Software

Wood Framing Pack for Revit Architecture

Wood framing in a fraction of the time with the Wood Framing Pack.

The time intensive tasks associated with the creation of wood framing for roof and floor systems has been greatly simplified with the Wood Framing Pack. The creation of these systems is often required for visual and model checking purposes, and the Wood Framing Pack allows you to perform these tasks in a fraction of the time. Consisting of Express Trusses and Express Framing, the Wood Framing Pack enables the rapid generation of roof and floor systems within Revit software.

The Wood Framing Pack is a suite package consisting of Express Framing and Express Trusses at a discounted price.

Automatically frame any roof with truss systems in Revit Architecture.

Express Trusses reads roof information in a Revit model, then automatically frames out any roof situation with systems of trusses.  You can now generate roof truss layouts in a fraction of the time it takes compared to using the standard truss tool within Revit. Trusses, web layouts, and framing sizes can all be customized to user needs. Increase efficiency and add visualization capabilities with Express Trusses.

Revit 2011 Hangs at Splash Screen or Crashes with Unrecoverable Error

Revit 2011 Hangs at Splash Screen or Crashes with Unrecoverable Error

You launch Revit 2011 and it doesn’t get past the splash screen.  Or you launch it and you see the splash screen followed by an unrecoverable error message.  So what do you try next?

I have included the 3 most common causes for this behavior below, in the most common order.  If you run into a scenario where these do not resolve the issue please do not hesitate to let us know!

1.  WSCommcntr2.exe Process

I’ve included a technical solution for this one below.  The technical solution is for AutoCAD, but the same process applies for Revit 2011:

http://usa.autodesk.com/getdoc/id=TS15228698

2.  Corrupt WSCommCntrData.xml File

If the WSCommCntrData.xml file becomes corrupt, Revit may hang when attempting to read it at startup.

While Revit is closed, move or delete the WSCommCntrData.xml file at the location below:

Windows XP
C:\Documents and Settings\%username%\Local Settings\Application Data\Autodesk\Revit\<Autodesk Revit Version>\ENU\Components\WebServices\WSCommCntrData.xml

Windows Vista & Windows 7
C:\Users\%username%\Appdata\local\Autodesk\Revit\<Autodesk Revit Version>\ENU\Components\WebServices\WSCommCntrData.xml

3.  Corrupt UIState.dat File

This could also be potentially related to a corrupt UIState.dat file.  While Revit is closed, move or delete the UIState.dat file at the location below:

Windows XPC:\Documents and Settings\%username%\Local Settings\Application Data\Autodesk\Revit\<Autodesk Revit Version>\UIState.dat

Windows Vista & Windows 7C:\Users\%username%\Appdata\local\Autodesk\Revit\<Autodesk Revit Version>\UIState.dat

#2 & #3 are user-specific, so if you see this behavior where it happens to one user but not another on the same workstation, this is typically the conflict.

Original post taken from the Revit Clinic blog

Interactive 3D Visualization of Building Envelope Systems Using Infrared Thermography and Sketch Up

Interactive 3D Visualization of Building Envelope Systems Using Infrared Thermography and Sketch Up
March 2, 2010 Filed Under: PDF, Sketch-Up
Infrared thermography also known as thermal imaging can provide accurate, nondestructive information about the thermal envelope performance of any building. This includes validation of structural details, verification of energy performance (conduction and air leakage), location of moisture intrusion, and the identification of structural and system degradation of roofs and facades.

Thermography has been used since the 1960s to detect and diagnose building problems. During the 1970s fuel crisis, it was widely used to visualize the thermal signatures related to many building problems. It is common today for many professional home inspectors and energy auditors to use infrared imaging technology to evaluate the performance of this “thermal envelope” (i.e. the walls, fenestration, foundation, and ceiling or roof) for performing energy auditing of homes and buildings. Although thermography can be used to measure spot temperatures on a building envelope, it is commonly used to generate false-color images that relate a temperature scale to a color scale.

