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	<title>Design and Construction Technology &#187; Uncategorized</title>
	<atom:link href="http://design-construction-technology.nor-son.com/category/uncategorized/feed" rel="self" type="application/rss+xml" />
	<link>http://design-construction-technology.nor-son.com</link>
	<description></description>
	<lastBuildDate>Sun, 20 Mar 2011 02:49:37 +0000</lastBuildDate>
	<language>en</language>
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			<item>
		<title>Bowling Alley Rendering</title>
		<link>http://design-construction-technology.nor-son.com/2011/03/19/bowling-alley-rendering/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/03/19/bowling-alley-rendering/#comments</comments>
		<pubDate>Sun, 20 Mar 2011 02:49:37 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/03/19/bowling-alley-rendering/</guid>
		<description><![CDATA[Here is a shamless plug for my latest project. Brief:&#160;Create a 3D rendering to accurately portray a proposed restaurant addition to an existing bowling alley. The 3D Rendering will be printed at 24&#215;36 for city approvals and 8.5 x 11 for the owners bank. Project location: New London, WI Architect:&#160;Tim G. Carlson AIA, ALA General [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p>Here is a shamless plug for my latest project.</p>
<p><strong>Brief</strong>:&nbsp;Create a 3D rendering to accurately portray a proposed restaurant addition to an existing bowling alley. The 3D Rendering will be printed at 24&#215;36 for city approvals and 8.5 x 11 for the owners bank.</p>
<p><strong>Project location</strong>: New London, WI</p>
<p><strong>Architect</strong>:&nbsp;Tim G. Carlson AIA, ALA</p>
<p><strong>General Contractor</strong>:&nbsp;Badgerland Buildings</p>
<p>
<div class='p_embed p_image_embed'> <a href="http://posterous.com/getfile/files.posterous.com/temp-2011-03-19/oADBjzEwdwzDIdtwoGrrslnnthFDEsnepxgIgFydfFrJvEEJziGJtgoflwFq/new-london.jpg.scaled1000.jpg"><img alt="New-london" height="579" src="http://posterous.com/getfile/files.posterous.com/temp-2011-03-19/oADBjzEwdwzDIdtwoGrrslnnthFDEsnepxgIgFydfFrJvEEJziGJtgoflwFq/new-london.jpg.scaled1000.jpg" width="1000" /></a> </div>
<p> Working with Tim G. Carlson, Architect and Owner of <a href="http://www.truenorthdesignllc.com/" target="_blank">True North Design LLC</a>, was a real pleasure. I received 2D AutoCAD drawings of plans and elevations for both the existing bowling alley and proposed restaurant. A collaboration site was created, and all the assets were uploaded. After 4&nbsp;<span>progress</span>&nbsp;sets, posted and&nbsp;<span>collaborated</span>&nbsp;on-line, the project was completed in about 7 days.</p>
</div>
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		<title>HDRI</title>
		<link>http://design-construction-technology.nor-son.com/2011/03/09/hdri/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/03/09/hdri/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 21:47:39 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/03/09/hdri/</guid>
		<description><![CDATA[In computer graphics, high-dynamic-range imaging (HDRI or just HDR) is a set of techniques that allow a greater dynamic range of luminance between the lightest and darkest areas of an&#160;image.&#160;This wide dynamic range allows HDR images to more accurately represent the&#160;range&#160;of intensity levels found in real scenes, ranging from direct sunlight to&#160;light&#160;starlight. Here&#160;are 2 videos [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p>In computer graphics, high-dynamic-range imaging (HDRI or just HDR) is a set of techniques that allow a greater dynamic range of luminance between the lightest and darkest areas of an&nbsp;<span>image</span>.&nbsp;<span>This wide dynamic range allows HDR images to more accurately represent the&nbsp;<span>range</span>&nbsp;of intensity levels found in real scenes, ranging from direct sunlight to&nbsp;<span>light</span>&nbsp;starlight.</span>
<p /><span>Here</span>&nbsp;are 2 videos that I have recorded showing how I typically set up my&nbsp;<span>exterior</span>&nbsp;<span>architectural</span>&nbsp;rendering scenes. The HDRI&#8217;s were purchased from <a href="http://www.hdri-locations.com" target="_blank">www.hdri-locations.com</a> and ar<span>e&nbsp;</span>the best HDRI&#8217;s I have found on the market today.</p>
<p>&nbsp;</p>
<p>  <object height="344" width="425"><param name="movie" value="http://www.youtube.com/v/9aBi3Q9aO0g?hl=en&amp;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/9aBi3Q9aO0g?hl=en&amp;fs=1" type="application/x-shockwave-flash" height="344" width="425"></embed></object>  </p>
<p>&nbsp;</p>
<p>  <object height="344" width="425"><param name="movie" value="http://www.youtube.com/v/qLC1L8aZgGg?hl=en&amp;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/qLC1L8aZgGg?hl=en&amp;fs=1" type="application/x-shockwave-flash" height="344" width="425"></embed></object>  </p>
<p>I hope you enjoy these, I enjoy doing them for you.  if you have any question, feel free to contact me, and I&#8217;ll help you out in anyway I can.</p>
</div>
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		<title>Camera Angle</title>
		<link>http://design-construction-technology.nor-son.com/2011/03/09/camera-angle/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/03/09/camera-angle/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 19:48:15 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/03/09/camera-angle/</guid>
		<description><![CDATA[One of the most&#160;subtle&#160;parts of a rendering is the camera angles and the way those angles&#160;affect&#160;the viewer&#8217;s perception of the scene. A good understanding of these camera angles is essential to anyone who&#8217;s going to make a compelling rendering. Oblique/Canted Angle Sometimes the camera is tilted, to suggest imbalance,&#160;transition&#160;and&#160;uncertainty&#160;(very popular in horror movies). This&#160;method&#160;is used [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p>One of the most&nbsp;<span>subtle</span>&nbsp;parts of a rendering is the <strong>camera angles</strong> and the way those angles&nbsp;<span>affect</span>&nbsp;the viewer&#8217;s perception of the scene. A good understanding of these <strong>camera angles</strong> is essential to anyone who&#8217;s going to make a compelling rendering.
