Posts tagged 3ds Max
3ds Max Advanced Modeling
Jun 9th
I just attended the 3ds Max Advanced Modeling (live from Spine3D in USA) webinar and it was very good and informative.
3DATS, CGarchitect & Spine 3D have come together to form CGschool.
CGschool provides high quality training solutions for design visualization professionals. Our products and services include customized training, 3D design consultation, training books and DVDs, as well as some of the best content available in the visualization industry.
Lake Cabin Illustration
Jun 3rd
Here is a lake cabin illustration that I just completed. The model was created in 3DS MAX Design 2011 and rendered using the V-Ray render engine. If you have any technical question feel free to post them here.
Composition is one of the most misunderstood concepts in any form of artwork. It has been said that you can be the greatest painter in the world, but if you don’t know how to compose properly, your painting will fall apart and the same goes for digital art/illustrations/renders.
Like all illustrations of mine, this one started off in my head. First I decide what would make this image special and I decide on a focal point. These cabins are on a lake, very close to the water, and have windows and a deck facing the South. I like to play with contrast so I typically place my camera about 45 degrees from my light source (in plan), with the focal point being in the light. Since the cabins are on the lake facing South I know that you would see the sunrise so I took advantage of the glass on the sliding windows. I chose the sunrise in the reflection as my focal point.
To bring the viewers eye to my focal point (composition is really about moving the viewer’s eye) I placed the boat in the foreground, pointing towards my focal point. The boat was tipped slightly away from the camera so it wouldn’t bring so much attention to itself. I used yellow on the boat to help the viewer up into the image knowing the eye associates colors and the sunrise in the reflection is yellow too. The focal point is also 1/3 to the left of center and about 1/3 below center, which is were the eye is naturally drawn to in an image. I usually have my horizon lower, but I wanted at least as much blue water as blue sky (the water and sky are blue, which are complementary colors to my focal so it brings the illustration into balance).
Below are some screen grabs of my V-Ray settings:
I can comfortably say that I have never used the same settings for any 2 scenes so these settings might not work for you, but it might be a good starting point. I am running a render farm with 90Gb of RAM and 24 processors so unless you have an equivalent farm these settings might be to high for you.
Below find some Photoshop CS5 post screen grabs:
(coming soon…)
What’s Fixed in 3ds Max 2011: Customer Issues
May 27th
Sometimes the value of a new release isn’t always just the new features. Each release we target a number of what we categorize as legacy defects and most recently we have increased our development efforts to focus more on these types of customer issues. The goal is to not only make you more productive with new or improved workflows but to also reduce the impacts of application failure or things that require lengthy workarounds.
For 3ds Max 2011 we targeted a fix rate of 35% of all CERs coming in on 3ds Max 2010. At the point of shipping we had exceeded our goal and reached 37% compared to the last HF release of 3ds Max 2010, if you compare shipping release to shipping release this number is well over 45%. This doesn’t always imply that your experience will match this, actually some of you might see better results than this. We tend to focus on the larger issues impacting more people, but sometimes instability can easily be caused by things that are out of our control like custom scripts or external plugins so in those cases you might not feel much relief. However, early CER data that we are seeing reported on 3ds Max 2011 is already showing an improvement of 20-30% across all users.
With every release meeting the CER goal gets harder and harder to meet, but since implementing the system in 3ds Max we have met or exceeded the same 35% goal every release. Over time this has equated to few and fewer common CER crash reports (buckets), and thus why it’s important we get as much information as possible. Please see this previous post from Ken about how you can help contribute.
We are not only setting a goal of being more responsive to these issues but also trying to be more transparent about the issues we are resolving. The following list contains Defect ID numbers and corresponding descriptions for fixed legacy issues found previously in older releases of 3ds Max. These issues were reported by customers, beta testers, QA and the CER system but don’t include all of the CER fixes previously mentioned. A legacy defect is defined as something that was working in a previous release and due to unforeseen circumstances shipped as not working in a later release. Most commonly these are the issues that you might feel as if have been around awhile.
| Defect ID | Summary | Feature Area |
|---|---|---|
| 1175852 | SKIN: MAX CRASHES WHEN TRYING TO OVERWRITE A WRITE-PROTECTED ENV FILE. | ANIMATION |
| 1179315 | CRASH: ANIMATION LAYERING: CRASH AFTER NEW SCENE WITH KEEP OBJECTS AND HIERARCHY | ANIMATION |
| 1180230 | ROLLOUT SWITCHING WITH ONLOSTFOCUS EVENT CAN CAUSE CRASH (AS SHOWN BY PARAMETER EDITOR) | ANIMATION |