This paper discusses the application of the visualization capabilities of IR in conjunction with 3D models of buildings. 3D modeling is a powerful tool for visualizing and representing building conditions that is used by architects, builders, and contractors. Also, a 3D model is better understandable than a more abstract 2D representation (like a floor plan or an image).

A method will be presented to apply IR images to simplified exterior and interior models of a building using the freely available 3D modeler Google SketchUp. A variety of common application scenarios will be presented and examples for these will be shown. In addition, the viability of exploring the 3D model interactively and on the web will be discussed.

Download Interactive 3D Visualization of Building Envelope Systems Using Infrared Thermography and Sketch Up

Project Photofly

Lagoa Multiphysics 1.0 – Teaser

Lagoa Multiphysics 1.0 – Teaser from Thiago Costa on Vimeo.

Project Helix, Point Cloud Tools for Autodesk® 3ds Max® 2010

I am pleased to announce the first Autodesk Labs project for 3ds Max, a technology preview enabling display and rendering of 3D laser scanning/LiDAR data sets with Autodesk® 3ds Max® 2010 & 2011 and Autodesk® 3ds Max® Design 2010 & 2011. With the 3ds Max Point Cloud Tools you can import reference data that has been captured from various 3D scanning devices and use as a snapping reference for modeling workflows, or simply apply a material and render the point cloud using the mental ray renderer. We anticipate seeing a wide variety of use cases for this technology preview and have already seen users load up to 1 billion points within the viewport.

The Point Cloud Tools for 3ds Max and 3ds Max Design allows you to:

  1. Import .PTS format point cloud data into 3ds Max or 3ds Max Design scenes (release 2010 & 2011)
  2. Display the point cloud data in the 3ds Max viewport with a variety of rendering options and levels of detail
  3. Render point clouds using the mental ray rendering option
  4. Slice point clouds into pieces using geometric display volumes
  5. Export multiple clouds or parts of clouds to a new .PTS files
  6. Snap to specific points within the data
  7. Render with shadows for quick shadow studies
  8. Apply materials or projection map images onto the point cloud data
  9. Display captured per point color in viewport
  10. Independent LOD control for viewport and render settings

Working with 3D point cloud data is very memory intensive, we recommend at a minimum Win 7, 64bit, 8GB RAM, and a 64bit version of 3ds Max. Stability problems will increase on lower spec systems and the amount of data you can work with is dependent upon the amount of RAM in the system. Although there are a number of very functional features in the technology preview, it has not been widely tested on a range of hardware and configurations.

IES lights with VRay

IES lights with VRay from VrayART on Vimeo.

Revit 2011 Service Pack 1 Released

Revit 2011 Service Pack 1 Released

This post was origanally posted by Chris Senior at Revit Elemental

The first service pack has been released for Autodesk Revit Architecture 2011, Structure 2011 and MEP 2011.

Revit 2011 Service Pack 1 can be downloaded by visiting the downloads section here:

For Revit Architecture 2011:


http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=14973244

Dont forget to read the Update Enhancement List.pdf

Revit Architecture 2011 – Sun Path

Revit Architecture – Sun Path

Revit Architecture 2011 has a hint of Ecotech… check it out!

Autodesk Revit Architecture 2011 Visual Styles & Rendering

Bryan O’Neil Hughes on Adobe Photoshop CS5

Bryan O’Neill Hughes posted a review of Adobe Photoshop CS5 new features on Scott Kelby’s, the president of NAPP the National Association of Photoshop Professionals, blog. Bryan O’Neill Hughes did not mean to speak about major feature set which has already been explained extremely thoroughly, but he dwelled on some of the tricks, polish and little known tweaks that went into making these features so magical. So, here is the “inside scoop from the perspective of a product manager”.

http://cs5.org/?p=900

3DVIA Plugin for Photoshop

New in Revit Architecture 2011

The following features are new or enhanced for Revit Architecture.

For additional detail and a more interactive listing of New Features for Revit Architecture, go to the following: http://www.autodesk.com/revitarchitecture-features.

