEANUP: DEPRECATE DON’T USE THE MAKELINKEDLIST() MACRO SDK
1201315 CLEANUP: SDK FILE: MSTSHAPE.H FILE IS COMPLETELY EMPTY SDK
1207216 SLOW RENDER PROGRESS BAR UPDATE SDK
1209638 CLEANUP: PUT #PRAGMA ONCE DIRECTIVES AT THE TOP OF ALL SDK HEADER FILES SDK
1212265 CLEANUP: MAXNET_LOW.H FILE IS COMPLETELY EMPTY SDK
1212675 DEPRECATE METHOD HARDWARELOCKID() SDK
1213323 CER: CRASHES IN CLASS MAKEREFRESTORE SDK
1218002 INSTRUMENTING A BUILD OF MAX UNDER BULLSEYE FAILS SDK
1218349 ISNETWORKLICENSE AND ISEMERGENCYLICENSE INCORRECTLY DOCUMENTED SDK
1225131 WRONG PARAMETER TYPE SENT TO FUNCTION PUBLISHED METHOD SDK
1235277 DEPRECATE UNSUPPORTED SUPERCLASS IDS (ASSOC_CLASS_ID AND GLOBAL_ASSOC_CLASS_ID )AND INTERFACE IDS (I_REAGENT ,I_AGGREGATION) SDK
1239943 OBSOLETE REF-TYPE PARAMS SCREW UP PB2 REFERENCES ON LOAD SDK
1239947 REF-TYPE PARAMS IN A TAB , MARKED AS OBSOLETE ARE NOT ACCOUNTED FOR CORRECTLY SDK
1241277 ADD METHOD TO GET LAYERMANAGER SDK
1242407 SDK: ENHANCEMENT : SERIOUS DEFECT IN SIMPLEFACECHANNEL<T>::FACESCREATED SDK
1256606 DBGASSERT FIRES IN REMAPDIRIMP DTOR WHEN REMAPDIR::BACKPATCH NOT CALLED BY CLIENT CODE SDK
1260801 UPDATED MAX_API_NUM SDK
1271880 REMOVE MULTIPLE OUTPUT RELATED INTERFACE IDS AND HELPER METHODS SDK
1282139 SOME PLUG-INS RETURN AN EMPTY OR NULL LIB DESCRIPTION SDK
1292872 REFERENCETARGET::DOENUMDEPENDENTSIMP DOES NOT ENUMERATE OBJECTS DERIVED DIRECTLY FROM CLASS REFERENCEMAKER SDK
1296480 PLUG-IN WIZARD FAILS SDK
1307753 SPLASH.DLL ERROR ON STARTUP SDK
1262080 PROSOUND: LEAST USER RIGHTS AND PRO-SOUND: PROSOUND STORES ITS SETTINGS IN THE REGISTRY UNDER “LOCAL MACHINE” SOUND
1101350 CER: VIEWPORT LABEL MENUS ARE UNAVAILABLE AND MAX CRASHES AFTER A CUI MENUS RESET. UI/SELECTION
1178427 MAX STEALING FOCUS ON START-UP UI/SELECTION
1180227 SELECTION SET LOSES FOCUS AFTER CREATING A NEW ONE UI/SELECTION
1196088 LOOKAT IS CONFUSING SOURCE AND TARGET OBJECT WHEN USING SCENEEXPLORER TO PICK OBJECT UI/SELECTION
1196899 OBJECTS HID BY LOD UTILITY DO NOT SHOW ITALIC FONT IN SCENE EXPLORER. UI/SELECTION
1200195 SELECTION DIALOG: ANYTIME ANY OBJECT IS HIDDEN BY TURNING OFF THE GEOMETRY DISPLAY TOGGLE , IT BECOMES DESELECTED UI/SELECTION
1200198 SCENE EXPLORER:SINGLE CLICK BEHAVIOR OF OPEN THE COLOR SELECTOR NEED TO CHANGE UI/SELECTION
1201935 VIEWPORT NAVIGATION: DRAW COMPASS CUI ACTION IN THE VIEWCUBE GROUP DOESN’T WORK UI/SELECTION
1201949 VIEWPORT NAVIGATION: WRONG UPPER AND LOWER LIMITS OF THE SW UP/DOWN FUNCTION UI/SELECTION
1201951 VIEWPORT NAVIGATION: “LINK REPLACES OBJECT” SET TO ON , CAUSES OBJECTS TO DISAPEAR FROM VIEWPORT UI/SELECTION
1201953 APPLICATION FRAME: FG MAP TEXT DISPLAYS DOUBLED RENDER SCENE DIALOG UI/SELECTION
1202351 APPLICATION FRAME: COLOR IS NOT UPDATING WHEN WE LOAD A CUI SCHEME UI/SELECTION
1202731 SELECTION DIALOG: UNHIDE BY NAME DIALOG COLUMN CUSTOMIZATION IS LOST UI/SELECTION