| 1184801 | BIPED XTRA ROTATE TO THE OPPOSITE DIRECTION | ANIMATION |
| 1192624 | BIPED = ADDING XTRAS TO BIPED BREAKS LOADING OF .BIP FILE | ANIMATION |
| 1195995 | SCENE STATES DON’T PROVIDE ANIMATION LAYER FUNCTIONALITY | ANIMATION |
| 1198245 | LEGACY: KEYS NEED TO BE SET IN BASE LAYER FOR ARMS AND LEGS TO BE RETARGETED PROPERLY. | ANIMATION |
| 1202746 | POINT CACHE NTH SAMPLES DOESNT WORK PROPERLY WRONG POSITION | ANIMATION |
| 1206149 | BIPED : KEYS SHIFT-CLICK IS BREAKING THE BIPED | ANIMATION |
| 1209980 | PARAMETER WIRING: PARAMETER WIRE SUBCONTROLLERS LOST AFTER GARBAGE COLLECTION | ANIMATION |
| 1210247 | CRASH : BIPED : SELECT REFERENCE BIPED MAKES MAX CRASH | ANIMATION |
| 1214532 | CER: BIPED: MAXMOTIONCLIPMASTER : GETNUMCLIPASSOCIATIONS | ANIMATION |
| 1224156 | ATTACH ON MESH/POLY WITH VERTEX ANIMATION LOSES ANIMATION | ANIMATION |
| 1225407 | BIPED INITIALIZES IT’S MAXSCRIPT CONSTRUCTS DURING A VIEWPORT REDRAW | ANIMATION |
| 1225409 | TRACKVIEW: KEY PROPERTIES DIALOG BOX DISPLAY DEFECT | ANIMATION |
| 1234154 | MODIFIER MORPHER: CRASH AFTER FILE>RESET | ANIMATION |
| 1237823 | CER: BIPMASTERCREATIONMANAGER : CREATEBIPED | ANIMATION |
| 1241106 | SPRING CONTROLLER REFERENCES SELF-OBJECT BY OBJECT NAME | ANIMATION |
| 1243417 | POINTCACHE DOESN’T RECORD / CRASHES OVER A CERTAIN MESH SIZE | ANIMATION |
| 1283666 | BIPED: MAXSCRIPT LIMITS FOR TRACKSELECTION | ANIMATION |
| 1288563 | CER: TRACKVIEW NODES HANDLE REFERENCES INCORRECTLY | ANIMATION |
| 1291353 | CER: CRASH IN ANIMPROPERTYLIST::FINDPROPERTY | ANIMATION |
| 1303002 | PARAMETER BLOCK CORRUPTION OF STRING RESOURCE ID POINTER IN 64 BIT ENVIRONMENTS. | ANIMATION |
| 1203210 | CRASH: CLOTH: CRASH WITH MESHER AND PARTICLE FLOW | CLOTH |
| 1206831 | CLOTH: CRASH: ENABLING FORCE UNC PATH CAUSES CRASH TO DESKTOP | CLOTH |
| 1207062 | AUTOMXS: REQUEST MAXSCRIPT SUPPORT FOR GARMENT MODIFIER AND SEVERAL SMALL DEFECTS. | CLOTH |
| 1212262 | CRASH: CLOTH: CRASH TURNING OFF GARMENT MAKER MOD | CLOTH |
| 1227686 | PROBLEM WITH CLOTH SIMULATION WHEN THE PATH TO 3DSMAX.EXE IS LESS THAN 32 CHARACTERS | CLOTH |
| 1235453 | CRASH CAUSED BY MAKE TEAR OF CLOTH | CLOTH |
| 1242538 | CLOTH: CRASH WITH TEAR | CLOTH |
| 1295172 | GARAMENT MAKER: CRASH USING MAXSCRIPT | CLOTH |
| 1203902 | CER: CORE _NA_ RESTORE – NO MATCHING SYMBOL _NA_ _NA_ : | CORE |
| 1227030 | CER: CRASHING ON UNLOADING RTMAXDLL | CORE |
| 1240627 | CER: CRASH IN LIGHT PARAMETER BLOCK ACCESSOR | CORE |
| 1240956 | CER: CRASH ON STARTUP IN D3DWINDOW::RESTORESTATE | CORE |
| 1245703 | CER: CRASH RELEASING OLE OBJECT ON SHUTDOWN | CORE |
| 1249892 | CER: UNCLEAN CLOSES CAUSED BY A SESSION LOGOFF | CORE |
| 1254538 | CER: POSSIBLE DEAD FACE IN MNFACE LEADS TO CRASH. | CORE |
| 1259199 | CER: CRASH IN D3DWINDOW | CORE |
| 1261450 | CER: CRASH WHILE REDRAWING VIEWPORT | CORE |
| 1261490 | CER: STRANGE BITARRAY CRASH AS IT CALLS INCORRECT METHOD | CORE |
| 1273745 | CER: TAB CLASS CAN’T ALLOCATE MORE THAT 2G IN X64 | CORE |
| 1273801 | CER: INTEGER OVERFLOW WHILE INSERTING ITEM IN TAB CAUSES CRASH | CORE |
| 1279758 | CER: REFERENCETARGET FAILS TO NULL MAKER POINTERS WHEN DELETED | CORE |
| 1295578 | CER: REFERENCE SYSTEM: DELETEREFERENCE DELETING BAD POINTER | CORE |
| 1298728 | CER: STACK OVERFLOW LEADS TO A CRASH | CORE |
| 1184750 | DWG IMPORT 64 BIT: MATERIALS DO NOT PROPAGATE PROPERLY IN MAX 64 BIT | FILE I/O |
| 1196517 | BROKEN COMBUSTION MAP INTERACTION BETWEEN MAX AND COMBUSTION | FILE I/O |
| 1199166 | TRYING TO OVERWRITE A QUICKTIME MOVIE THROUGH MAX DELETES ORIGINAL QUICKTIME MOVIE | FILE I/O |
| 1201982 | FEATURE FAILURE > FILE IMPORT DWG & FILELINK > NAMES FROM ADT OBJECTS ARE DIFFERENT BETWEEN 32 AND 64BIT VERSION OF 3DS MAX | FILE I/O |
| 1208533 | FILE I/O : CRASH WHEN LOADING TUTORIAL FILES WITHOUT SETTING PROJECT FOLDER FIRST | FILE I/O |
| 1209416 | ASSET TRACKER: DEFECT – ASSET TRACKER MODIFIES ASSET FILE NAME ,WHEN SET PATH IS PERFORMED IN BITMAP/PHOTOMETRIC PATHS UTILITY | FILE I/O |
| 1209965 | REVIT INTEROP : REVIT NODES TO BE IDENTIFIED BY ANY NODE CONTAINING REVIT | FILE I/O |
| 1221690 | CRASH ON STARTUP WHEN .NET INSTALLATION IS WRONG OR NON-EXISTENT | FILE I/O |
| 1223683 | CRASH ON STARTUP DUE TO UNINITIALIZED VARIABLE | FILE I/O |
| 1234057 | PB2 FAILS TO CHECK TYPE CONFORMACE OF LOADED PARAMS AGAINST PARAMETER DESCRIPTION | FILE I/O |
| 1239950 | CER: MAX DESIGN 2010- MODELLING TUTORIAL SCENE FILE – !CRASH ON FILE/OPEN | FILE I/O |
| 1247464 | INCONSISTENT IMPORT OPERATION | FILE I/O |
| 1250930 | REAL WORLD SCALE FOR SKP IMPORT | FILE I/O |
| 1251142 | SYSTEM SETTING AND SKETCHUP FILES | FILE I/O |
| 1255042 | PARAMBLOCK2 SYSTEM FAILS TO SKIP ASSET TYPE PARAMETERS | FILE I/O |
| 1261484 | PREFERENCES GENERAL: MISSING WORDS FOR SCENE SELECTION PREFERENCES | FILE I/O |
| 1272437 | CER: SKETCHUP IMPORT: CRASH ON IMPORT | FILE I/O |
| 1296428 | CRASH ON EXIT,RIGHT AFTER RUNNING THE FAT TEST THE AUTOMXS TEST ENGINE (WITH CER) | FILE I/O |
| 1211777 | GLOB: (EN/JA) MOUSE POINTER (CURSOR) DOES NOT WORK CORRECTLY IN “PARTICLE VIEW” WINDOW | GLOBALIZATION |
| 1221849 | TEXTURE MAPS: DOES NOT SUPPORT CHINESE PATH NAME. | GLOBALIZATION |
| 1248187 | CRASH WITH SCENE EXPLOERE WHEN USE ZENKAKU NUMERIC CHARACTER FOR OBJECT NAME | GLOBALIZATION |
| 1248192 | CRASH WITH MATERIAL EXPLOERE WHEN USE ZENKAKU NUMERIC CHARACTER FOR MATERIAL NAME | GLOBALIZATION |
| 1255020 | CAN’T IMPORT .DWG FILES IF FILE NAMES OR PATHS CONTAIN KOREAN. | GLOBALIZATION |