User Interface Enhancements
  • Modeless Properties Palette
  • Repeat last command / Repeat Commands recently used
  • Quick Access Toolbar (QAT):
    • Single QAT per application
    • Increased number of default commands in the QAT
    • Customization options via dialog box: move command up/down, add separator, remove command
  • Improved access to Worksets and Design Options on status bar
  • Ribbon Enhancements:
    • Redesigned Modify tab:
      • Consistent modify tools – panels and buttons are always in the same order on the left side of the Modify tab. Buttons enable/ disable as necessary.
      • Modify tab name updates to reflect the active contextual tab appended.
      • Contextual tab content is appended to the right side of the Modify tab when active.
      • Modify and contextual contents are separated by a gray visual bar.
    • Persistent access to core modify tools (Object-Action commands):
      • Move
      • Copy
      • Rotate
      • Mirror – Pick Axis
      • Mirror – Draw Axis
      • Delete
    • Type Selector EnhancementsType Selector is combined with the Properties Palette. Open at all times; can be opened/closed using the Properties Palette button available in the Properties ribbon panel.
    • Group Edit Mode accessPanel is removed from the ribbon and will float in drawing area when invoked. Default is upper left corner of drawing area and can be moved.
    • Model In-PlaceProject ribbon replaced with the family ribbon when an in-place model is started or edited. When you finish editing in-place, the ribbon will revert to the project ribbon.
  • Improved icons based on user feedback

Large Team Workflow: Linked Models
  • Enhancements to the Visibility Control of Worksets in workshared files:
    • Visibility by Default for Worksets
    • Ability to open/close Worksets for linked models
    • Ability to control visibility of linked models according to host model
    • Ability to apply View Filters to linked models from host model
  • Ability to tag elements in linked files, with the exception of rooms, spaces, and areas
  • Ability to automatically generate a ceiling grid from walls in a linked model
  • Ability to apply View Filters to linked files

Graphics
  • Realistic materials available in editable views
  • Hardware acceleration (DX9) on by default
  • Levels of Details (adaptive to zoom)
  • Ambient occlusion
  • Display performance improvements (over 30%)
  • Significant performance improvement in display of mechanical and electrical drawings (up to 200%)

Materials
  • Protein 2.0 appearances, in single project library
  • Increased interoperability with 3ds Max through:
    • Export of FBX files to Max with Protein 2 appearances
    • Import of DWG files and ADSK files with Protein 2 appearances
    Note3ds Max/Design 2011 is required for materials to transfer.
  • Support for new realistic display style through Protein 2 materials
  • New material classes available in Protein 2, including procedural appearances
  • Inventor Interoperability
    • Support for oval duct, cable tray, and conduit connectors
    • Support of new electrical properties (such as Motor)
    • Improved performance when importing ADSK files
    • Improved AEC Exchange functionality
    • Support of Protein materials

    Performance Improvements
    • Graphics
    • MultiCore Operations
    • Sync with Central
    • Model Open
    • User interface reaction time
    • Linked Models

    DWG Export
    • Increased visual fidelity when exporting Revit files to DWG
    • Export option for True Color
    • Export option for Text treatment

    Family Editor Enhancements
    • Interactive exploration of parameter values in Revit families
    • Ability to lock labeled dimensions
    • Reporting Parameters

    Parameter Enhancements
    • Default parameter type (length vs. text)
    • Parameters groups automatically set

    Temporary Dimension Enhancements
    • Remembering witness lines
    • Family Editor: right-click permanent dimensions to select labels
    • Ability to control temporary dimension font size and background (transparent or opaque)

    3D Alignment Enhancements
    • Align tool now works on an element’s node, vertex, edge, surface, form, or level

    Expanded Region of High Geometric Accuracy
    • Previous versions of Revit were unable to maintain the expected level of geometric accuracy at locations farther than 1 mile from the project origin. Revit will now maintain a high level of geometric accuracy for elements placed within 20 miles of the project origin.