<p /></p>
<ul>
<li><strong>Oblique/Canted Angle</strong>
<ul>
<li>Sometimes the camera is tilted, to suggest imbalance,&nbsp;<span>transition</span>&nbsp;and&nbsp;<span>uncertainty</span>&nbsp;(very popular in horror movies). This&nbsp;<span>method</span>&nbsp;is used to&nbsp;<span>convey</span>&nbsp;Point-of-View rendering (POV), when the camera becomes the &#8216;eyes&#8217; of one particular&nbsp;<span>person</span>, seeing what they see.</li>
</ul>
</li>
<li><strong>Low Angle</strong>
<ul>
<li>Low angles help&nbsp;<span>create</span>&nbsp;a sense of&nbsp;<span>uncertainty</span>&nbsp;to a viewer, of powerlessness within the scene.&nbsp;The added height of the object may make it inspire&nbsp;<span>awe</span>&nbsp;and insecurity in the viewer, who is psychologically dominated by the figures&nbsp;in the scene.</li>
</ul>
</li>
<li><strong>Eye Level</strong>
<ul>
<li>A fairly neutral&nbsp;<span>view</span>; the camera is positioned as though it is a&nbsp;<span>human</span>&nbsp;actually observing a&nbsp;<span>scene</span>. The camera will be placed approximately five to six feet from the ground.</li>
</ul>
</li>
<li><strong>High Angle</strong>
<ul>
<li>Not so&nbsp;<span>severe</span>&nbsp;as a bird&#8217;s eye view</li>
</ul>
</li>
<li><strong>The Bird&#8217;s-Eye view</strong>
<ul>
<li>This shows a scene from directly overhead, a&nbsp;<span>highly</span>&nbsp;<span>unusual</span>&nbsp;and&nbsp;<span>awkward</span>&nbsp;<span>position</span></li>
</ul>
</li>
</ul>
</div>
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		<title>Night Rendering</title>
		<link>http://design-construction-technology.nor-son.com/2011/03/07/night-rendering/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/03/07/night-rendering/#comments</comments>
		<pubDate>Mon, 07 Mar 2011 18:04:22 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/03/07/night-rendering/</guid>
		<description><![CDATA[The allure of a great night rendering is undeniable. The stark and dramatic appearance of night rendering lends an air of the extraordinary to what would normally be everyday places.]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p><span style="font-family: Arial, Helvetica; font-size: small;">The allure of a great night rendering is undeniable. The stark and dramatic appearance of night rendering lends an air of the extraordinary to what would normally be everyday places.</span></p>
<p><span style="font-family: Arial, Helvetica; font-size: small;">
<div class='p_embed p_image_embed'> <a href="http://posterous.com/getfile/files.posterous.com/temp-2011-03-07/HfqynbJEcuawgwqtIupACaEjzsaBnvHqvlFAqJfthabbwjEwcgqgkuyfnghE/camp_fire.jpg.scaled1000.jpg"><img alt="Camp_fire" height="758" src="http://posterous.com/getfile/files.posterous.com/temp-2011-03-07/HfqynbJEcuawgwqtIupACaEjzsaBnvHqvlFAqJfthabbwjEwcgqgkuyfnghE/camp_fire.jpg.scaled1000.jpg" width="1000" /></a> </div>
<p></span></p>
</div>
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		<title>Tilt-Shift</title>
		<link>http://design-construction-technology.nor-son.com/2011/03/03/tilt-shift-2/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/03/03/tilt-shift-2/#comments</comments>
		<pubDate>Thu, 03 Mar 2011 21:57:41 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/03/03/tilt-shift-2/</guid>
		<description><![CDATA[Tilt-shift is a technique used in photography, but you can use it in your illustrations to make an image look miniature. I tried almost every plug-in know to man, but with a couple steps in Photoshop, you can quickly, and easily, apply the tilt-shift effect to you renderings.]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p><span style="color: #191c1e; font-family: Trebuchet MS; line-height: 19px;">Tilt-shift is a technique used in photography, but you can use it in your illustrations to make an image look miniature. I tried almost every plug-in know to man, but with a couple steps in Photoshop, you can quickly, and easily, apply the tilt-shift effect to you renderings.</span></p>
<p><span style="color: #191c1e; font-family: Trebuchet MS; line-height: 19px;">
<div class='p_embed p_image_embed'> <a href="http://posterous.com/getfile/files.posterous.com/temp-2011-03-03/JaJHEbebiBIbooEuAsjdotclxilJEwbjoFtdkptAsiGbIwlyyIddFGjsGfhv/gvl-tilt-shift.jpg.scaled1000.jpg"><img alt="Gvl-tilt-shift" height="464" src="http://posterous.com/getfile/files.posterous.com/temp-2011-03-03/JaJHEbebiBIbooEuAsjdotclxilJEwbjoFtdkptAsiGbIwlyyIddFGjsGfhv/gvl-tilt-shift.jpg.scaled600.jpg" width="600" /></a> </div>
<p></span></p>
<p>  <object height="344" width="425"><param name="movie" value="http://www.youtube.com/v/ub50wKeug58?hl=en&amp;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/ub50wKeug58?hl=en&amp;fs=1" type="application/x-shockwave-flash" height="344" width="425"></embed></object>  </p>
</div>
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		<title>Simplicity</title>
		<link>http://design-construction-technology.nor-son.com/2011/02/28/simplicity/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/02/28/simplicity/#comments</comments>
		<pubDate>Mon, 28 Feb 2011 22:28:59 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/02/28/simplicity/</guid>
		<description><![CDATA[Simplicity is common illustrators techniques; a cluttered rendering confuses the viewer and takes away from the center of interest.&#160;A straightforward rendering can be achieved by getting closer to the subject. Simplicity&#160;is one of the main components of most&#160;potent&#160;renderings. The simpler the rendering, the easier it is for the viewer to understand and&#160;appreciate&#160;it. Cluttered images are [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p>Simplicity is common illustrators techniques; a cluttered rendering confuses the viewer and takes away from the <a href="http://whitebirchstudios.com/center-of-interest">center of interest</a><span>.</span>&nbsp;A straightforward rendering can be achieved by getting closer to the subject.<span style="color: #191c1e; font-family: Trebuchet MS; line-height: 19px;"><br class="para" /></span></p>
<p><span style="color: #191c1e; font-family: Trebuchet MS; line-height: 19px;"><img src="http://posterous.com/getfile/files.posterous.com/temp-2011-02-28/nreyEorxsJjssofvFmhkngzfxqllkarqbIJmcGpwDtoqzIjeqnqiayoxilxc/images.jpg" width="228" height="221"/> <br class="para" /></span><span>Simplicity&nbsp;</span><span>is one of the main components of most</span>&nbsp;<span>potent</span>&nbsp;renderings. The simpler the rendering, the easier it is for the viewer to understand and&nbsp;<span>appreciate</span>&nbsp;it. Cluttered images are less visually pleasing and more likely to cause the <a href="http://whitebirchstudios.com/center-of-interest">center of&nbsp;<span>interest</span></a>&nbsp;and&nbsp;<span>peripheral</span>&nbsp;objects to confuse each.
<p />There are several ways to achieve simplicity in a rendering. The most obvious (and easiest)&nbsp;<span>use</span>&nbsp;is to&nbsp;<span>put</span>&nbsp;the <a href="http://whitebirchstudios.com/center-of-interest">center of&nbsp;<span>interest</span></a>&nbsp;against a neutral background like a cloudless sky.
<p /><span>The more&nbsp;<span>practical</span></span>&nbsp;method of achieving clarity involves focusing on the&nbsp;<span>subject</span>&nbsp;while ensuring the environment is unfocused, which is the depth of field.</p>
</div>
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		<title>Cabin in the Woods</title>
		<link>http://design-construction-technology.nor-son.com/2011/02/25/cabin-in-the-woods/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/02/25/cabin-in-the-woods/#comments</comments>
		<pubDate>Fri, 25 Feb 2011 16:46:52 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/02/25/cabin-in-the-woods/</guid>
		<description><![CDATA[Here, is a small cabin rendering located in the woods of upper Minnesota. The architect provided 2d floor plans and elevations and the owner provided site photos. The owner needed my assistance to provide potential investors with an image to excite them in investing. The plans and elevations were provided to me on a Tuesday, [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p>Here, is a small cabin rendering located in the woods of upper Minnesota. The architect provided 2d floor plans and elevations and the owner provided site photos. The owner needed my assistance to provide potential investors with an image to excite them in investing.</p>
<p><a href='http://posterous.com/getfile/files.posterous.com/temp-2011-02-25/ilccIjIcdgdykjikqDFangttJpwatibFzlBlvzyfgoEAwiiJafnwhHmeowrf/gvl.jpg.scaled1000.jpg'><img src="http://posterous.com/getfile/files.posterous.com/temp-2011-02-25/ilccIjIcdgdykjikqDFangttJpwatibFzlBlvzyfgoEAwiiJafnwhHmeowrf/gvl.jpg.scaled1000.jpg" width="1000" height="773"/></a> </p>
<p>The plans and elevations were provided to me on a Tuesday, late morning, and Friday morning I presented them with the small cabin rendering. The small cabin rendering will be printed on premium photo glossy paper so all the rich colors of the forest, and the historic lodge colors can be truly represented.