| 1296087 | DEFAULTMODELINGRIBBON.XAML NEEDS TO BE SAVED WITHOUT A BYTE ORDER MARK (BOM) | GLOBALIZATION |
| 1298735 | GLOB: .NET ASSEMBLY FEATURES NEED TO HAVE SATELLITE ASSEMBLIES TO DO LOCALIZATION | GLOBALIZATION |
| 1203957 | HAIR: HAIR DOESN’T FOLLOW THE SPLINE BETWEEN THE FIRST AND SECOND VERTEXES | HAIR |
| 1196027 | DEFECT: SHADOWINVIEWPORT: OBJECT DISAPPEAR WHEN ENABLE THE VIEWPORT SHADING | HARDWARE SHADERS |
| 1196039 | VIEWPORT SHADOW IS SUPPOSED TO CONSIDER OBJECTS’ BACKFACE CULL PROPERTY. | HARDWARE SHADERS |
| 1196061 | OMNI LIGHT CASTS VIEWPORT SHADOW ON THE OPPOSITE DIRECTION OF AN INSTANCE OBJECT. | HARDWARE SHADERS |
| 1196087 | MR SKY PORTAL TAKES EFFECT IN VIEWPORT WHEN NO ADDITIONAL LIGHT IS PRESENTED / FLIP LIGHT FLUX DIRECTION NOT WORK FOR VIEWPORT. | HARDWARE SHADERS |
| 1196112 | Z-FIGHTING WHEN SHOW HARDWARE MAP IN VIEWPORT | HARDWARE SHADERS |
| 1196113 | VIEWPORT INSTENSITY OF PHOTOMETRIC LIGHT WITH 1D/2D SHAPES VARIES ACCORDING TO SIZE. | HARDWARE SHADERS |
| 1196551 | BETA: HELPER OBJECTS DISAPPEAR IN VIEWPORT | HARDWARE SHADERS |
| 1197411 | AMBIENT COLOR IS NOT CONSIDERED ON ENABLING GOOD MODE. | HARDWARE SHADERS |
| 1198089 | A&D + AMBIENT ONLY = BLACK | HARDWARE SHADERS |
| 1198530 | WITH SOFT SHADOW ON ,MATERIALS WITH NON-0 SELF-ILLUMINATION IS BRIGHTER. | HARDWARE SHADERS |
| 1198673 | LEGACY: DIRECTX SHADER’S TEXTURE STRETCHES. | HARDWARE SHADERS |
| 1198676 | VIEWPORT TRANSPARENCY BEST TO NONE FAILS IF ENABLE HARDWARE SHADING. | HARDWARE SHADERS |
| 1198682 | PHOTOMETRIC LIGHT’S SHADOW COLOR DOES NOT FUNCTION IN VIEWPORT. | HARDWARE SHADERS |
| 1201745 | FACE SELECTION IS NOT RED FOR UNWRAP UVW IF HARDWARE SHADING IS ON. | HARDWARE SHADERS |
| 1202008 | HW SHADING DOUBLE GAMMA CORRECTED | HARDWARE SHADERS |
| 1202058 | BETA: BOOTCAMP: MIRRORING COUCH TURNS IT ALL BLACK IN HW SHADING | HARDWARE SHADERS |
| 1202488 | LEGACY: BETA: SYNC STANDARD MATERIAL CAUSES CRASH IN 2010 32BIT | HARDWARE SHADERS |
| 1202901 | VIEWPORT LABLE IS MISLEADING WHEN SWITCHING AO TO WIREFRAME. | HARDWARE SHADERS |
| 1203123 | LEGACY: BETA: REALTIME LIGHTING FEATURE DOES NOT SUPPORT SKYLIGHTS | HARDWARE SHADERS |
| 1203474 | LEGACY: CRASH: (FX 3500?) LOADING A FILE WITH METASL MATERIAL IN THE MATERIAL EDITOR. | HARDWARE SHADERS |
| 1205540 | LEGACY: A&D: DIRECTION OF ANISOTROPIC HIGHLIGHT IS DIFFERENT BETWEEN RENDERING AND HARDWARE MAP IN VIEWPORT | HARDWARE SHADERS |
| 1206472 | VIEWPORT TEXT DOES NOT UPDATE | HARDWARE SHADERS |
| 1207735 | LEGACY: DEFECT VIEWING OF DIRECT X MATERIAL ON VIEWPORT.(INCLUDE SHELL M) | HARDWARE SHADERS |
| 1208850 | LEGACY: HARDWARE SHADERS : COMBINATION OF XREF OBJECTS/SMOOTH AND HIGHLIGHTS/HARDWARE SHADING IN RE-OPENED FILE CRASHES MAX | HARDWARE SHADERS |
| 1211785 | VIEWPORT TONE MAPPING: THE VIEWPORT TURNS BLACK WHEN SET VIGNETTING TO ANY NONE 0 NUMBER | HARDWARE SHADERS |
| 1228335 | LEGACY: DIRECTX SHADER MATERIAL DOES NOT USE CORRECT LIGHT ON LOADING. | HARDWARE SHADERS |
| 1237849 | LEGACY: DIRECTX SHADER MATERIAL IS SUPPOSED TO RESPECT VERTEX NORMAL. | HARDWARE SHADERS |
| 1221227 | TURNING ON UAC ON VISTA OR WINDOWS 7 AND THEN LAUNCHING ZELDA BRINGS UP ERROR MESSAGE | INSTALL/UNINSTALL |
| 1225429 | CER: CRASH ON FIRST LAUNCH — PRODUCT INFORMATION IS MISSING | INSTALL/UNINSTALL |
| 1226365 | CER: CRASH ON STARTUP | INSTALL/UNINSTALL |
| 1198229 | EXPOSURE CONTROL PREVIEW DOES NOT GENERATE AN IMAGE WHEN IMAGE PRECISION IS LESS THAN MEDIUM | LIGHTING/ENV |
| 1202377 | MR DAYLIGHT SYTEM: AERIAL PERSPECTIVE IS DEFAULTING TO ON AND SHOULD BE CHANGED | LIGHTING/ENV |
| 1203955 | LIGHT METER — CALCULATE BUTTONS IN DASHBOARD VS. MODIFY PANEL DON’T HAVE THE SAME BEHAVIOR | LIGHTING/ENV |
| 1204622 | DAYLIGHT SIMULATION: CHOOSING WRONG WEATHER FILETYPE WILL BREAK THE RENDER | LIGHTING/ENV |
| 1207911 | SCENE STATES: DON’T RESPECT EV SETTINGS FOR MR PHOTOMETRIC EXPOSURE CONTROL | LIGHTING/ENV |
| 1208481 | DAYLIGHT SIMULATION: CALCULATE ALL LIGHT METERS AT CURRENT FRAME FLUSHES DATA ON ALL OTHER FRAME | LIGHTING/ENV |
| 1208801 | ENVIRONMENT MAP USE MAP CHECKBOX DOES NOT GET SAVED WITH SCENE FILE WHEN IT IS TURNED OFF | LIGHTING/ENV |
| 1214247 | EXPOSURE CONTROL: CRASH: THERE ARE 3 PLACES WHICH MAY LEAD TO CRASH IN MAXSDK/INCLUDE/TONEOP.H. THE LOGIC SEEMS WRONG. | LIGHTING/ENV |
| 1224445 | OBJECTS LIGHTS PHOTOMETRICS: INTENSITY VALUE CHANGES TO DEFAULT WHEN RELOADING IMAGE FILE IN MEDIT | LIGHTING/ENV |
| 1255517 | OBJECT LIGHTS PHOTOMETRICS: STRIPPING IES PATH LOSES CUSTOM PARAMETER VALUES | LIGHTING/ENV |
| 1202013 | CHANGING A BITMAP PATH RESETS THE PRE-MULITPLIED ALPHA FLAG | MATERIALS |
| 1207860 | COLOR CORRECTION MAP CLAMPS INCOMING COLORS | MATERIALS |
| 1211559 | MISSING MAPS FROM LIBRARY FILES | MATERIALS |
| 1221313 | CRASHDLC: BITMAP FORMATS: 16 BIT GREYSCALE PSD WILL CRASH MAX WHEN DRAG N DROPPED INTO MAP SLOT | MATERIALS |
| 1228501 | MAX APPEARS TO HANG WHEN USING EITHER DOUBLE SIDED ,SHELL ,TOP\BOTTOM ,COMPOSITE OR BLEND MATERIALS INSIDE OF MSOM’S. | MATERIALS |
| 1233015 | SELECT BY MATERIAL/SELECT BY NAME WON’T UPDATE THE SELECTION WHEN CHANGING FILTER | MATERIALS |
| 1233078 | CAMERA MAP IS PROJECTED FRONT AND BACK ,RATHER THAN JUST FRONT | MATERIALS |
| 1233648 | MISSING MAPS FROM .MAX LIBRARY FILES | MATERIALS |
| 1237076 | CHANGING .FX FILE’S PATH DROPS ALL THE TEXTURES | MATERIALS |
| 1238992 | CRASH USING FALLOFF MAP. | MATERIALS |
| 1280232 | INODE::SETMTL() SCALES POORLY (SEE SUPPORT CASE 1254896) | MATERIALS |