1202745 UI SCHEME SWITCHING DOESN’T WORK IN XP WHEN THE RIBBON IS DOCKED ABOVE THE MAIN TOOLBAR UI/SELECTION
1202776 SELECT FROM SCENE DIALOG CAN BE MINIMIZED/MAXIMIZED… UI/SELECTION
1202863 SOME CHECKBOXES STATUS DO NOT PERSIST WHEN TOGGLING RIBBON ORIENTATION UI/SELECTION
1207239 ARCH&DESIGN MATERIAL CONFICT WITH OTHER WINDOWS UI/SELECTION
1211964 VIEWPORT NAVIGATION: VIEWPORT SLOWDOWN IN SPECIFIC SPECAPC SCENE. UI/SELECTION
1219134 MAKE SYSTEM UNITS CONSISTENT UI/SELECTION
1221641 MISSING TEXT IN DAYLIGHT SYSTEM CREATION DIALOG UI/SELECTION
1225107 CTRL = SELECT ALT = DESELECT UI/SELECTION
1240591 CER: VIEWPORT 2D TEXT DRAWING CRASH UI/SELECTION
1242545 CUI ,APPLICATION FRAME SETTING IN CUI > COLORS PANEL ONLY AVAILABLE WHEN SCHEME = CUSTOM COLORS UI/SELECTION
1244052 VIEWPORT NAVIGATION: PERFORMANCE DEGRADATION IS FOUND FOR SHADOW ANIMATION 4 VIEWPORT ON XP 32. UI/SELECTION
1247043 APPLICATION FRAME: DISPLAY FULL PATH NAME IN TITLE BAR. UI/SELECTION
1261455 CER: CRASH RUNNING OUT OF MEMORY IN VIEWCUBE. UI/SELECTION
1214842 NOTHING GETS ADDED TO THE UNDO SYSTEM WHEN THE MOUSE PROC ISN’T TERMINATING UNDO/REDO
1215465 RESETTING AND ANIMATING CAMERA ORBIT AFTER ESTABLISHING BAD UNDO STATE CRASHES MAX UNDO/REDO
1215798 NOTHING GETS ADDED TO THE UNDO SYSTEM WHEN THE MOUSE PROC ISN’T TERMINATING (CAMERA ORBIT + RTT DIALOG) UNDO/REDO
1215802 NOTHING GETS ADDED TO THE UNDO STACK WHEN MOUSE PROC IS NOT TERMINATED (RIBBON->PAINT OPTIONS) UNDO/REDO
1216216 UNDO CRASH IN EDITABLE POLY ATTACH (UNDO SUSPENDED IN 64-BIT) UNDO/REDO
1216219 CRASH ON TERRAIN (HOLD SUSPENDED) UNDO/REDO
1219547 UNDO FAILS AFTER OPENING/CLOSING TIME CONFIG DIALOG UNDO/REDO
1221673 UNBALANCED HOLD:: SUSPEND / RESUME CALLS UNDO/REDO
1222259 CTRL-C WHILE MOVING NODE – MAXSCRIPT EXCEPTION AND MAX FROZEN UNDO/REDO
1222278 DELETING NODE WITH NEW TRACKSET / EDIT/HOLD COMBO CRASHES MAX UNDO/REDO
1223121 CTRL-O OR CTRL-N WHILE IN A HOLD STATE CAN LEAD TO A CRASH UNDO/REDO
1225994 IT IS POSSIBLE TO UNDO WHILE IN THE MIDDLE OF A HOLD OPERATION UNDO/REDO
1226364 CRASH DEREFERENCING DANGLING MAKER IN REFERENCEMAKER::STDNOTIFYREFCHANGED UNDO/REDO
1226367 CRASHING RESTORING A REFERENCE DELETED UNDO/REDO
1226700 SHIFT CLICK ON GIZMO WITHOUT TRANSFORM LEAVES UNDO IN BAD STATE UNDO/REDO
1271809 RESTOREOBJ POINTERS ARE INCORRECTLY DELETED. UNDO/REDO
1192985 WHILE “USE .RGB LOADER” FLIGHT STUDIO OPTION IS UNCHECKED ,THE “SGI’S IMAGE FILE FORMAT (*.RGB , *.SGI)” FILE FORMAT DOES NOT DISPLAY ALPHA ON IMPORT.FLT. UTILITIES
1196245 APPLY VERTEX COLORS FAILS TO APPLY TEXTURE WITH “APPLY TO VERTEX” UTILITIES
1197524 GLOB:HARD-CODED STRINGS IN FLIGHTSTUDIO UTILITIES
1206480 MAX HANGS ON WHEN SELECT GET OF THE OPENFLIGHT UTILITY IS PRESSED UTILITIES
1208686 LEVEL OF DETAIL: NO BLENDING IN THE TRANSITION FOR MENTAL RAY UTILITIES