<p />Software:</p>
<ul>
<li><span>Autodesk 3ds Max Design</span>&nbsp;</li>
<li>Photoshop CS5 Extended</li>
</ul>
<p>Plugins:</p>
<ul>
<li>Chaos Group&#8217;s V-Ray</li>
<li>Color Efex Pro&trade; 3.0&nbsp;</li>
<li>Richard Rosenman&#8217;s Depth of Field Pro</li>
</ul>
</div>
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		<title>Polygonal Modeling</title>
		<link>http://design-construction-technology.nor-son.com/2011/02/22/polygonal-modeling/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/02/22/polygonal-modeling/#comments</comments>
		<pubDate>Tue, 22 Feb 2011 22:54:27 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/02/22/polygonal-modeling/</guid>
		<description><![CDATA[Polygonal modeling is an approach for modeling objects by representing their surfaces using polygons. In this screen recording, I&#8217;ll give you an idea of what poly-modeling is. The video is for those who are foreigners to computer modeling and would like to learn the terminology used by computer modelers.]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p><span style="color: #191c1e; font-family: Trebuchet MS; line-height: 19px;">Polygonal modeling is an approach for modeling objects by representing their surfaces using polygons. In this screen recording, I&#8217;ll give you an idea of what poly-modeling is. The video is for those who are foreigners to computer modeling and would like to learn the terminology used by computer modelers.</span></p>
<p>  <object height="344" width="425"><param name="movie" value="http://www.youtube.com/v/PtZ7WAwOCMo?hl=en&amp;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/PtZ7WAwOCMo?hl=en&amp;fs=1" type="application/x-shockwave-flash" height="344" width="425"></embed></object>  </p>
</div>
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		<title>Sit Relax and Read</title>
		<link>http://design-construction-technology.nor-son.com/2011/02/19/sit-relax-and-read/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/02/19/sit-relax-and-read/#comments</comments>
		<pubDate>Sat, 19 Feb 2011 19:52:37 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/02/19/sit-relax-and-read/</guid>
		<description><![CDATA[Living in the Midwest, particularly in Northern Illiniois, I have memories of sitting in front of an open window listening to birds chirp, smelling the lilacs outside, and feeling the heat of the sun on my shoulder. I wanted to create an image of a tranquil place to&#160;sit, read a book, and relax. [[posterous-content:pid___0]]Software: Autodesk&#174; [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p>Living in the Midwest, particularly in Northern Illiniois, I have memories of sitting in front of an open window listening to birds chirp, smelling the lilacs outside, and feeling the heat of the sun on my shoulder. I wanted to create an image of a tranquil place to&nbsp;<span>sit</span>, read a book, and relax.</p>
<p>[[posterous-content:pid___0]]<span style="color: #191c1e; font-family: Trebuchet MS; line-height: 19px;">Software:
<p /><span class="ClosingPunctuation alert">Autodesk&reg; 3ds Max&reg; Design</span>&nbsp;<br class="para" /><span class="SentenceStructure alert"><span class="ClosingPunctuation alert">Adobe Photoshop CS5 Extended</span></span>
<p />Plug-ins:
<p /><span class="SentenceStructure alert"><span class="ClosingPunctuation alert">V-Ray for 3ds Max</span></span>&nbsp;<br class="para" />Nik Software Color Efex Pro&trade; 3.0</span></p>
</div>
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		<title>Vignetting</title>
		<link>http://design-construction-technology.nor-son.com/2011/02/16/vignetting/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/02/16/vignetting/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 21:02:15 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/02/16/vignetting/</guid>
		<description><![CDATA[Photoshop is a key tool in illustrations &#8211; but like any tool, you need to know how to use it properly.&#160; Vignetting is often an unintended and undesired effect caused by a camera settings or lens limitations. However, it is sometimes&#160; purposely introduced for creative effect, such as to draw attention to the center of [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p>Photoshop is a key tool in illustrations &ndash; but like any tool, you need to know how to use it properly.&nbsp;</p>
<p>Vignetting is often an unintended and undesired effect caused by a camera settings or lens limitations. However, it is sometimes&nbsp;</p>
<p>purposely introduced for creative effect, such as to draw attention to the center of the frame. &nbsp;</p>
<p>&nbsp;</p>
<p>Adding a vignette (darkening or lightening around the edges of the photo) is easy these days with the introduction of Adobe Photoshop.&nbsp;</p>
<p>The following is a quick and easy way to create either a dark or light vignette for your photo and give you the ability to have&nbsp;</p>
<p>virtually limitless control over the effect.</p>
<p>&nbsp;</p>
<p><strong>1. Duplicate the Image</strong></p>
<p>Open the image in Photoshop and duplicate it (Cmd/Ctrl + J) to a new layer.</p>
<p>&nbsp;</p>
<p><strong>2. Set the Blending Mode</strong></p>
<p>If you&rsquo;re wanting to darken the edges of your photo, set the duplicate layer&rsquo;s blend mode to Multiply. If you&rsquo;re wanting to lighten the&nbsp;</p>
<p>edges, set the blend mode to Screen.</p>
<p>&nbsp;</p>
<p><strong>3. Make the Selection</strong></p>
<p>For a vignette that is more even around the edges, grab the Rectangular Marquee Tool (M) and make your selection and leave an equal&nbsp;</p>
<p>amount of padding between the selection and each edge of the photo.</p>
<p>For a more custom and unique shape, grab the Lasso Tool (L) and draw more of a blob shape, or do a rough outline of the subject in your&nbsp;</p>
<p>image.</p>
<p>&nbsp;</p>
<p><strong>4. Feather it!</strong></p>
<p>Now we will feather the selection by going to Select &gt; Modifiy &gt; Feather and setting the amount to 250 for higher-res photos or around&nbsp;</p>
<p>150 for lower-res photos..</p>
<p>&nbsp;</p>
<p><strong>5. Put On Your Mask</strong></p>
<p>Go to Layer &gt; Layer Mask &gt; Hide Selection (or click the Add Layer Mask icon at the bottom of the Layers panel) to mask your selection.&nbsp;</p>
<p>This gives you the greatest flexibility of your vignette.</p>
<p>&nbsp;</p>
<p><strong>6. Set Visibility</strong></p>
<p>If you are using the Multiply blend mode to darken the edges, you can vary the intensity of the effect by dropping the opacity of the&nbsp;</p>
<p>vignette layer.</p>
<p>If you are using the Screen blend mode to lighten the edges of your photo, you may find it necessary to duplicate the vignetter layer&nbsp;</p>
<p>(Cmd/Ctrl + J) once or twice to change the intensity of the effect. You can then change the opacity of the duplicated layers for&nbsp;</p>
<p>further control.</p>
<p>&nbsp;</p>
</p>
<p>  <object height="344" width="425"><param name="movie" value="http://www.youtube.com/v/4zLvrhnv8T0?hl=en&amp;fs=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed src="http://www.youtube.com/v/4zLvrhnv8T0?hl=en&amp;fs=1" type="application/x-shockwave-flash" height="344" width="425"></embed></object>  </p>
</div>
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		<title>Volumetric light with dust particles</title>
		<link>http://design-construction-technology.nor-son.com/2011/02/15/volumetric-light-with-dust-particles/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/02/15/volumetric-light-with-dust-particles/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 02:28:09 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/02/15/volumetric-light-with-dust-particles/</guid>