| 1202795 | CONTAINER IN-PLACE EDIT RULE NOT SET BY MAXSCRIPT | MAXSCRIPT |
| 1205802 | DON’T LOCALIZE CERTAIN STRINGS | MAXSCRIPT |
| 1207468 | MAXIMIZE VIEWPORT CALL FAILS IF ANYTHING ELSE IS CALLED AFTER IT | MAXSCRIPT |
| 1207910 | RENDERING THROUGH MAXSCRIPT WITH THE BITMAP PAGER ON DOES NOT CLEAR THE TEMP FILES ON DISK BETWEEN RENDERS WHICH CAN QUICKLY CAUSE THE DRIVE TO RUN OUT OF MEMORY. | MAXSCRIPT |
| 1208511 | FUNCTION PARAMETER PARSER WON’T ACCEPT OPTIONAL BY REFERENCE PASSING. | MAXSCRIPT |
| 1208820 | GRAB BAG: NEED METHODS FOR GETTING REFERENCES VIA MXS | MAXSCRIPT |
| 1210754 | CUI.SETAPPTITLE DOESN’T WORK ANYMORE | MAXSCRIPT |
| 1212694 | INCONSISTENT ESC KEY STATE WITH STARTOBJECTCREATION | MAXSCRIPT |
| 1213350 | CER: BEND MODIFIER MAXSCRIPT WRAPPER FAILS TO CLEAR VARIABLE ON PROPERTY ACCESS TEARDOWN. | MAXSCRIPT |
| 1238167 | FILENAMEFROMPATH RETURNS ASSET ID INSTEAD OF FILENAME | MAXSCRIPT |
| 1246377 | MAXSCRIPT COMMAND FOR NETWORK RTT HAS A FEW MISSING PARAMTERS | MAXSCRIPT |
| 1254456 | MXS : UNIQUENAME COMMAND ENHANCEMENT | MAXSCRIPT |
| 1255515 | CER: CRASH ON EXIT WITH MAXSCRIPT FLOATER WINDOW OPEN | MAXSCRIPT |
| 1256637 | MACRORECORDER GETS DISABLED WHEN ANY MAX-ASSIGNED .NET EVENTHANDLER IS TRIGGERED | MAXSCRIPT |
| 1259211 | ACCESS VIOLATION RUNNING SCRIPT | MAXSCRIPT |
| 1261078 | MAXSCRIPT DOES NOT HANDLE DOUBLE BYTE CHARACTERS WHEN THEY ARE USED AS VARIABLE NAMES. | MAXSCRIPT |
| 1267369 | INCORRECT CONTROLLER SCALE | MAXSCRIPT |
| 1269151 | UPDATE MXSDOTNET TO USE .NET 3.5 INSTEAD OF 2.0 | MAXSCRIPT |
| 1269723 | UNABLE TO CREATE AND USE 2 DIMENSIONAL ARRAYS IN .NET | MAXSCRIPT |
| 1269740 | WRONG TYPE CONVERSION IN MXSDOTNET\UTILS.CPP | MAXSCRIPT |
| 1269753 | SCALE IS WRONG AFTER MIRRORING OBJECT | MAXSCRIPT |
| 1282579 | VISUAL MAXSCRIPT EDITOR DUPLICATES MAXSCRIPT CODE LINES ON SAVE | MAXSCRIPT |
| 1286658 | USER CONFUSION : MAXSCRIPT : CHECKBOX LABEL WRAPPING | MAXSCRIPT |
| 1289747 | MAXSCRIPT DOES RECOGNISE AN EXPONENT FOR DOUBLE PRECISION LITERALS | MAXSCRIPT |
| 1292133 | “GETCLASSINSTANCES BITMAPTEX” DOESN’T FIND ALL BITMAP TEX INSTANCES | MAXSCRIPT |
| 1305396 | TYPO IN “HOW TO DEVELOP FACE CHECKER IN XVIEW” DOC | MAXSCRIPT |
| 1306195 | BROKEN LINK IN MAXSCRIPT DOCKS “ON” | MAXSCRIPT |
| 664182 | MXS: PROBLEMS WITH READING ENCRYPTED FILES WHILE RUNNING AN ENCRYPTED SCRIPT | MAXSCRIPT |
| 1159581 | SOFT SELECTION DOES STRANGE THINGS WITH 0.0 FALLOFF | MODELING |
| 1187738 | EDIT POLY CHAMFER OPERATION RESULTS IN DISTORTED VIEWPORT UV’S. | MODELING |
| 1196506 | NURBS: CRASH: EXTEND A POINT CURVE FROM THE END POINT. | MODELING |
| 1202738 | CRASH WHEN CLOSING SYMMETRY DIALOG WITH PICK OBJECT BUTTON ON | MODELING |
| 1202749 | UVW EDITOR WINDOW STARTS MINIMIZED ON FIRST CLICK. | MODELING |
| 1208167 | PROOPTIMIZER: OPTIMISATION RESULTS ARE WEAKER IN 64 BITS BUILD | MODELING |
| 1208864 | UNWRAP UVW>EDIT UVWS WINDOW CAN’T BE MAXIMIZED ON ANOTHER DISPLAY/MONITOR | MODELING |
| 1210723 | GRAPHITE INTEGRATION_EDIT UVWS – CUI/HOTKEY FOR RING & LOOP- STRANGE BEHAVIOR | MODELING |
| 1214862 | EDITABLE SPLINE: BOOLEAN OPERATION FAILS AFTER A FEW OPERATIONS | MODELING |
| 1217532 | MISSING IMAGE FOR RIBBON | MODELING |
| 1224139 | VERTEX ANIMATION CAUSES SOME EDITABLE POLY OPERATIONS TO BEHAVE INCORRECTLY | MODELING |
| 1226361 | CER: CRASH WHEN LOW ON MEMORY IN EDGE ADJANCY LIST | MODELING |
| 1228515 | CRASH ON TWEAK FROM UNWRAP UVW MODIFIER | MODELING |
| 1241358 | CRASH: CRASH MOVING (QUICKLY) PANEL IN RIBBON | MODELING |
| 1244843 | SUBSTITUTE: CURSOR SWITCHES TO “PICK” WHEN OVER INCOMPATIBLE OBJECT TYPES | MODELING |
| 1246386 | GRAPHITE MODELING TOOLS: TOGGLING SHOW END RESULT ON THE STACK SETS THE RIBBON?S BUTTON TO THE “OPPOSITE” STATE | MODELING |
| 1248609 | TRANSFORM TOOLBOX BUTTON IMAGES DOES NOT GET UPDATED AFTER UI THEME CHANGE. | MODELING |
| 1251449 | PROCUTTER: UV’S ON ORIGINAL STOCK SURFACES LOST | MODELING |
| 1251923 | PROCUTTER: SMOOTHING GROUPS ARE BEING LOST | MODELING |
| 1261340 | CRASH AFTER APPLYING QUADIFY MESH MODFIER | MODELING |
| 1268638 | PORBOOLEAN: DEFECT WITH THE PLANAR EDGE REMOVAL WITH PROBOOLEANS | MODELING |
| 1269789 | CER: CRASH EXTRUDING FACES | MODELING |
| 1270947 | SUG:- RIBBON – DISABLING TOOLTIPS POP-UP | MODELING |
| 1276786 | APP CRASHED WHEN CHOOSING TO DISCARD PAINT | MODELING |
| 1280178 | VIEWPORT CANVAS SAVING AS PSD CRASH | MODELING |
| 1294742 | SELECTION LOST FROM EDITABLEPOLY TO UNWRAPUVW | MODELING |
| 1295515 | VIEWPORT CANVAS AND REPAINTING WITH A BITMAP THAT AS A UNC PATH | MODELING |
| 1306748 | CREATING COLOR SWATCH IN CUSTOMIZE RIBBON CAUSES SCREEN TO FLASH BLACK | MODELING |
| 1203211 | PARTICLE FLOW: PARTICLE FLOW BIRTH SCRIPTING DEFECT | PARTICLE FLOW |
| 1227697 | OPENING PARTICLE FLOW AND SHUTTING DOWN MAX RESULTS IN A HUNG PROCESS | PARTICLE FLOW |
| 1197365 | CAN’T SAVE THE .MAXC FILE SILENTLY. | REFERENCING |
| 1201398 | CONTAINER : DEFECT ,LOADING ATTATCHED FILE CRASHES IN CONTAINER | REFERENCING |
| 1203903 | XREF OBJECTS: UNDO/REDO OF DELETED BOXGIZMO WITH ATMOSPHERICS CAUSES UNRECOVERABLE CRASH | REFERENCING |
| 1208334 | XREF SCENES DOES NOT HANDLE LIGHT PROPERLY. | REFERENCING |
| 1238743 | CONTAINER CAN BE UNLOADED WHILE EDITING IN PLACE | REFERENCING |
| 1261518 | CER: CRASH IN CONTAINER CODE. | REFERENCING |
| 1196534 | LENS EFFECTS IN VIDEO POST CRASHES MAX | RENDERING |
| 1197636 | DAYLIGHT SIMULATION: OVERLAY RENDER EFFECT SHOULD NOT ALTER ALPHA | RENDERING |
| 1200137 | CRASH: RTT CRASHES WHEN USING CAMERA MAP PER PIXEL | RENDERING |