3ds Max 2011 New Features Release Date 05/10 | 2.64 hours

What is new in Autodesk’s Revit Architecture 2011?

3ds Max 2011 How-To Movies

Hidden away in the training section of the 3ds Max product page you will find a handy link to over 50 How-To movies. The focus of the movies cover all aspects of the software and from beginner to intermediate skill levels. This year Amer Yassine and the rest of our documentation team have been quite busy and added 23 new videos using 3ds Max 2011.

www.autodesk.com/3dsmax-howtos

3ds Max Subscription Benefits

Often when I visit customers I find that they are only aware of a few benifits that are available to them as part of the Autodesk Subscription program. For most people Subscription is simply a way to get software upgrades and the exclusive Subscription Advantage Packs/Extensions, but did you know there are several other key benefits to the program? Plus, did you know we recently expanded the offering for 3ds Max customers? Below are common questions I recieve from 3ds Max Subscription Customers.

What benefits does Subscription offer?

  • Web support *Coming Soon* – Get technical support directly from Autodesk and access technical solutions for Subscribers in the Autodesk Knowledge Base.
  • License management tools – Clear visability to all the seats and serial numbers authorized to your company.
    • Coverage/Renewal Reports – View your contract by Serial/Group Number or by Product. Track license information and check renewal dates, you can download the reports in a CSV file for export to a spreadsheet.
    • Previous version rights – The ability to run previous versions (up to 3 versions back) of 3ds Max concurrently.
    • Extra territory rights – Allows use of software licenses outside of the geographic territory under certain conditions. Contact your reseller for more information.
    • Home Use Rights – The installation of the software program at a work location is referred to as the “primary license,” and the second installation of the same software license is referred to as the “home use license.”
  • Access to e-learning content – Access to a library of self-paced e-Learning lessons, training videos, podcasts, and Autodesk University courseware.
  • Access to downloadable DVDs – Learn from the masters new features, techniques, an/or workflows.
  • Access to knowledge database – a unified search of more than 2 million content sources through a single search window.
  • In Product Subscription Aware – Customers with an active subscription contract can directly access the Subscription Center from the 3ds Max Help Menu without going through the typical invitation and account management processes. (Contract administrators may turn this access off)

What benefits does Subscription with Gold Support offer?

