3DS MAX Design
Caddies” for soft selection
Feb 17th
Sneak peek: Introducing “caddies” for soft selection (and other modeling functions) in 3ds Max and 3ds Max Design
Sneak Peek: Object painting in 3ds Max?
Feb 17th
Here’s a sneak peek at some things we’ve got cooking. We’re going to do a series of these and you can classify them as “developer art” because either developers created them or we’ve had our sales engineers throw them together while training them. Don’t confuse these with the professional videoas that will come later.
Sneak peek: Object painting in 3ds Max
That crazy wizard, Carl-Mikael, developer of Polyboost and Graphite has been busy. Here’s a sample of what he’s been up to (and trust me, there’s more coming):
Revit Architecture 2010 Wall Framing Extension
Jan 29th
A 20-minute overview of the Revit Wall Framing Extension, available in the Revit Subscription Advantage Pack.
Hooray! Wood wall framing in Revit Architecture! (and Revit Structure, and Revit MEP)
Revit Architecture 2010 Wall Framing Extension from Jason Pratt on Vimeo.
The Third & The Seventh
Jan 5th
3DS Max Sketch
Dec 15th
Winter Scene
Dec 15th
Hand Sketched Illustration
Nov 24th
Drop in animation
Nov 18th
I am in the process of animating some concept designs and here is what I am calling a drop in animation. I can imagine using this method to drop landscaping in one tree at a time.
3D Model Hand-drawing studio for Vray render
Nov 17th
Here is a little plug-in that is on my to buy list. The claim is you can achieve a pencil sketch in V-Ray using several mixed materials. it look promising.


ScalpelMAX
Nov 16th
Once again, another successful purchase and implementation of a 3DS MAX Design 2010 plug-in from the Cebas folks. I am getting ready to animate the 4D phasing of an elder care community project we are working on. I did have an issue logging into Cebas’s website, but I got a call minutes after I sent a support e-mail, which is very uncommon these days. My hats off to Cebas!
Hotfix available for 3dsmax 2010
Oct 15th
Resolved Issues in this Hot Fix
Camera Maps
The Camera Map texture and modifier projected a bitmap behind and in front of the camera, instead of in front of the camera only.
Solution: The problem is now fixed, with the default settings (projecting to the front only). However, if you want to restore the legacy behavior (projecting in two directions), do so with MAXScript as follows:
* For the texture map, both scanline and mental ray®, if the texture is applied to the diffuse slot of a Standard material on the selected object use:
$.material.diffuseMap.affectBehindCam = true
* For either of the modifiers, if the modifier is at the top of the stack on the selected object use:
$.modifiers[1].affectBehindCam = true
Exception: For scenes using the Camera Map texture, then saved to an MI file, and rendered in mental ray standalone, there is no solution. The shader for mental ray standalone will continue projecting in two directions as before.
Customer Error Reports (CER)
The data is now transmitted for CERs originating from a machine with the Microsoft Windows® 7 operating system.
DirectX Shader Material
The DirectX® Shader material now respects the vertex normal.
DWG File Format
If DWG Files contain double-byte characters, such as Korean characters, in the file path or name, you will now be able to import the file.
InfoCenter
Capabilities such as one-time login, login less, and in product renewal related to the Subscription Center did not work from InfoCenter. These issues have been resolved.
FX Files
If you had two FX files, both with the same variable names, the parameters were being lost when you switched from one file to another. This has been fixed so that the parameters are retained.
Material Editor
In the Material Editor, when you choose a material map source which contains a double-byte characters, such as Korean, you can now select the associated image file.
MAXScript
* The command filenameFromPath now returns the filename as expected.
* You can now query a server list with MAXScript in the 32-bit version of 3ds Max/3ds Max Design.
mental ray
When you rendered using mental ray® and certain overlay scripts, the software would stop working. This issue has been resolved.
Non-Uniform Scale
When you rotated and scaled while using Non-Uniform Scale, unexpected rotation and scaling occurred. These issues are resolved.
ProCutter
* When you try to restore a material with ProCutter, the original UVs are now retained.
* When using ProCutter, smoothing groups are no longer lost.
Render Window
You can now save an image to a path that contains double-byte characters, such as Korean.
Third-Party Plug-ins
* Lightscape: The issue which caused the software to stop working when lights were copied has been resolved.
* The issue with drag and drop operations causing third-party plug-ins to stop working has been resolved.
Vertex Color
Vertex colors are no longer being overwritten when switching between Vertex and Polygon sub-object modes.
Viewport Performance