| 1200139 | MENTAL RAY: BLOWUP RENDERING OF BACKGROUND IMAGE USING SCREEN MAPPING BROKEN WITH MR. | RENDERING |
| 1200141 | MENTAL RAY: ASSERTION ERROR WITH EXPOSURE CONTROL RENDER PREVIEW | RENDERING |
| 1200206 | MENTAL RAY: FG ANIMATION: GENERATE NOW BUTTON AND FLYOUT IS NOT IGNORING ITERATIVE MODE. | RENDERING |
| 1200247 | RENDER PRESETS PROMPT USER WITH GAMMA MISSMATCH DIALOG. | RENDERING |
| 1207195 | RENDER ELEMENTS NEW PATH VALIDATION DIALOG APPEARS EVEN WHEN RENDER ELEMENTS ARE INACTIVE | RENDERING |
| 1207839 | MENTAL RAY: WALL PAINT AND PLASTIC MATERIALS GENERATE DIFFERENT IMAGES IN TWO SUBSEQUENT , IDENTICAL RENDERS | RENDERING |
| 1207851 | MENTAL RAY: GENERATE FG NOW BUTTON IS NOT IGNORING NET RENDER | RENDERING |
| 1207854 | MENTAL RAY: VERTEX ANIMATION CAUSES SOME EDITABLE POLY OPERATIONS TO BEHAVE INCORRECTLY | RENDERING |
| 1207866 | MENTAL RAY: SETTING THE PAGE FILE PATH FOR MR’S FRAMEBUFFER TO A PATH THAT CONTAINS CURLY BRACKETS THROWS MR ERRORS AND DOES NOT CREATE THE FRAMEBUFFER. | RENDERING |
| 1207877 | MENTAL RAY: FG DRAFT SETTINGS DON’T MATCH THE DEFAULT SETTINGS WHEN THEY SHOULD | RENDERING |
| 1207906 | MENTAL RAY: GENERATING MR PROXIES FOR OBJECTS THAT HAVE THE RENDERABLE FLAG UNCHECKED IN OBJECT PROPERTIES CRASHES MR. | RENDERING |
| 1207908 | RENDER REGION OUTLINE INVISIBLE ON WHITE. | RENDERING |
| 1207915 | MENTAL RAY: SUB-SET PIXEL RENDERING CREATES A BLACK OUTLINE AROUND OBJECT WHEN USING THE MITCHELL FILER AND WHEN IN 32-BIT VFB | RENDERING |
| 1208530 | SHELL + EDITABLE POLY WITH OPEN EDGES = RENDER FAILURE | RENDERING |
| 1209089 | MENTAL RAY: GRAB BAG: SUB-SET PIXEL GIVES INNACURATE RESULTS WHEN RENDERING WITH OUTPUT SHADERS SUCH AS MOTION BLUR , GLARE , GLOW ,ETC.. | RENDERING |
| 1209346 | MENTAL RAY: PHOTOMETRIC LIGHTS AND VOLUME LIGHT ARTIFACTS | RENDERING |
| 1209353 | RAM PLAYER BANDING WITH GAMMA ENABLED | RENDERING |
| 1209359 | RENDER DIALOG HD PRESETS ARE INCORRECT. | RENDERING |
| 1212688 | QUERRING A SERVER LIST THROUGH MAXSCRIPT IS BROKEN IN 32-BIT RENOIR | RENDERING |
| 1214140 | MENTAL RAY: EXPORTING .MI FILES THAT DO NOT CONTAIN OUTPUT STATEMENTS FAIL TO SAVE AN IMAGE EVEN WITH MR FLAGS | RENDERING |
| 1220659 | BACKBURNER – 3DS MAX 2010 – ‘INCLUDE MAPS’ OPTION. | RENDERING |
| 1224448 | SCENES CONTAINING BITMAPS ARE LONGER TO RENDER THAN MAX 2008 | RENDERING |
| 1226379 | MENTAL RAY: DOUBLE SIDED MATERIAL LIT BY FG RETURNS BLACK IN THE RENDER PASS. | RENDERING |
| 1228765 | MENTAL RAY: CRASH WHEN USING PLACEHOLDERS WITH ATTACHED SCENE. | RENDERING |
| 1235282 | MENTAL RAY: RENDERING COMPLEXE SCENES ON A MULTI-CORE MACHINE CAUSES WINDOWS TO BECOME UNRESPONSIVE. | RENDERING |
| 1235567 | MENTAL RAY: OPENING THE MED AFTER CANCELING A RENDER CRASHES TO CER. | RENDERING |
| 1235891 | MENTAL RAY: THE FOLLOWING STEPS PRODUCE A CRASH WITH MENTAL RAY WHICH DOES NOT PRODUCE A CER AND RECOVERY FILE. | RENDERING |
| 1240603 | MENTAL RAY: RENDERING WITH MR AND THE ATTACHED INFO OVERLAY SCRIPT CAUSES CRASH OR HANG. | RENDERING |
| 1240606 | PASSING IN MORE THAN 256 CHARACTERS TO COMMAND LINE CRASHES MAX | RENDERING |
| 1243427 | ESCALATION: BITMAP PAGER UI EXPOSURE | RENDERING |
| 1253601 | MENTAL RAY: CHANGE FAST SSS MATERIAL DEFAULTS TO DISABLE ‘SCREEN’ MODE | RENDERING |
| 1255480 | CER: CRASH WHEN RENDERING WITH ADVANCED RAY TRACED SHADOWS | RENDERING |
| 1258344 | MENTAL RAY: CRASH WITH COMPLEX GEOMETRY SHADER & MATERIAL EDITOR | RENDERING |
| 1283591 | CER: RAYTRACING MATERIALS HANG\CRASH ON RENDER WITH SCANLINE | RENDERING |
| 1297858 | CER: MEMORY FRAGMENTATION IN CLASS TAB LEADS TO CRASH IN MESH RENDER CODE. | RENDERING |
| 1169747 | CLASS IBASEWIRECONTROL IS DUPLICATED | SDK |
| 1181669 | MESH SDK: SOME EXPORTED METHODS ARE NOT IMPLEMENTED | SDK |
| 1181671 | BEZIERSHAPE SDK: SOME EXPORTED METHODS ARE NOT IMPLEMENTED | SDK |
| 1181672 | CAMERA::RESET EXPORTED BUT NOT IMPLEMENTED | SDK |
| 1181695 | ACOLOR ,COLOR OPERATOR^ – MISSING IMPLEMENTATIONS | SDK |
| 1186068 | PARTNER PLUGINS ARE COMPILED WITH ASSERTS ON | SDK |
| 1198615 | CLEANUP: REMOVE DUPLICATE ENTRIES IN THE SDK | SDK |
| 1198618 | CLEANUP: REMOVE TYPEDEF STRUCTS AND TYPEDEF ENUMS | SDK |
| 1198619 | CLEANUP: CLASS TEMPLATE KEYWORDS ARE ON DIFFERENT LINES FROM THE CLASS DELCARATIONS | SDK |
| 1198620 | CLEANUP: REMOVE OBSOLETE MACRO’S. | SDK |
| 1198622 | CLEANUP: DEPRECATE DON’T USE THE MAKELINKEDLIST() MACRO | SDK |
| 1201315 | CLEANUP: SDK FILE: MSTSHAPE.H FILE IS COMPLETELY EMPTY | SDK |
| 1207216 | SLOW RENDER PROGRESS BAR UPDATE | SDK |
| 1209638 | CLEANUP: PUT #PRAGMA ONCE DIRECTIVES AT THE TOP OF ALL SDK HEADER FILES | SDK |
| 1212265 | CLEANUP: MAXNET_LOW.H FILE IS COMPLETELY EMPTY | SDK |
| 1212675 | DEPRECATE METHOD HARDWARELOCKID() | SDK |
| 1213323 | CER: CRASHES IN CLASS MAKEREFRESTORE | SDK |
| 1218002 | INSTRUMENTING A BUILD OF MAX UNDER BULLSEYE FAILS | SDK |
| 1218349 | ISNETWORKLICENSE AND ISEMERGENCYLICENSE INCORRECTLY DOCUMENTED | SDK |
| 1225131 | WRONG PARAMETER TYPE SENT TO FUNCTION PUBLISHED METHOD | SDK |
| 1235277 | DEPRECATE UNSUPPORTED SUPERCLASS IDS (ASSOC_CLASS_ID AND GLOBAL_ASSOC_CLASS_ID )AND INTERFACE IDS (I_REAGENT ,I_AGGREGATION) | SDK |
| 1239943 | OBSOLETE REF-TYPE PARAMS SCREW UP PB2 REFERENCES ON LOAD | SDK |
| 1239947 | REF-TYPE PARAMS IN A TAB , MARKED AS OBSOLETE ARE NOT ACCOUNTED FOR CORRECTLY | SDK |
| 1241277 | ADD METHOD TO GET LAYERMANAGER | SDK |
| 1242407 | SDK: ENHANCEMENT : SERIOUS DEFECT IN SIMPLEFACECHANNEL<T>::FACESCREATED | SDK |