*NEW* (Subscription with Gold Support is now offered in most locations, check with your local reseller to see if available in your region)

Subscription with Gold Support includes all the benefits of Subscription (see above list), plus the following:

  • Telephone support – Direct phone support that can be accessed by calling the toll-free number provided to you upon processing your Subscription Gold order.
  • Access to Ask Autodesk discussion forums
  • Defect reporting and tracking

How can I access my Subscription benefits?

Simply sign in to the Subscription Center at www.autodesk.com/subscriptionlogin to begin accessing your Subscription services.

How do I obtain a Home Use License?

You must have a valid Autodesk Subscription contract to be eligible to receive a Home Use license. If the Primary License is a standalone license, you may use the media in your possession to install the Home Use License of the product. Once the Home Use License is installed you must obtain an authorization code from Autodesk. Standalone Home Use Licenses will have the same serial number as the Primary License on which they are based.

If the Primary License is a network license, you must complete a Home Use License Application and submit it to Autodesk. Autodesk will review the application and issue a serial number for a standalone Home Use License based on the corresponding network license.

Home Use License applications are available on the Subscription Center and from your reseller or Autodesk sales representative. Once the Home Use License is installed you must obtain an authorization code from Autodesk. In this case the Standalone Home Use Licenses will have a different serial number than the Primary License on which they are based.

Are 3ds Max customers on Subscription or Subscription with Gold Support entitled to use previous versions of 3ds Max?

Yes. 3ds Max 2011 customers with valid Subscription and Subscription with Gold Support are entitled to use up to three previous versions of 3ds Max (3ds Max 2010, 3ds Max 2009 and 3ds Max 2008), up to the total number of licenses of the product currently on Subscription. The Subscription contract manager or software coordinator can download the three previous versions from the Subscription Center.

As an Autodesk Subscription customer, how will I obtain my copy and my license of 3ds Max 2011?

Subscription customers are able to download their 3ds Max 2011 software entitlement directly from Subscription Center. Subscription contract managers and software coordinators should have recieved an email containing a link to a download page. Customers must sign in using their Subscription Center login credentials to access this page. From there they may download their 3ds Max 2011 product entitlement. The product license is accessible in the coverage report located in the Subscription Center.

In which countries is software download the default method for delivering software upgrades to Subscription customers?

Software download is the default method of delivering software upgrades to Autodesk Subscription customers in 37 countries listed below. Autodesk Subscription customers in these countries will not automatically receive a boxed shipment.

Americas Europe, Middle East,and Africa Asia Pacific
Argentina Austria Australia
Bahamas France Hong Kong
Bolivia Germany Korea, Republic of
Brazil Ireland  Macau
Canada Italy  Malaysia
Chile Liechtenstein  New Zealand
Colombia Portugal  Singapore
Costa Rica Spain  Taiwan
Dominican Republic Switzerland  
Ecuador United Kingdom  
Guatemala    
Jamaica    
Mexico    
Paraguay    
Peru    
Puerto Rico    
United States    
Uruguay    
Venezuela    

 

Can I change my product upgrade delivery preference?

Yes. If you are a Software Coordinator in a participating country and you prefer to receive a boxed shipment, you can change the delivery preference in your Subscription Center profile from “download” to “box.”

Likewise, if you are a Software Coordinator in one of the nonparticipating countries and you prefer to download your software upgrade, you can change the delivery preference in your Subscription Center profile from “box” to “download.”

You can change your delivery preference at any time; however, the changes you make will not be applied to upgrade orders that have already been fulfilled or upgrade orders that are scheduled to be processed within the next seven business days.

If you want to change your delivery preference, you should do so immediately to ensure all future software releases to which you are entitled will be delivered according to your preference.

Subscription customers who change their preference after their upgrade order has already been fulfilled, can request a box at any time by submitting a Boxed Shipment Request form in Subscription Center.

What if I want both a download and a boxed shipment?