		<description><![CDATA[Volumetric light with dust particles floating around, done in Photoshop, in a couple simple steps.]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p>Volumetric light with dust particles floating around, done in Photoshop, in a couple simple steps.</p>
<p>  <object data="http://content.screencast.com/users/ChicagoBorn1969/folders/Jing/media/8c79c4ef-0738-4b31-a75a-988ea7e8406b/jingh264player.swf" type="application/x-shockwave-flash" height="262" width="400"><param name="movie" value="http://content.screencast.com/users/ChicagoBorn1969/folders/Jing/media/8c79c4ef-0738-4b31-a75a-988ea7e8406b/jingh264player.swf" /><param name="quality" value="high" /><param name="bgcolor" value="#FFFFFF" /><param name="flashVars" value="thumb=http://content.screencast.com/users/ChicagoBorn1969/folders/Jing/media/8c79c4ef-0738-4b31-a75a-988ea7e8406b/FirstFrame.jpg&amp;containerwidth=1252&amp;containerheight=812&amp;content=http://content.screencast.com/users/ChicagoBorn1969/folders/Jing/media/8c79c4ef-0738-4b31-a75a-988ea7e8406b/2011-02-15_1409.mp4&amp;blurover=false" /><param name="allowFullScreen" value="true" /><param name="scale" value="showall" /><param name="allowScriptAccess" value="always" /><param name="base" value="http://content.screencast.com/users/ChicagoBorn1969/folders/Jing/media/8c79c4ef-0738-4b31-a75a-988ea7e8406b/" /><iframe scrolling="no" src="http://www.screencast.com/users/ChicagoBorn1969/folders/Jing/media/8c79c4ef-0738-4b31-a75a-988ea7e8406b/embed" frameborder="0" height="812" width="1252"></iframe>  </object>  </p>
</div>
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		<title>Comforts of home</title>
		<link>http://design-construction-technology.nor-son.com/2011/02/14/comforts-of-home/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/02/14/comforts-of-home/#comments</comments>
		<pubDate>Mon, 14 Feb 2011 18:02:06 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/02/14/comforts-of-home/</guid>
		<description><![CDATA[Life moves pretty fast. If you don&#8217;t stop and look around once in a while, you could miss it. &#8212; Ferris Bueller I wanted to create a relaxing space that I would want to lay my head. &#160;After spending about an hour searching the web for reference photos I realized that the web is full [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p><span style="font-family: arial, helvetica, sans-serif; font-size: small;">Life moves pretty fast. If you don&#8217;t stop and look around once in a while, you could miss it. &mdash; Ferris Bueller</span></p>
<p><span style="font-size: small;">I wanted to create a relaxing space that I would want to lay my head. &nbsp;After spending about an hour searching the web for reference photos I realized that the web is full of&nbsp;clean, aseptic and sterile spaces. &nbsp;when I close my eyes and picture a room that I would want to relax in below is what I see, so my imagination is my only reference. &nbsp;Unfortuanly you can&#8217;t hear the birds chirping out the window, smell the fresh cut lawn, and feel the warmth of the sun coming through the window, but when I close my eyes I can.</span></p>
<p>[[posterous-content:pid___0]]</p>
<p>Software:</p>
<ul>
<li>3DS Max Design 2011</li>
<li>Photoshop CS5</li>
<li>Glare</li>
</ul>
<p>Plug-ins:</p>
<ul>
<li>V-Ray</li>
<li>Nik Software</li>
</ul>
<p>&nbsp;</p>
<p>&nbsp;</p>
</div>
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		<title>did you know?</title>
		<link>http://design-construction-technology.nor-son.com/2011/02/12/did-you-know/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/02/12/did-you-know/#comments</comments>
		<pubDate>Sat, 12 Feb 2011 14:29:26 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/02/12/did-you-know/</guid>
		<description><![CDATA[For most artists, skill is the product of hard work. Some ability is important, but you must have the dedication to refine your talent. Few are born with amazing abilities. It sounds clich&#233;, but perseverance is paramount. You should develop your skills as an artist first. Always look for opportunities to improve.]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p><span style="color: #ffffff; font-family: Arial; font-size: 14px; line-height: 21px;">
<p><span style="color: #000000;"><img src="http://posterous.com/getfile/files.posterous.com/temp-2011-02-12/ioGfvHnzIoECHaszeFjxEeihbBeznjJACsAsBlCDraAebFkGxhrpfatsqbEj/environment_tips_lightbulb.jpg.scaled595.jpg" width="202" height="274"/> For most artists, skill is the product of hard work. Some ability is important, but you must have the dedication to refine your talent. Few are born with amazing abilities.</span></p>
<p><span style="color: #000000;">It sounds clich&eacute;, but perseverance is paramount. You should develop your skills as an artist first. Always look for opportunities to improve.</span></p>
<p>  </span></p>
</div>
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		<title>Untitled</title>
		<link>http://design-construction-technology.nor-son.com/2011/02/10/untitled-2/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/02/10/untitled-2/#comments</comments>
		<pubDate>Thu, 10 Feb 2011 17:20:57 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/02/10/untitled-2/</guid>
		<description><![CDATA[Not everyhing is a commisioned work of art. Some project are down and dirty with little budget allocated for illustrations. From start to end this render took approximately 4hrs to complete. &#160;The intent was to help the developer market a piece of property to potential investors. &#160;With colaboration from the project manager, developer, and architect [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p><img src="http://posterous.com/getfile/files.posterous.com/temp-2011-02-10/rujikEGkzFqyzurjdxnzgyycApvhmnrgFIeeeBjbxyHxmlJdEurJdaovkejy/rental.jpg.scaled1000.jpg" width="587" height="381"/> Not everyhing is a commisioned work of art. Some project are down and dirty with little budget allocated for illustrations.</p>
<p>From start to end this render took approximately 4hrs to complete. &nbsp;The intent was to help the developer market a piece of property to potential investors. &nbsp;With colaboration from the project manager, developer, and architect the front entrances recieved gables to give the building a litlle more curb appeal.</p>
<p><strong>Challenges</strong>&nbsp;</p>
<ul>
<li><strong>Low budget</strong></li>
<li><strong><a href="http://whitebirchstudios.com/consider-sun-angles-and-time-of-day">North facing building</a></strong></li>
<li><strong>Simple architecture</strong></li>
</ul>
<p><strong>Software used</strong>:</p>
<ul>
<li><strong><span style="font-family: arial, sans-serif; line-height: 15px; font-size: small;">Google&nbsp;<em style="font-weight: bold; font-style: normal;">SketchUp</em></span></strong></li>
<li><span style="font-family: arial, sans-serif; line-height: 15px; font-size: small;"><em style="font-weight: bold; font-style: normal;"><span>Autodesk&reg;&nbsp;<em style="font-weight: bold; font-style: normal;">Revit</em>&reg;&nbsp;<em style="font-weight: bold; font-style: normal;">Architecture</em></span></em></span></li>
<li><span style="font-family: arial, sans-serif; line-height: 15px; font-size: small;"><em style="font-weight: bold; font-style: normal;"><span><em style="font-weight: bold; font-style: normal;"><span>Autodesk&nbsp;<em style="font-weight: bold; font-style: normal;">3ds Max Design</em></span></em></span></em></span></li>