| 1256606 | DBGASSERT FIRES IN REMAPDIRIMP DTOR WHEN REMAPDIR::BACKPATCH NOT CALLED BY CLIENT CODE | SDK |
| 1260801 | UPDATED MAX_API_NUM | SDK |
| 1271880 | REMOVE MULTIPLE OUTPUT RELATED INTERFACE IDS AND HELPER METHODS | SDK |
| 1282139 | SOME PLUG-INS RETURN AN EMPTY OR NULL LIB DESCRIPTION | SDK |
| 1292872 | REFERENCETARGET::DOENUMDEPENDENTSIMP DOES NOT ENUMERATE OBJECTS DERIVED DIRECTLY FROM CLASS REFERENCEMAKER | SDK |
| 1296480 | PLUG-IN WIZARD FAILS | SDK |
| 1307753 | SPLASH.DLL ERROR ON STARTUP | SDK |
| 1262080 | PROSOUND: LEAST USER RIGHTS AND PRO-SOUND: PROSOUND STORES ITS SETTINGS IN THE REGISTRY UNDER “LOCAL MACHINE” | SOUND |
| 1101350 | CER: VIEWPORT LABEL MENUS ARE UNAVAILABLE AND MAX CRASHES AFTER A CUI MENUS RESET. | UI/SELECTION |
| 1178427 | MAX STEALING FOCUS ON START-UP | UI/SELECTION |
| 1180227 | SELECTION SET LOSES FOCUS AFTER CREATING A NEW ONE | UI/SELECTION |
| 1196088 | LOOKAT IS CONFUSING SOURCE AND TARGET OBJECT WHEN USING SCENEEXPLORER TO PICK OBJECT | UI/SELECTION |
| 1196899 | OBJECTS HID BY LOD UTILITY DO NOT SHOW ITALIC FONT IN SCENE EXPLORER. | UI/SELECTION |
| 1200195 | SELECTION DIALOG: ANYTIME ANY OBJECT IS HIDDEN BY TURNING OFF THE GEOMETRY DISPLAY TOGGLE , IT BECOMES DESELECTED | UI/SELECTION |
| 1200198 | SCENE EXPLORER:SINGLE CLICK BEHAVIOR OF OPEN THE COLOR SELECTOR NEED TO CHANGE | UI/SELECTION |
| 1201935 | VIEWPORT NAVIGATION: DRAW COMPASS CUI ACTION IN THE VIEWCUBE GROUP DOESN’T WORK | UI/SELECTION |
| 1201949 | VIEWPORT NAVIGATION: WRONG UPPER AND LOWER LIMITS OF THE SW UP/DOWN FUNCTION | UI/SELECTION |
| 1201951 | VIEWPORT NAVIGATION: “LINK REPLACES OBJECT” SET TO ON , CAUSES OBJECTS TO DISAPEAR FROM VIEWPORT | UI/SELECTION |
| 1201953 | APPLICATION FRAME: FG MAP TEXT DISPLAYS DOUBLED RENDER SCENE DIALOG | UI/SELECTION |
| 1202351 | APPLICATION FRAME: COLOR IS NOT UPDATING WHEN WE LOAD A CUI SCHEME | UI/SELECTION |
| 1202731 | SELECTION DIALOG: UNHIDE BY NAME DIALOG COLUMN CUSTOMIZATION IS LOST | UI/SELECTION |
| 1202745 | UI SCHEME SWITCHING DOESN’T WORK IN XP WHEN THE RIBBON IS DOCKED ABOVE THE MAIN TOOLBAR | UI/SELECTION |
| 1202776 | SELECT FROM SCENE DIALOG CAN BE MINIMIZED/MAXIMIZED… | UI/SELECTION |
| 1202863 | SOME CHECKBOXES STATUS DO NOT PERSIST WHEN TOGGLING RIBBON ORIENTATION | UI/SELECTION |
| 1207239 | ARCH&DESIGN MATERIAL CONFICT WITH OTHER WINDOWS | UI/SELECTION |
| 1211964 | VIEWPORT NAVIGATION: VIEWPORT SLOWDOWN IN SPECIFIC SPECAPC SCENE. | UI/SELECTION |
| 1219134 | MAKE SYSTEM UNITS CONSISTENT | UI/SELECTION |
| 1221641 | MISSING TEXT IN DAYLIGHT SYSTEM CREATION DIALOG | UI/SELECTION |
| 1225107 | CTRL = SELECT ALT = DESELECT | UI/SELECTION |
| 1240591 | CER: VIEWPORT 2D TEXT DRAWING CRASH | UI/SELECTION |
| 1242545 | CUI ,APPLICATION FRAME SETTING IN CUI > COLORS PANEL ONLY AVAILABLE WHEN SCHEME = CUSTOM COLORS | UI/SELECTION |
| 1244052 | VIEWPORT NAVIGATION: PERFORMANCE DEGRADATION IS FOUND FOR SHADOW ANIMATION 4 VIEWPORT ON XP 32. | UI/SELECTION |
| 1247043 | APPLICATION FRAME: DISPLAY FULL PATH NAME IN TITLE BAR. | UI/SELECTION |
| 1261455 | CER: CRASH RUNNING OUT OF MEMORY IN VIEWCUBE. | UI/SELECTION |
| 1214842 | NOTHING GETS ADDED TO THE UNDO SYSTEM WHEN THE MOUSE PROC ISN’T TERMINATING | UNDO/REDO |
| 1215465 | RESETTING AND ANIMATING CAMERA ORBIT AFTER ESTABLISHING BAD UNDO STATE CRASHES MAX | UNDO/REDO |
| 1215798 | NOTHING GETS ADDED TO THE UNDO SYSTEM WHEN THE MOUSE PROC ISN’T TERMINATING (CAMERA ORBIT + RTT DIALOG) | UNDO/REDO |
| 1215802 | NOTHING GETS ADDED TO THE UNDO STACK WHEN MOUSE PROC IS NOT TERMINATED (RIBBON->PAINT OPTIONS) | UNDO/REDO |
| 1216216 | UNDO CRASH IN EDITABLE POLY ATTACH (UNDO SUSPENDED IN 64-BIT) | UNDO/REDO |
| 1216219 | CRASH ON TERRAIN (HOLD SUSPENDED) | UNDO/REDO |
| 1219547 | UNDO FAILS AFTER OPENING/CLOSING TIME CONFIG DIALOG | UNDO/REDO |
| 1221673 | UNBALANCED HOLD:: SUSPEND / RESUME CALLS | UNDO/REDO |
| 1222259 | CTRL-C WHILE MOVING NODE – MAXSCRIPT EXCEPTION AND MAX FROZEN | UNDO/REDO |
| 1222278 | DELETING NODE WITH NEW TRACKSET / EDIT/HOLD COMBO CRASHES MAX | UNDO/REDO |
| 1223121 | CTRL-O OR CTRL-N WHILE IN A HOLD STATE CAN LEAD TO A CRASH | UNDO/REDO |
| 1225994 | IT IS POSSIBLE TO UNDO WHILE IN THE MIDDLE OF A HOLD OPERATION | UNDO/REDO |
| 1226364 | CRASH DEREFERENCING DANGLING MAKER IN REFERENCEMAKER::STDNOTIFYREFCHANGED | UNDO/REDO |
| 1226367 | CRASHING RESTORING A REFERENCE DELETED | UNDO/REDO |
| 1226700 | SHIFT CLICK ON GIZMO WITHOUT TRANSFORM LEAVES UNDO IN BAD STATE | UNDO/REDO |
| 1271809 | RESTOREOBJ POINTERS ARE INCORRECTLY DELETED. | UNDO/REDO |
| 1192985 | WHILE “USE .RGB LOADER” FLIGHT STUDIO OPTION IS UNCHECKED ,THE “SGI’S IMAGE FILE FORMAT (*.RGB , *.SGI)” FILE FORMAT DOES NOT DISPLAY ALPHA ON IMPORT.FLT. | UTILITIES |
| 1196245 | APPLY VERTEX COLORS FAILS TO APPLY TEXTURE WITH “APPLY TO VERTEX” | UTILITIES |
| 1197524 | GLOB:HARD-CODED STRINGS IN FLIGHTSTUDIO | UTILITIES |
| 1206480 | MAX HANGS ON WHEN SELECT GET OF THE OPENFLIGHT UTILITY IS PRESSED | UTILITIES |
| 1208686 | LEVEL OF DETAIL: NO BLENDING IN THE TRANSITION FOR MENTAL RAY | UTILITIES |
3ds Max 2011 How-To Movies
May 15th
Hidden away in the training section of the 3ds Max product page you will find a handy link to over 50 How-To movies. The focus of the movies cover all aspects of the software and from beginner to intermediate skill levels. This year Amer Yassine and the rest of our documentation team have been quite busy and added 23 new videos using 3ds Max 2011.