If you are the Software Coordinator and you want both a download and a boxed shipment, you can change the delivery preference in your Subscription Center profile to “box.” This will ensure that a boxed shipment is automatically sent as soon as it is available. Or, you can keep your delivery preference set to “download” and request a one-time boxed shipment by submitting a Boxed Shipment Request form in Subscription Center.

Z-Depth

Below you’ll see a Z-Depth pass, yet another trick that allows you to do some post production work on your illustration.  The Z-Depth pass allows you to quickly mimic a cameras depth-of-field lens trick. Gaussian blur in post allows you, while using the z-depth channel, to control the blur from light to dark.  Doing this allows you to have a foreground, which is important for your composition, but it will not overpower your illustrations focal point.


The Autodesk Seize the Opportunity Virtual Event

Increase your speed and power without sacrificing flexibility. Deliver building, transportation, and environmental engineering projects faster and more economically. Design, visualize, and simulate ideas on screen – with no need for a physical prototype. It’s all possible with Autodesk® 2011 software.

Learn more at the Autodesk Seize the Opportunity Virtual Event. Attendance is free.

Right on your desktop, you can attend sessions, such as:

  • See the Difference: Lynn Allen’s AutoCAD 2011 Tips & Techniques
  • Go Beyond 3D to Digital Prototyping with Autodesk Inventor 2011
  • Getting to Building Information Modeling (BIM)
  • On the Road to Success: Autodesk Solutions for Roads and Highways
  • Take Control with AutoCAD LT 2011 Software
Date: April 19
Time: 7:00 a.m. – 2:00 p.m. Pacific Time / 10:00 a.m. – 5:00 p.m. Eastern Time

What’s new in Revt Architecture 2011?

So what’s in RAC 2011 you may ask? RAC 2011 introduces some new concepts, an improved interface (needed too after the grief that Autodesk got about the Ribbon for 2010) as well as some genuine user feature requests. Whilst this blog just covers the main features it does not cover everything, but I do plan to cover specific functionality in future articles.

READ MORE

What’s New in 3ds Max 2011

What's New in 3ds Max 2011

Autodesk® 3ds Max® 2011 3D modeling, animation, rendering software includes the following new and enhanced features:

  • Slate, a new node-based material editor, enables you to more easily visualize and edit material component relationships.
  • Quicksilver hardware renderer enables you to create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time.
  • Graphite modeling and Viewport Canvas tools help accelerate modeling and texturing tasks.
  • The new 3ds Max Composite feature offers high-performance, HDR-capable compositing tools and is based on technology from Autodesk® Toxik® software.
  • 3ds Max 2010-compatible format enables you to save scene files to help manage the transition to 3ds Max 2011.

Watch Videos of these new features in Autodesk® 3ds Max® 2011

3D Painting features

Sneak peek: New 3D Painting features and render surface improvements in 3ds Max and 3ds Max Design

Caddies” for soft selection

Sneak peek: Introducing “caddies” for soft selection (and other modeling functions) in 3ds Max and 3ds Max Design

Sneak Peek: Object painting in 3ds Max?

Here’s a sneak peek at some things we’ve got cooking. We’re going to do a series of these and you can classify them as “developer art” because either developers created them or we’ve had our sales engineers throw them together while training them. Don’t confuse these with the professional videoas that will come later.

Sneak peek: Object painting in 3ds Max

That crazy wizard, Carl-Mikael, developer of Polyboost and Graphite has been busy. Here’s a sample of what he’s been up to (and trust me, there’s more coming):

Excalibur (XBR) public unveiling

Excalibur (XBR) public unveiling took place on January 27th, 2010 via 3 webinars. Over 450 people joined us to review how we plan to go about the restructuring of 3ds Max and tackling some core issues to ensure that 3ds Max remains the workhorse of the industry for a long time to come. Some statistics:

