Posts tagged AutoCAD
Hotfix available for 3dsmax 2010
Oct 15th
Resolved Issues in this Hot Fix
Camera Maps
The Camera Map texture and modifier projected a bitmap behind and in front of the camera, instead of in front of the camera only.
Solution: The problem is now fixed, with the default settings (projecting to the front only). However, if you want to restore the legacy behavior (projecting in two directions), do so with MAXScript as follows:
* For the texture map, both scanline and mental ray®, if the texture is applied to the diffuse slot of a Standard material on the selected object use:
$.material.diffuseMap.affectBehindCam = true
* For either of the modifiers, if the modifier is at the top of the stack on the selected object use:
$.modifiers[1].affectBehindCam = true
Exception: For scenes using the Camera Map texture, then saved to an MI file, and rendered in mental ray standalone, there is no solution. The shader for mental ray standalone will continue projecting in two directions as before.
Customer Error Reports (CER)
The data is now transmitted for CERs originating from a machine with the Microsoft Windows® 7 operating system.
DirectX Shader Material
The DirectX® Shader material now respects the vertex normal.
DWG File Format
If DWG Files contain double-byte characters, such as Korean characters, in the file path or name, you will now be able to import the file.
InfoCenter
Capabilities such as one-time login, login less, and in product renewal related to the Subscription Center did not work from InfoCenter. These issues have been resolved.
FX Files
If you had two FX files, both with the same variable names, the parameters were being lost when you switched from one file to another. This has been fixed so that the parameters are retained.
Material Editor
In the Material Editor, when you choose a material map source which contains a double-byte characters, such as Korean, you can now select the associated image file.
MAXScript
* The command filenameFromPath now returns the filename as expected.
* You can now query a server list with MAXScript in the 32-bit version of 3ds Max/3ds Max Design.
mental ray
When you rendered using mental ray® and certain overlay scripts, the software would stop working. This issue has been resolved.
Non-Uniform Scale
When you rotated and scaled while using Non-Uniform Scale, unexpected rotation and scaling occurred. These issues are resolved.
ProCutter
* When you try to restore a material with ProCutter, the original UVs are now retained.
* When using ProCutter, smoothing groups are no longer lost.
Render Window
You can now save an image to a path that contains double-byte characters, such as Korean.
Third-Party Plug-ins
* Lightscape: The issue which caused the software to stop working when lights were copied has been resolved.
* The issue with drag and drop operations causing third-party plug-ins to stop working has been resolved.
Vertex Color
Vertex colors are no longer being overwritten when switching between Vertex and Polygon sub-object modes.
Viewport Performance
Autodesk Expands Options for Mac Users
Sep 29th
SAN RAFAEL, Calif., Sept. 24 /PRNewswire-FirstCall/ — Autodesk, Inc. (NASDAQ: ADSK), a leader in 2D and 3D design, engineering and entertainment software, and Parallels, a worldwide leader in virtualization and automation software, announced that they have signed an agreement to make Parallels Desktop for Mac Autodesk’s preferred Mac virtualization software.
Autodesk will now support use of AutoCAD software, AutoCAD LT software, Autodesk Inventor Professional software, Autodesk 3ds Max software, Autodesk 3ds Max Design software and the Autodesk Revit software platform for building information modeling (BIM) on Mac OS X via Parallels Desktop. Autodesk added official support for these products on the Mac via Boot Camp earlier this year.
“Autodesk customers are increasingly working with both Mac and Windows, and have asked us to support Mac virtualization,” said Chris Bradshaw, Autodesk chief marketing officer. “Today we are pleased to welcome Parallels as a partner and Parallels Desktop as our preferred Mac virtualization software. This is the latest step in Autodesk’s ongoing efforts to support our customers on the Mac, who will now be able to use some of our most popular 2D and 3D design, engineering and entertainment software alongside Mac OS X, in addition to the five native Mac applications we currently offer.”
“Parallels Desktop for Mac enables over two million users to run Windows-based applications seamlessly and simply on their Mac,” said Serguei Beloussov, chief executive officer of Parallels. “Autodesk has a long history of creating innovative and industry-leading software for design, engineering and entertainment, and we’ve heard many requests from customers interested in using their Autodesk applications with Parallels. We are delighted to partner with Autodesk to help make this software more broadly available to the Mac community.”
With the launch of the Autodesk Alias family of software for Mac OS X earlier this year, Autodesk now offers six native Mac OS X applications for the entertainment, multimedia and design industries, including Autodesk SketchBook Pro, Autodesk Maya, Autodesk Mudbox and Autodesk Stitcher Unlimited software. For more information about Autodesk Mac support, visit http://www.autodesk.com/mac.
About Parallels — Optimized Computing
Parallels is a worldwide leader in virtualization and automation software that optimizes computing for consumers, businesses and cloud services providers across all major hardware, operating systems and virtualization platforms. Founded in 1999, Parallels is a fast-growing company with 700 employees in North America, Europe and Asia. For more information, please visit www.parallels.com.
About Autodesk
Autodesk, Inc., is a world leader in 2D and 3D design and engineering software for the manufacturing, building and construction, and media and entertainment markets. Since its introduction of AutoCAD software in 1982, Autodesk has developed the broadest portfolio of state-of-the-art Digital Prototyping solutions to help customers experience their ideas before they are real. Fortune 1000 companies rely on Autodesk for the tools to visualize, simulate and analyze real-world performance early in the design process to save time and money, enhance quality and foster innovation. For additional information about Autodesk, visit www.autodesk.com.
Autodesk, AutoCAD, AutoCAD LT, Alias, Autodesk Inventor, ImageModeler, Inventor, Maya, Mudbox, Revit, SketchBook, Stitcher and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names or trademarks belong to their respective holders. Autodesk reserves the right to alter product offerings and specifications at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.
© 2009 Autodesk, Inc. All rights reserved.