www.autodesk.com/3dsmax-howtos
3ds Max Subscription Benefits
May 15th
Often when I visit customers I find that they are only aware of a few benifits that are available to them as part of the Autodesk Subscription program. For most people Subscription is simply a way to get software upgrades and the exclusive Subscription Advantage Packs/Extensions, but did you know there are several other key benefits to the program? Plus, did you know we recently expanded the offering for 3ds Max customers? Below are common questions I recieve from 3ds Max Subscription Customers.
What benefits does Subscription offer?
- Web support *Coming Soon* – Get technical support directly from Autodesk and access technical solutions for Subscribers in the Autodesk Knowledge Base.
- License management tools – Clear visability to all the seats and serial numbers authorized to your company.
- Coverage/Renewal Reports – View your contract by Serial/Group Number or by Product. Track license information and check renewal dates, you can download the reports in a CSV file for export to a spreadsheet.
- Previous version rights – The ability to run previous versions (up to 3 versions back) of 3ds Max concurrently.
- Extra territory rights – Allows use of software licenses outside of the geographic territory under certain conditions. Contact your reseller for more information.
- Home Use Rights – The installation of the software program at a work location is referred to as the “primary license,” and the second installation of the same software license is referred to as the “home use license.”
- Access to e-learning content – Access to a library of self-paced e-Learning lessons, training videos, podcasts, and Autodesk University courseware.
- Access to downloadable DVDs – Learn from the masters new features, techniques, an/or workflows.
- Access to knowledge database – a unified search of more than 2 million content sources through a single search window.
- In Product Subscription Aware – Customers with an active subscription contract can directly access the Subscription Center from the 3ds Max Help Menu without going through the typical invitation and account management processes. (Contract administrators may turn this access off)
What benefits does Subscription with Gold Support offer?
*NEW* (Subscription with Gold Support is now offered in most locations, check with your local reseller to see if available in your region)
Subscription with Gold Support includes all the benefits of Subscription (see above list), plus the following:
- Telephone support – Direct phone support that can be accessed by calling the toll-free number provided to you upon processing your Subscription Gold order.
- Access to Ask Autodesk discussion forums
- Defect reporting and tracking
How can I access my Subscription benefits?
Simply sign in to the Subscription Center at www.autodesk.com/subscriptionlogin to begin accessing your Subscription services.
How do I obtain a Home Use License?
You must have a valid Autodesk Subscription contract to be eligible to receive a Home Use license. If the Primary License is a standalone license, you may use the media in your possession to install the Home Use License of the product. Once the Home Use License is installed you must obtain an authorization code from Autodesk. Standalone Home Use Licenses will have the same serial number as the Primary License on which they are based.
If the Primary License is a network license, you must complete a Home Use License Application and submit it to Autodesk. Autodesk will review the application and issue a serial number for a standalone Home Use License based on the corresponding network license.
Home Use License applications are available on the Subscription Center and from your reseller or Autodesk sales representative. Once the Home Use License is installed you must obtain an authorization code from Autodesk. In this case the Standalone Home Use Licenses will have a different serial number than the Primary License on which they are based.
Are 3ds Max customers on Subscription or Subscription with Gold Support entitled to use previous versions of 3ds Max?
Yes. 3ds Max 2011 customers with valid Subscription and Subscription with Gold Support are entitled to use up to three previous versions of 3ds Max (3ds Max 2010, 3ds Max 2009 and 3ds Max 2008), up to the total number of licenses of the product currently on Subscription. The Subscription contract manager or software coordinator can download the three previous versions from the Subscription Center.
As an Autodesk Subscription customer, how will I obtain my copy and my license of 3ds Max 2011?
Subscription customers are able to download their 3ds Max 2011 software entitlement directly from Subscription Center. Subscription contract managers and software coordinators should have recieved an email containing a link to a download page. Customers must sign in using their Subscription Center login credentials to access this page. From there they may download their 3ds Max 2011 product entitlement. The product license is accessible in the coverage report located in the Subscription Center.
In which countries is software download the default method for delivering software upgrades to Subscription customers?
Software download is the default method of delivering software upgrades to Autodesk Subscription customers in 37 countries listed below. Autodesk Subscription customers in these countries will not automatically receive a boxed shipment.
| Americas | Europe, Middle East,and Africa | Asia Pacific |
|---|---|---|
| Argentina | Austria | Australia |
| Bahamas | France | Hong Kong |
| Bolivia | Germany | Korea, Republic of |
| Brazil | Ireland | Macau |
| Canada | Italy | Malaysia |
| Chile | Liechtenstein | New Zealand |
| Colombia | Portugal | Singapore |
| Costa Rica | Spain | Taiwan |
| Dominican Republic | Switzerland | |
| Ecuador | United Kingdom | |
| Guatemala | ||
| Jamaica | ||
| Mexico | ||
| Paraguay | ||
| Peru | ||
| Puerto Rico | ||
| United States | ||
| Uruguay | ||
| Venezuela |
Can I change my product upgrade delivery preference?
Yes. If you are a Software Coordinator in a participating country and you prefer to receive a boxed shipment, you can change the delivery preference in your Subscription Center profile from “download” to “box.”
Likewise, if you are a Software Coordinator in one of the nonparticipating countries and you prefer to download your software upgrade, you can change the delivery preference in your Subscription Center profile from “box” to “download.”
You can change your delivery preference at any time; however, the changes you make will not be applied to upgrade orders that have already been fulfilled or upgrade orders that are scheduled to be processed within the next seven business days.
If you want to change your delivery preference, you should do so immediately to ensure all future software releases to which you are entitled will be delivered according to your preference.
Subscription customers who change their preference after their upgrade order has already been fulfilled, can request a box at any time by submitting a Boxed Shipment Request form in Subscription Center.
What if I want both a download and a boxed shipment?
If you are the Software Coordinator and you want both a download and a boxed shipment, you can change the delivery preference in your Subscription Center profile to “box.” This will ensure that a boxed shipment is automatically sent as soon as it is available. Or, you can keep your delivery preference set to “download” and request a one-time boxed shipment by submitting a Boxed Shipment Request form in Subscription Center.
V-Ray 1.50.SP5 released today
May 15th
Chaos Group has just announced the release of V-Ray 1.50.SP5. The new build adds compatibility with 3ds Max 2011 and 3ds Max Design 2011 and includes new features, together with many modified and improved ones. There’s also a number of additions and fixes listed in the Chaos PR.