    Selection Enhancements
    • Select All Instances in the current view or in the entire project

    Text Notes Enhancements
    • Additional leader attachment points: Top Left (TL), Middle Left (ML), Bottom Left (BL), Top Right (TR), Middle Right (MR), and Bottom Right (BR).
    • Ability to adjust leader end distance
    • Ability to show box around text
    • Ability to create bullets and numbering

    Sheet Enhancements
    • Create new sheet list rows to create placeholder sheets
    • Convert placeholder sheets to project sheets
    • Grid guide for sheets, enabling consistent sheet creation

    Floor Enhancements
    • Ability to set span direction for metal deck floors

    Analysis
    • Sun PathInteractive tool for visualizing the impact of natural light and shadows on buildings and sites

    Conceptual Design Environment (CDE) / Conceptual Form Making and Editing Tool Enhancements
    • Solid-Solid Cut: Ability to cut one solid from another solid
    • Dissolving Forms: Ability to dissolve a form back to the curves from which it was created.
    • Generic mass template
    • Flexible component mass
    • Sketch Edit mode for Form Profiles

    Surface Rationalization Enhancements
    • Dividing Surfaces with Intersects by:
      • Intersecting levels, reference planes, and lines on reference planes
      • Combination of U or V grids and intersects

    Subscription Advantage Pack
    NoteThe following items were previously released exclusively to Subscription customers.

    • Conditional Formatting in Schedule
    • Element Section Area and Linear Weight in Schedules
    • Span Direction Tool
    • DWG Export enhancements (Index color and True Color support)
    • Beam Coping for steel beams framed into joined beams and columns
    • Text Formatting Shortcuts (Ctrl+B, Ctrl+I, and Ctrl+U)
    • Beam System Tags
    • Split Walls with Gap
    • Keyboard Shortcut UI
    • Find and Replace Text in Notes
    • Convert between Line Types: Model, Detail, Symbolic
    • Export to DWG with correct RGB colors
    • Linked File Performance Enhancements
    • New API for slope angle and elevation for x,y location in given slab with choice of top and bottom
    • Structural Components and Modeling:
      • Slanted Columns
      • Beam Placement using 3D CAD Geometry
      • Curved Beams
      • Structural Trusses
      • Metal and Structural Deck Assembly
      • Control beam length tolerance
      • Beam Coping Tool

    Revit Extensions
    • Shared Parameters Converter
    • Model Review
    • Autodesk Revit DB Link
    • Road and Terrain modules
    • Wall framing enhancements:
      • New method to choose the location of the studs (wall layers are exposed)
      • Multi-selection of walls and openings

    User Assistance (Documentation)
    • Transition to Web Help, which includes improved search capabilities
    • Streamlined Help reference content
    • Short Tutorials in video format
    • Additional Enhanced Tooltips
    • New animated ToolClips
    • Improved First Experience

    Other Enhancements
    • Custom elevation tag
    • List sheets not in a project on drawing list
    • Background images in renderings
    • Repeat last command
    • Sheet layout grid
    • Removal of 4 core rendering limit
    • Google Maps™ mapping service interface (Location dialog) lets you visualize project locations

    Stereoscopic Rendering

    Here is a stereoscopic render I did for a lake cabin.  You’ll of coarse need a pair of  stereo red/cyan glasses to enjoy the 3rd dimension.

    Stereoscopy, stereoscopic imaging or 3-D (three-dimensional) imaging is any technique capable of recording three-dimensional visual information or creating the illusion of depth in an image. The illusion of depth in a photograph, movie, or other two-dimensional image is created by presenting a slightly different image to each eye. Many 3D displays use this method to convey images. It was first invented by Sir Charles Wheatstone in 1838. Stereoscopy is used in photogrammetry and also for entertainment through the production of stereograms. Stereoscopy is useful in viewing images rendered from large multi-dimensional data sets such as are produced by experimental data. Modern industrial three dimensional photography may use 3D scanners to detect and record 3 dimensional information. The 3 dimensional depth information can be reconstructed from two images using a computer by corresponding the pixels in the left and right images. Solving the Correspondence problem in the field of Computer Vision aims to create meaningful depth information from two images.