<li><span style="font-family: arial, sans-serif; line-height: 15px; font-size: small;"><em style="font-weight: bold; font-style: normal;"><span><em style="font-weight: bold; font-style: normal;"><span><em style="font-weight: bold; font-style: normal;"><span>Adobe&reg; Photoshop&reg;</span></em></span></em></span></em></span></li>
<li><span style="font-family: arial, sans-serif; line-height: 15px; font-size: small;"><em style="font-weight: bold; font-style: normal;"><span><em style="font-weight: bold; font-style: normal;"><span><em style="font-weight: bold; font-style: normal;"><span><span style="font-weight: normal;"><em style="font-weight: bold; font-style: normal;">PixPlant</em></span></span></em></span></em></span></em></span></li>
</ul>
<p><strong><span style="font-family: arial, sans-serif; line-height: 15px; font-size: small;"><em style="font-weight: bold; font-style: normal;"><span><em style="font-weight: bold; font-style: normal;"><span><em style="font-weight: bold; font-style: normal;"><span>Plug-ins:</span></em></span></em></span></em></span></strong></p>
<ul>
<li><span style="font-family: arial, sans-serif; line-height: 15px; font-size: small;"><em style="font-weight: bold; font-style: normal;"><span><em style="font-weight: bold; font-style: normal;"><span><em style="font-weight: bold; font-style: normal;"><span><span><em style="font-weight: bold; font-style: normal;">V</em>-<em style="font-weight: bold; font-style: normal;">Ray</em>&nbsp;for 3ds Max</span></span></em></span></em></span></em></span></li>
<li><span style="font-family: arial, sans-serif; line-height: 15px; font-size: small;"><em style="font-weight: bold; font-style: normal;"><span><em style="font-weight: bold; font-style: normal;"><span><em style="font-weight: bold; font-style: normal;"><span><span><em style="font-weight: bold; font-style: normal;">Nik</em>&nbsp;Software Color Efex Pro&trade;</span></span></em></span></em></span></em></span></li>
<li><span style="font-family: arial, sans-serif; line-height: 15px; font-size: small;"><em style="font-weight: bold; font-style: normal;"><span><em style="font-weight: bold; font-style: normal;"><span><em style="font-weight: bold; font-style: normal;"><span><span><em style="font-weight: bold; font-style: normal;">Knoll Light Factory</em></span></span></em></span></em></span></em></span></li>
<li><span style="font-family: arial, sans-serif; line-height: 15px; font-size: small;"><em style="font-weight: bold; font-style: normal;"><span><em style="font-weight: bold; font-style: normal;"><span><em style="font-weight: bold; font-style: normal;"><span><span><em style="font-weight: bold; font-style: normal;"><span><em style="font-weight: bold; font-style: normal;">Little Ink Pot</em></span></em></span></span></em></span></em></span></em></span></li>
<li><span style="font-size: small;"><strong><span style="font-family: arial, sans-serif; font-size: x-small;"><span style="line-height: 15px;"><span style="font-family: Tahoma, Helvetica Neue, Arial, Helvetica, sans-serif; line-height: normal;">MultiScatter</span></span></span></strong></span></li>
</ul>
<p><strong>Textures Resources:</strong></p>
<ul>
<li><strong><span style="border-collapse: collapse; font-family: Arial; font-size: 14px; color: #000000;">CGTextures</span></strong></li>
<li><strong><span style="border-collapse: collapse; font-family: Arial; font-size: 14px; color: #000000;"><span style="line-height: 15px; border-collapse: separate; font-family: arial, sans-serif; font-size: small;"><em style="font-weight: bold; font-style: normal;">Vray</em>-<em style="font-weight: bold; font-style: normal;">Materials</em>.de</span></span></strong></li>
</ul>
</div>
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		<title>The different types of perspective</title>
		<link>http://design-construction-technology.nor-son.com/2011/02/10/the-different-types-of-perspective/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/02/10/the-different-types-of-perspective/#comments</comments>
		<pubDate>Thu, 10 Feb 2011 12:33:26 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/02/10/the-different-types-of-perspective/</guid>
		<description><![CDATA[The different types of perspective A reference image (whether drawing or photo) could be characterised with one of three different perspective types. The key difference between the three types is the number of &#8216;vanishing points&#8217; &#8211; an actual point, or points, in the scene towards which all lines converge. Let&#8217;s now take a look at [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p><span style="font-size: 14px; line-height: 21px;"><br />
<h3 style="">The different types of perspective</h3>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; font-weight: inherit; font-style: inherit; font-size: 14px; font-family: inherit; vertical-align: baseline; color: #575757; margin: 0px;">A reference image (whether drawing or photo) could be characterised with one of three different perspective types. The key difference between the three types is the number of &lsquo;vanishing points&rsquo; &ndash; an actual point, or points, in the scene towards which all lines converge.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; font-weight: inherit; font-style: inherit; font-size: 14px; font-family: inherit; vertical-align: baseline; color: #575757; margin: 0px;">Let&rsquo;s now take a look at each type in turn :</p>
<h4 style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; font-weight: normal; font-style: inherit; font-size: 22px; font-family: Helvetica, Arial; vertical-align: baseline; color: #000000; line-height: 1.1em; text-shadow: #ffffff 0px 1px 0px; margin: 0px;">One-point perspective</h4>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; font-weight: inherit; font-style: inherit; font-size: 14px; font-family: inherit; vertical-align: baseline; color: #575757; margin: 0px;">An image with &lsquo;one-point&rsquo; perspective will contain only one of these &lsquo;vanishing points&rsquo;, and as such there will be only 3 ways that lines in the scene can be shown &ndash; 1) running vertically, 2) running horizontally, or 3) at an angle, converging towards the &lsquo;vanishing point&rsquo;.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; font-weight: inherit; font-style: inherit; font-size: 14px; font-family: inherit; vertical-align: baseline; color: #575757; margin: 0px;">Take a look at the example images below. In the top one, you can see that the camera has been placed so that it looks directly down the street. The fronts of the buildings are exactly perpendicular to this direction, and therefore present us with only vertical or horizontal lines. The tops and bottoms of the buildings (and the other lines in between) however, are all at an angle. If you were to take a pencil and ruler and extend these lines further into the scene, you would see that they all come together and cross at a single point, and that (as you&rsquo;ve probably guessed), is our vanishing point.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; font-weight: inherit; font-style: inherit; font-size: 14px; font-family: inherit; vertical-align: baseline; color: #575757; margin: 0px;">The photograph below it shows the same effect, this time looking down a train track.</p>