New features:
*Added VRaySamplerInfoTex texture and VRaySamplerInfo render element
*Added VRayObjectSelect render element which allows to extract objects with specific IDs into a separate element
Modified features:
*Added an option to the VRayPhysicalCamera to perform image distortion based on a texture map
*Allow the user to specify texture bounds for 3d displacement
*Added displacement slot to VRayFastSSS2 material
*Added “prepass id” parameter to VRayFastSSS2 material so that multiple materials can share the same illumination map
*Added displacement slot to VRayLightMtl material
*The color parameter of VRayIES lights is now animatable
*The min/max z-depth values for the VRayZDepth render element are now
animatable
*Support for reflection occlusion in VRayDirt
*Support for environment sampling in VRayDirt
*Support for Particle Flow vertex color mapping and particle visibility
*Support for the “Use transparent shadows” option with Arch&Design materials
*The clipping planes for the VRayPhysicalCamera are now displayed in the viewport
*Added an option “show cone” to the VRayPhysicalCamera to control the display of the camera in the viewports
*Ability to save and load color correction curves for the VFB in Adobe(r) PhotoShop(r) .acv format
*Support for pixel aspect ratio display in the V-Ray VFB
*Support for anaglyph stereo preview in the V-Ray VFB
*Support for LUT color correction in the V-Ray VFB from .cube files
*Ability to display the value of the corrected colors in the V-Ray VFB pixel info dialog
*The “Dynamic memory limit” parameter can be set to zero to remove any limit
Bug fixes:
*Motion blur for Hair&Fur in “mr prim” mode does not match the “buffer” mode
*Occasional random crashes in 3ds Max 2010 due to progress bar updates
*Fixed invalid smoothed normals causing issues with displacement
*Fixed AA artifacts with thin bright lines when using Adaptive DMC image sampler
*Stuck buckets with perfectly transparent surfaces and GI
*Incorrect vignetting for VRayPhysicalCamera when using horizontal/vertical offset
*Set VRaySilentMode should disable the dialog for overwriting raw .vrimg files
*Missing reflections in VRayFastSSS2 when it is a coat material inside a VRayBlendMtl
*Incorrect bump mapping for GI when using time-interpolated irradiance maps
*Fixed artifacts with VRayFastSSS2 when one of the scatter color components is zero
*Fixed incorrect normal map with VRayNormalMap on VRayProxy objects
*Fixed crash with animated irradiance maps and objects with zero scale
*The color of VRayIES lights was not animatable
*VRayIES lights did not produce photon-mapped caustics
*Fixed invalid normals with VRayEdgesTex in the bump slot
Z-Depth
Apr 2nd
Below you’ll see a Z-Depth pass, yet another trick that allows you to do some post production work on your illustration. The Z-Depth pass allows you to quickly mimic a cameras depth-of-field lens trick. Gaussian blur in post allows you, while using the z-depth channel, to control the blur from light to dark. Doing this allows you to have a foreground, which is important for your composition, but it will not overpower your illustrations focal point.
What’s New in 3ds Max 2011
Mar 10th
Autodesk® 3ds Max® 2011 3D modeling, animation, rendering software includes the following new and enhanced features:
- Slate, a new node-based material editor, enables you to more easily visualize and edit material component relationships.
- Quicksilver hardware renderer enables you to create high-fidelity pre-visualizations, animatics, and games-related marketing materials in less time.
- Graphite modeling and Viewport Canvas tools help accelerate modeling and texturing tasks.
- The new 3ds Max Composite feature offers high-performance, HDR-capable compositing tools and is based on technology from Autodesk® Toxik® software.
- 3ds Max 2010-compatible format enables you to save scene files to help manage the transition to 3ds Max 2011.
Watch Videos of these new features in Autodesk® 3ds Max® 2011
BIM on the cloud
Jan 25th
After my post about being able to edit AutoCAD drawings on the interweb tubes, some people inquired about when that would be available for Revit. Apparently, they missed my previous posts about Project Twitter which includes a web based version of Revit. We’re so close to full cloud computing.
Welcome to Project Twitch! This project is testing remote delivery of our applications over the Internet. The goal of project Twitch is to enable you to test and try the latest versions of AutoCAD, Revit, Inventor, and Maya without having to install or download the applications. These applications run remotely on our servers and are delivered to you over the Internet. You will use them in the same way that you would if they were on installed on your system.
To ensure the best experience for those participating, the technology preview is currently limited to Canada and the continental United States. Proximity to the data center is a key ingredient of the experience and typically has an effect on Internet bandwidth. We hope to expand to other areas in the future.
FEATURES NOT SUPPORTED TODAY
As a technology preview, there are currently several limitations with the service.
- No ability to upload, download, or save files. To make it easier to try out the application, we have loaded a number of sample files that will allow you to interact with complex drawings.
- No ability to load or keep any customizations that you create .
- Access is limited to users that have hardware and network connections capable of supporting the service
Google SketchUp Pro: Case Study
Jan 11th
Google SketchUp Pro Case Study with Mortenson Construction. SketchUp Pro is software for creating and presenting professional 3D models. Learn more at http://sketchup.google.com/pro
The Third & The Seventh
Jan 5th
Stereoscopic
Dec 22nd
3DS Max Sketch
Dec 15th
Winter Scene
Dec 15th
Hand Sketched Illustration
Nov 24th
3D Model Hand-drawing studio for Vray render
Nov 17th
Here is a little plug-in that is on my to buy list. The claim is you can achieve a pencil sketch in V-Ray using several mixed materials. it look promising.


ScalpelMAX
Nov 16th
Once again, another successful purchase and implementation of a 3DS MAX Design 2010 plug-in from the Cebas folks. I am getting ready to animate the 4D phasing of an elder care community project we are working on. I did have an issue logging into Cebas’s website, but I got a call minutes after I sent a support e-mail, which is very uncommon these days. My hats off to Cebas!
Hotfix available for 3dsmax 2010
Oct 15th
Resolved Issues in this Hot Fix
Camera Maps
The Camera Map texture and modifier projected a bitmap behind and in front of the camera, instead of in front of the camera only.
Solution: The problem is now fixed, with the default settings (projecting to the front only). However, if you want to restore the legacy behavior (projecting in two directions), do so with MAXScript as follows:
* For the texture map, both scanline and mental ray®, if the texture is applied to the diffuse slot of a Standard material on the selected object use:
$.material.diffuseMap.affectBehindCam = true
* For either of the modifiers, if the modifier is at the top of the stack on the selected object use:
$.modifiers[1].affectBehindCam = true
Exception: For scenes using the Camera Map texture, then saved to an MI file, and rendered in mental ray standalone, there is no solution. The shader for mental ray standalone will continue projecting in two directions as before.
Customer Error Reports (CER)
The data is now transmitted for CERs originating from a machine with the Microsoft Windows® 7 operating system.
DirectX Shader Material
The DirectX® Shader material now respects the vertex normal.
DWG File Format
If DWG Files contain double-byte characters, such as Korean characters, in the file path or name, you will now be able to import the file.
InfoCenter
Capabilities such as one-time login, login less, and in product renewal related to the Subscription Center did not work from InfoCenter. These issues have been resolved.
FX Files
If you had two FX files, both with the same variable names, the parameters were being lost when you switched from one file to another. This has been fixed so that the parameters are retained.
Material Editor
In the Material Editor, when you choose a material map source which contains a double-byte characters, such as Korean, you can now select the associated image file.
MAXScript
* The command filenameFromPath now returns the filename as expected.
* You can now query a server list with MAXScript in the 32-bit version of 3ds Max/3ds Max Design.
mental ray
When you rendered using mental ray® and certain overlay scripts, the software would stop working. This issue has been resolved.
Non-Uniform Scale
When you rotated and scaled while using Non-Uniform Scale, unexpected rotation and scaling occurred. These issues are resolved.
ProCutter
* When you try to restore a material with ProCutter, the original UVs are now retained.
* When using ProCutter, smoothing groups are no longer lost.
Render Window
You can now save an image to a path that contains double-byte characters, such as Korean.
Third-Party Plug-ins
* Lightscape: The issue which caused the software to stop working when lights were copied has been resolved.
* The issue with drag and drop operations causing third-party plug-ins to stop working has been resolved.
Vertex Color
Vertex colors are no longer being overwritten when switching between Vertex and Polygon sub-object modes.
Viewport Performance





