  • 93% of attendees said the presentation was good or excellent
  • 88% said that the XBR initiative was important, 86% said that we are tackling the core issues that they think exist
  • Attendees were asked to pick one thing for us to focus on, 30% gave equal weight to Stability and Performance, 18% said Features and 16% said Usability, 9% said Interop
  • XBR Graphics was the most important as 42% said we should focus on that if they had to pick one thing; new UI was second at 19% followed by Diet, Doc views and Simulation at around 11-14%
  • Ratings by core area (1-not useful, 4-excellent) shows that everything rates between a “Definitely useful” and a “Excellent! That will make a big difference for me”
    • XBR Graphics: 3.6
    • XBR Docs: 3.3
    • XBR Simulation: 3.3
    • XBR Diet: 3.2
    • XBR UI: 3.2
    • XBR Data: 3.1

Public link to view one of the sessions: http://adinc.na4.acrobat.com/p23782361/

Thanks to all of you that joined the webinars and gave us some of your time to discuss the future. We learned a lot, I hope you did too.

Revit Architecture 2010 Wall Framing Extension

A 20-minute overview of the Revit Wall Framing Extension, available in the Revit Subscription Advantage Pack.

Hooray! Wood wall framing in Revit Architecture! (and Revit Structure, and Revit MEP)

Revit Architecture 2010 Wall Framing Extension from Jason Pratt on Vimeo.

Autodesk Google Earth Plug In

Autodesk Google Earth Plug In – New Autodesk Revit Subscription Benefit – Revit 2008 Globe Link….you saw it here first.

Architecture Modules Available for Subscription Customers Only

Revit® Architecture and AutoCAD® Architecture software customers who are on subscription can gain exclusive access to product modules, add-ons, and enhancements now posted to the Subscription Center. These modules include Revit® 2008 Globe Link and Drawing Compare for AutoCAD Architecture 2008 software. Customers can locate them by choosing the “Building Solutions: Product Modules & Add-ons” link in the “Product Information and Downloads” section of the Subscription Center homepage.

  • Revit 2008 Globe Link: This feature allows users to publish 3D building information models directly from Revit Architecture 2008 software into Google Earth™ mapping service. It provides the ability to acquire site information from Google Earth and import it into the Revit Architecture 2008 product for building and site layout purposes. Users can streamline preliminary project planning processes by sharing conceptual designs with clients in real time. Revit 2008 Globe Link is optimized for Google Earth version 4.
  • Drawing Compare for AutoCAD Architecture 2008 software: The Drawing Compare feature enhances collaboration by using color-coded displays to show items on a drawing that have been changed, added, or deleted by other members of the design team. Changes to items such as styles, fire ratings, or other non-graphical properties are also tracked. Combined with redlining features, such as revision clouds, the Drawing Compare features help make communication across the design team clearer than ever.

Action: Start benefiting from the features of Revit Globe Link or Drawing Compare. To download:

  1. Go to http://www.autodesk.com/subscription.
  2. On the RIGHT side of the screen, select “Login to Subscription Center.”
  3. Type in your User ID and Password and select “Sign In.”
  4. Select “Click Here” under the text box titled “Building Solutions: Product Modules & Add-ons.”
  5. Under the “Architectural Solutions” category, select the link, “Click here to download Revit 2008 Globe Link,” or “Drawing Compare Subscription Module.”
  6. Select “Download Now.”

PointKnown

PointKnown provides best in class productivity tools for the A/E/C (Architecture, Engineering and Construction) Industry and real estate community.  Our flagship product PKNail utilizes point-to-point laser technology (PPLT) for the real time data capture and creation of BIM models in the field.

The product was born out of the need to capture existing building information quickly and accurately, reduce the amount of steps in modeling and drastically reduce rework and translation time by measuring and building directly inside a BIM or CAD enabled workstation.

Our patent pending as built software and work flow process allows users to be immediately productive creating as built and existing condition building surveys.

Do you have VBA code?

Do you have VBA code? Now is the time to start looking at migrating it to VB.net as the VBA IDE is being removed from AutoCAD and all AutoCAD verticals. For AutoCAD 2010 products you had to download the tools from the AutoDesk website to keep your VBA working and that is going away in the future releases of AutoCAD. That means you must migrate any VBA components in your applications to another technology for them to work in autoCAD 2011 based products.