<div class="tutorial_image" style="margin-top: 0px; margin-right: 0px; margin-bottom: 30px; margin-left: 0px; padding-top: 20px; padding-right: 20px; padding-bottom: 15px; padding-left: 20px; font-weight: inherit; font-style: italic; font-size: 11px; font-family: inherit; vertical-align: baseline; text-align: center; background-color: #f4f4f4; color: #575757; border: 1px solid #dddddd;"><img src="http://d2d04grx5ahzvh.cloudfront.net/228_Max_CamMatch/1.jpg" alt=" " style="font-weight: inherit; font-style: inherit; font-size: 11px; font-family: inherit; vertical-align: baseline; background-color: #f4f4f4; display: inline; padding: 0px; margin: auto; border: 1px solid #898989;" /></div>
<hr style="display: block; height: 1px; background-color: #dfdfdf; margin-top: 30px; margin-right: 0px; margin-bottom: 30px; margin-left: 0px; clear: both; color: #575757;" />
<h4 style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; font-weight: normal; font-style: inherit; font-size: 22px; font-family: Helvetica, Arial; vertical-align: baseline; color: #000000; line-height: 1.1em; text-shadow: #ffffff 0px 1px 0px; margin: 0px;">Two-point perspective</h4>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; font-weight: inherit; font-style: inherit; font-size: 14px; font-family: inherit; vertical-align: baseline; color: #575757; margin: 0px;">As you have probably inferred from the name, two point perspective has double the amount of vanishing points. If you take a look at the examples below, you can see that the camera is no longer positioned so that it&rsquo;s looking directly towards a particular vanishing point, and as a result the horizontal lines from the previous perspective type are now running at an angle &ndash; something that introduces our second vanishing point. If you were to extend all of these angled lines as before, you&rsquo;d see that they now eventually meet on either the left or right side of the image. Vertical lines are still vertical however!</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; font-weight: inherit; font-style: inherit; font-size: 14px; font-family: inherit; vertical-align: baseline; color: #575757; margin: 0px;">One other thing to take into account are &lsquo;horizon&rsquo; lines, the imaginary line at the same height as, and running perpendicular to the camera. This can quickly be created by drawing a straight line between our 2 vanishing point, and is used to get an estimate for the height of the camera.</p>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; font-weight: inherit; font-style: inherit; font-size: 14px; font-family: inherit; vertical-align: baseline; color: #575757; margin: 0px;">The photo shown gives a typical, everyday example of two point perspective &ndash; the corner of a building.</p>
<div class="tutorial_image" style="margin-top: 0px; margin-right: 0px; margin-bottom: 30px; margin-left: 0px; padding-top: 20px; padding-right: 20px; padding-bottom: 15px; padding-left: 20px; font-weight: inherit; font-style: italic; font-size: 11px; font-family: inherit; vertical-align: baseline; text-align: center; background-color: #f4f4f4; color: #575757; border: 1px solid #dddddd;"><img src="http://d2d04grx5ahzvh.cloudfront.net/228_Max_CamMatch/2.jpg" alt=" " style="font-weight: inherit; font-style: inherit; font-size: 11px; font-family: inherit; vertical-align: baseline; background-color: #f4f4f4; display: inline; padding: 0px; margin: auto; border: 1px solid #898989;" /></div>
<hr style="display: block; height: 1px; background-color: #dfdfdf; margin-top: 30px; margin-right: 0px; margin-bottom: 30px; margin-left: 0px; clear: both; color: #575757;" />
<h4 style="padding-top: 0px; padding-right: 0px; padding-bottom: 10px; padding-left: 0px; font-weight: normal; font-style: inherit; font-size: 22px; font-family: Helvetica, Arial; vertical-align: baseline; color: #000000; line-height: 1.1em; text-shadow: #ffffff 0px 1px 0px; margin: 0px;">Three point perspective</h4>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; font-weight: inherit; font-style: inherit; font-size: 14px; font-family: inherit; vertical-align: baseline; color: #575757; margin: 0px;">This perspective type takes things to their natural conclusion. Our camera has now been rotated, giving us our two vanishing points, but also tilted to look either up or down at the scene. This tilting makes our previously vertical lines angled, introducing a third vanishing point either high above, or far below the scene. The examples below both show this three point perspective, and you can see just how much more dramatic this makes the image feel.</p>
<div class="tutorial_image" style="margin-top: 0px; margin-right: 0px; margin-bottom: 30px; margin-left: 0px; padding-top: 20px; padding-right: 20px; padding-bottom: 15px; padding-left: 20px; font-weight: inherit; font-style: italic; font-size: 11px; font-family: inherit; vertical-align: baseline; text-align: center; background-color: #f4f4f4; color: #575757; border: 1px solid #dddddd;"><img src="http://d2d04grx5ahzvh.cloudfront.net/228_Max_CamMatch/3.jpg" alt=" " style="font-weight: inherit; font-style: inherit; font-size: 11px; font-family: inherit; vertical-align: baseline; background-color: #f4f4f4; display: inline; padding: 0px; margin: auto; border: 1px solid #898989;" /></div>
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<h1 class="post_title" style=""><a href="http://cg.tutsplus.com/tutorials/autodesk-3ds-max/3d_cg_tutorial_autodesk_3dsmax_studio_modeling_ref_photo/" target="_blank">Modeling from Photographic Reference in 3DsMax</a></h1>
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<p style="color: #616161; font-style: italic;"><a href="http://cg.tutsplus.com/author/pratik-gulati/" title="Posts by Pratik Gulati" style="font-weight: inherit; font-style: inherit; font-size: 14px; font-family: inherit; vertical-align: baseline; color: #616161; text-decoration: none !important; padding: 0px; margin: 0px;">Pratik Gulati</a>&nbsp;on Oct 7th 2010</p>
<p style="color: #616161; font-style: italic;"><span style="color: #575757; font-style: normal;">Don&rsquo;t miss more CG tutorials and guides, published daily &ndash; subscribe to&nbsp;<a href="http://feeds2.feedburner.com/Cgtuts" style="font-weight: inherit; font-style: inherit; font-size: 14px; font-family: inherit; vertical-align: baseline; color: #834350; text-decoration: underline; padding: 0px; margin: 0px;">Cgtuts+ by RSS</a></span>&nbsp;</p>
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		<title>Untitled</title>
		<link>http://design-construction-technology.nor-son.com/2011/02/08/untitled/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/02/08/untitled/#comments</comments>
		<pubDate>Wed, 09 Feb 2011 00:55:37 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/02/08/untitled/</guid>
		<description><![CDATA[Wow, 1068 pages&#8230; I am starting VRay &#8211; THE COMPLETE GUIDE today. I had this book on my to-buy list for awhile now and I am excited to dive in! VRay &#8211; THE COMPLETE GUIDE &#8211; second edition&#160;is the first book in the world completely devoted to VRay. Its aim is to provide an advanced [...]]]></description>
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<p style="margin-top: 0.8em; margin-right: 0px; margin-bottom: 0.8em; margin-left: 0px;">Wow, 1068 pages&#8230; I am starting VRay &#8211; THE COMPLETE GUIDE today. I had this book on my to-buy list for awhile now and I am excited to dive in!</p>
<p style="margin-top: 0.8em; margin-right: 0px; margin-bottom: 0.8em; margin-left: 0px;"><img src="http://posterous.com/getfile/files.posterous.com/temp-2011-02-08/BDgpehxwCzHdEgCGAJmsFvHbsyfbsFmFuqHJoekBqjwFDfBBkzfJfsxdkirA/2011-02-08_1845.png" width="303" height="428"/> </p>
<p style="margin-top: 0.8em; margin-right: 0px; margin-bottom: 0.8em; margin-left: 0px;"><span class="grassetto" style="font-weight: bold; color: #6666ff;">VRay &#8211; THE COMPLETE GUIDE &#8211; second edition&nbsp;</span>is the first book in the world completely devoted to VRay. Its aim is to provide an advanced support for the specialists in this branch. All too often we lose a lot of time searching the meaning of a particular parameter. Who hasn&#8217;t spent entire days trying to understand what was wrong with their rendering? Having some &ldquo;presets&rdquo; is not enough: it is necessary to understand and have knowledge of the tools daily used. This is the only way thanks to which you&#8217;ll be able to face more and more difficult tasks.</p>
<p style="margin-top: 0.8em; margin-right: 0px; margin-bottom: 0.8em; margin-left: 0px;"><span class="grassetto" style="font-weight: bold; color: #6666ff;">VRay &#8211; THE COMPLETE GUIDE &#8211; second edition&nbsp;</span>was born thanks to two year&#8217;s hard work, during which we tried to produce a high-quality handbook committed to VRay&#8217;s users. Not just a basic list of commands, but a special tool, composed by technical and theoretical parts, by which you&#8217;ll be carried away! You&#8217;ll be able to find, through&nbsp;<span class="grassetto" style="font-weight: bold; color: #6666ff;">1060 pages</span>,&nbsp;<span class="grassetto" style="font-weight: bold; color: #6666ff;">2300 images</span>&nbsp;and&nbsp;<span class="grassetto" style="font-weight: bold; color: #6666ff;">3200 renderings</span>&nbsp;expressly created for this handbook.</p>
<p style="margin-top: 0.8em; margin-right: 0px; margin-bottom: 0.8em; margin-left: 0px;">Enclosed you&#8217;ll also find a&nbsp;<span class="grassetto" style="font-weight: bold; color: #6666ff;">DVD-ROM containing 32 animations</span>&nbsp;in .mov format, bearing examples otherwise impossible to understand via images only.</p>
<p style="margin-top: 0.8em; margin-right: 0px; margin-bottom: 0.8em; margin-left: 0px;">It&#8217;s an unrepeatable handbook, difficult to find elsewhere: made up of 1060 pages, full color,&nbsp;<span class="grassetto" style="font-weight: bold; color: #6666ff;">A4 21x29x6cm</span>&nbsp;(other manuals are usually smaller: 21x19x4cm). Bound with extreme care, through paperback binding stitched with<span class="grassetto" style="font-weight: bold; color: #6666ff;">&nbsp;wire referendum</span>&nbsp;and not simply glue, it holds up through the time. The hardback cover also is&nbsp;<span class="grassetto" style="font-weight: bold; color: #6666ff;">hardbound disk</span>, allowing a better usability.</p>
<p>&nbsp;</p>
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		<title>2010 Blog Collection</title>
		<link>http://design-construction-technology.nor-son.com/2011/02/08/2010-blog-collection/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/02/08/2010-blog-collection/#comments</comments>
		<pubDate>Tue, 08 Feb 2011 20:52:43 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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<div style="text-align: left;">  <object data="http://www.blurb.com/assets/embed.swf?book_id=1963744" type="application/x-shockwave-flash" height="300" width="450"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="movie" value="http://www.blurb.com/assets/embed.swf?book_id=1963744" /><a href="http://www.blurb.com/books/preview/1963744?ce=blurb_ew&amp;utm_source=widget" target="_new"><img src="http://bookshow.blurb.com/bookshow/cache/P2705856/md/wcover_2.png" alt="" /></a>  </object>
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		<title>iFences</title>
		<link>http://design-construction-technology.nor-son.com/2011/02/06/ifences/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/02/06/ifences/#comments</comments>
		<pubDate>Sun, 06 Feb 2011 18:55:07 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/02/06/ifences/</guid>
		<description><![CDATA[iFences See the full gallery on posterous We just released a new 3d model collection of&#160;fences.&#160;This collection consists of 37 types of fences made from different materials.&#160;Includes: 21 metal fences, 12 wooden fences and 4 made of glass.&#160;Most fences have the main section of the fence, gates for vehicles and gate.&#160;All 3d models of fences [...]]]></description>
			<content:encoded><![CDATA[<div class='posterous_autopost'>
<p><span style="font-family: Tahoma, Helvetica Neue, Arial, Helvetica, sans-serif; font-size: 11px;">
<dt class="title" style="font-weight: bold; font-style: inherit; font-size: 14px; font-family: inherit; background-color: transparent; display: block; padding: 0px; margin: 0px;"><a href="http://rendering.ru/ru_en/news/ifences.html" style="font-weight: inherit; font-style: inherit; font-size: 14px; font-family: inherit; background-color: transparent; color: #1f6ecd; text-decoration: underline; padding: 0px; margin: 0px;">iFences</a></dt>
<dd class="description" style="margin-top: 25px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font-weight: inherit; font-style: inherit; font-size: 11px; font-family: inherit; background-color: transparent; display: block; color: #595959; padding: 0px;"><a href='http://posterous.com/getfile/files.posterous.com/temp-2011-02-06/gJqDEdpuormGfhsJBHrmmiteEDthGyswgagGFxfJHimsGhDDDmAoJisjwijh/2011-02-06_1250_003.png.scaled1000.png'><img src="http://posterous.com/getfile/files.posterous.com/temp-2011-02-06/gJqDEdpuormGfhsJBHrmmiteEDthGyswgagGFxfJHimsGhDDDmAoJisjwijh/2011-02-06_1250_003.png.scaled1000.png" width="985" height="658"/></a> <a href='http://posterous.com/getfile/files.posterous.com/temp-2011-02-06/GEoilcjelIbpkmqqIyiJozslxxIoavdfoBqEHFpukpojEvbbGqbIchvlIkpp/2011-02-06_1250_002.png.scaled1000.png'><img src="http://posterous.com/getfile/files.posterous.com/temp-2011-02-06/GEoilcjelIbpkmqqIyiJozslxxIoavdfoBqEHFpukpojEvbbGqbIchvlIkpp/2011-02-06_1250_002.png.scaled1000.png" width="1000" height="573"/></a> <a href='http://posterous.com/getfile/files.posterous.com/temp-2011-02-06/JuHbjcqrhrpAmkCypflbeHimzGGJxHyJylgkiBzklvGhrvvAHwFwCJcytHIJ/2011-02-06_1250.png.scaled1000.png'><img src="http://posterous.com/getfile/files.posterous.com/temp-2011-02-06/JuHbjcqrhrpAmkCypflbeHimzGGJxHyJylgkiBzklvGhrvvAHwFwCJcytHIJ/2011-02-06_1250.png.scaled1000.png" width="990" height="661"/></a> <a href='http://posterous.com/getfile/files.posterous.com/temp-2011-02-06/kfdIqFflhurHydxuvIJsmmwsmCoFyuwiaqnAsEhFlyhHbhHqboyqlmFtaDbg/2011-02-06_1249_001.png.scaled1000.png'><img src="http://posterous.com/getfile/files.posterous.com/temp-2011-02-06/kfdIqFflhurHydxuvIJsmmwsmCoFyuwiaqnAsEhFlyhHbhHqboyqlmFtaDbg/2011-02-06_1249_001.png.scaled1000.png" width="987" height="656"/></a>
<div><a href='http://whitebirchstudios.com/ifences'>See the full gallery on posterous</a></div>
</dd>
<dd class="description" style="margin-top: 25px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font-weight: inherit; font-style: inherit; font-size: 11px; font-family: inherit; background-color: transparent; display: block; color: #595959; padding: 0px;">We just released a new 3d model collection of&nbsp;<a href="http://rendering.ru/ru_en/ifences.html" target="_blank" style="font-weight: inherit; font-style: inherit; font-size: 11px; font-family: inherit; background-color: transparent; color: #3366cc; text-decoration: underline; padding: 0px; margin: 0px;">fences</a>.&nbsp;<br />This collection consists of 37 types of fences made from different materials.&nbsp;<br />Includes: 21 metal fences, 12 wooden fences and 4 made of glass.&nbsp;<br />Most fences have the main section of the fence, gates for vehicles and gate.&nbsp;<br />All 3d models of fences were prepared for use with V-Ray and have customized high-quality materials and detailed textures.<br />System Requirements: 3ds max 2009 and higher, optimised for V-Ray 1.5 and higher&nbsp;</dd>
<dd class="description" style="margin-top: 25px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font-weight: inherit; font-style: inherit; font-size: 11px; font-family: inherit; background-color: transparent; display: block; color: #595959; padding: 0px;">
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 1.5em; margin-left: 0px; font-weight: inherit; font-style: inherit; font-size: 11px; font-family: inherit; background-color: transparent; padding: 0px;">Download&nbsp;<a href="http://rendering.ru/media/manual/iFences/iFences.pdf" target="_blank" style="font-weight: inherit; font-style: inherit; font-size: 11px; font-family: inherit; background-color: transparent; color: #3366cc; text-decoration: underline; padding: 0px; margin: 0px;">catalogue</a></p>
</dd>
<p></span></p>
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		<title>VRayPattern is released</title>
		<link>http://design-construction-technology.nor-son.com/2011/02/06/vraypattern-is-released/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/02/06/vraypattern-is-released/#comments</comments>
		<pubDate>Sun, 06 Feb 2011 18:51:11 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/02/06/vraypattern-is-released/</guid>
		<description><![CDATA[VRayPattern is released This new plug-in allows to periodically multiply geometry without additional memory consumption.&#160;As a sample you can use any tiled geometry (or those with unobtrusive joints)&#160;VRayPattern allows curving geometry of any surface.The plug-in works in similar way as displacement map. However, displacement map can only use raster or vector maps of pattern to [...]]]></description>
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<p><span style="font-family: Tahoma, Helvetica Neue, Arial, Helvetica, sans-serif; font-size: 11px;">
<dt class="title" style="font-weight: bold; font-style: inherit; font-size: 14px; font-family: inherit; background-color: transparent; display: block; padding: 0px; margin: 0px;"><a href="http://rendering.ru/ru_en/news/vraypattern-released.html" style="font-weight: inherit; font-style: inherit; font-size: 14px; font-family: inherit; background-color: transparent; color: #1f6ecd; text-decoration: underline; padding: 0px; margin: 0px;">VRayPattern is released</a></dt>
<dd class="description" style="margin-top: 25px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; font-weight: inherit; font-style: inherit; font-size: 11px; font-family: inherit; background-color: transparent; display: block; color: #595959; padding: 0px;">This new plug-in allows to periodically multiply geometry without additional memory consumption.&nbsp;<br />As a sample you can use any tiled geometry (or those with unobtrusive joints)&nbsp;<br />VRayPattern allows curving geometry of any surface.<br />The plug-in works in similar way as displacement map. However, displacement map can only use raster or vector maps of pattern to cover the surface of geometry, VRayPattern can use any of the original geometry for propagation.
<p /><a href="http://rendering.ru/ru_en/plugins/vraypattern.html" target="_blank" style="font-weight: inherit; font-style: inherit; font-size: 11px; font-family: inherit; background-color: transparent; color: #3366cc; text-decoration: underline; padding: 0px; margin: 0px;">VRayPattern &#8211; products page</a></dd>
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		<title>Camera Angles</title>
		<link>http://design-construction-technology.nor-son.com/2011/02/02/camera-angles/</link>
		<comments>http://design-construction-technology.nor-son.com/2011/02/02/camera-angles/#comments</comments>
		<pubDate>Wed, 02 Feb 2011 18:58:55 +0000</pubDate>
		<dc:creator>Bobby Parker</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://design-construction-technology.nor-son.com/2011/02/02/camera-angles/</guid>
		<description><![CDATA[The relationship between the camera and the object being rendered (ie the ANGLE) gives emotional information to an audience, and guides their judgment about the character or object in shot. The more extreme the angle (ie the further away it is from eye left), the more symbolic and heavily-loaded the shot. 1. The Bird&#8217;s-Eye view [...]]]></description>
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<p><span style="font-size: x-small;">
<p>The relationship between the camera and the object being rendered (ie the ANGLE) gives emotional information to an audience, and guides their judgment about the character or object in shot. The more extreme the angle (ie the further away it is from eye left), the more symbolic and heavily-loaded the shot.</p>
<p><strong><span style="font-size: small;">1. The Bird&#8217;s-Eye view</span></strong></p>
<p><span style="font-size: small;">This shows a scene from directly overhead, a very unnatural and strange angle. Familiar objects viewed from this angle might seem totally unrecognisable at first (umbrellas in a crowd, dancers&#8217; legs). This shot does, however, put the audience in a godlike position, looking down on the action. People can be made to look insignificant, ant-like, part of a wider scheme of things. Hitchcock (and his admirers, like Brian de Palma) is fond of this style of shot.</span></p>
<p>
<p style="display: inline !important;"><strong>2. High Angle</strong></p>
</p>
<p><span style="font-size: small;">Not so extreme as a bird&#8217;s eye view. The camera is elevated above the action using a crane to give a general overview. High angles make the object photographed seem smaller, and less significant (or scary). The object or character often gets swallowed up by their setting &#8211; they become part of a wider picture. This is that god awful SE Isometric that we see from newbies.</span></p>
<p><span style="font-weight: normal; font-size: small;">
<p style="display: inline !important;"><strong>3. Eye Level</strong></p>
<p>  </span></p>
<p><span style="font-size: small;">A fairly neutral shot; the camera is positioned as though it is a human actually observing a scene, so that eg actors&#8217; heads are on a level with the focus. The camera will be placed approximately five to six feet from the ground.</span></p>
<p><span style="font-weight: normal; font-size: small;">
<p style="display: inline !important;"><strong>4. Low Angle</strong></p>
<p>  </span></p>
<p><span style="font-size: small;">These increase height (useful for short actors like Tom Cruise or James McAvoy) and give a sense of speeded motion. Low angles help give a sense of confusion to a viewer, of powerlessness within the action of a scene. The background of a low angle shot will tend to be just sky or ceiling, the lack of detail about the setting adding to the disorientation of the viewer. The added height of the object may make it inspire fear and insecurity in the viewer, who is psychologically dominated by the figure on the screen.</span></p>
<p><span style="font-weight: normal; font-size: small;">
<p style="display: inline !important;"><strong>5. Oblique/Canted Angle</strong></p>
<p>  </span></p>
<p><span style="font-size: small;">Sometimes the camera is tilted (ie is not placed horizontal to floor level), to suggest imbalance, transition and instability (very popular in horror movies). This technique is used to suggest POINT-OF-View shots (ie when the camera becomes the &#8216;eyes&#8217; of one particular character,seeing what they see &mdash; a hand held camera is often used for this.</span></p>
<p>  </span></p>
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