    Traditional stereoscopic photography consists of creating a 3-D illusion starting from a pair of 2-D images. The easiest way to create depth perception in the brain is to provide to the eyes of the viewer two different images, representing two perspectives of the same object, with a minor deviation similar to the perspectives that both eyes naturally receive in binocular vision.

    3ds Max Advanced Modeling

    I just attended the 3ds Max Advanced Modeling (live from Spine3D in USA) webinar and it was very good and informative.

    3DATS, CGarchitect & Spine 3D have come together to form CGschool.

    CGschool provides high quality training solutions for design visualization professionals. Our products and services include customized training, 3D design consultation, training books and DVDs, as well as some of the best content available in the visualization industry.

    http://www.thecgschool.com/

    Lake Cabin Illustration

    Here is a lake cabin illustration that I just completed.  The model was created in 3DS MAX Design 2011 and rendered using the V-Ray render engine.  If you have any technical question feel free to post them here.

    Composition is one of the most misunderstood concepts in any form of artwork. It has been said that you can be the greatest painter in the world, but if you don’t know how to compose properly, your painting will fall apart and the same goes for digital art/illustrations/renders.

    Like all illustrations of mine, this one started off in my head.  First I decide what would make this image special and I decide on a focal point.  These cabins are on a lake, very close to the water, and have windows and a deck facing the South.  I like to play with contrast so I typically place my camera about 45 degrees from my light source (in plan), with the focal point being in the light.  Since the cabins are on the lake facing South I know that you would see the sunrise so I took advantage of the glass on the sliding windows.  I chose the sunrise in the reflection as my focal point.

    To bring the viewers eye to my focal point (composition is really about moving the viewer’s eye) I placed the boat in the foreground, pointing towards my focal point.  The boat was tipped slightly away from the camera so it wouldn’t bring so much attention to itself. I used yellow on the boat to help the viewer up into the image knowing the eye associates colors and the sunrise in the reflection is yellow too.  The focal point is also 1/3 to the left of center and about 1/3 below center, which is were the eye is naturally drawn to in an image.  I usually have my horizon lower, but I wanted at least as much blue water as blue sky (the water and sky are blue, which are complementary colors to my focal so it brings the illustration into balance).

    Below are some screen grabs of my V-Ray settings

    VFB Frame Buffer

    Global Switches

    Antialising

    Image Sampler

    Environment

    Color Mapping

    Camera Type

    GI

    Brute Force

    Light Cache

    Caustics

    DMC

    Displacement

    Systems

    Elements

    V-Ray Camera

    HDRI

    Gamma

    I can comfortably say that I have never used the same settings for any 2 scenes so these settings might not work for you, but it might be a good starting point. I am running a render farm with 90Gb of RAM and 24 processors so unless you have an equivalent farm these settings might be to high for you.

    Below find some Photoshop CS5 post screen grabs:

    (coming soon…)

    What’s Fixed in 3ds Max 2011: Customer Issues

    Sometimes the value of a new release isn’t always just the new features. Each release we target a number of what we categorize as legacy defects and most recently we have increased our development efforts to focus more on these types of customer issues. The goal is to not only make you more productive with new or improved workflows but to also reduce the impacts of application failure or things that require lengthy workarounds.

    For 3ds Max 2011 we targeted a fix rate of 35% of all CERs coming in on 3ds Max 2010. At the point of shipping we had exceeded our goal and reached 37% compared to the last HF release of 3ds Max 2010, if you compare shipping release to shipping release this number is well over 45%. This doesn’t always imply that your experience will match this, actually some of you might see better results than this. We tend to focus on the larger issues impacting more people, but sometimes instability can easily be caused by things that are out of our control like custom scripts or external plugins so in those cases you might not feel much relief. However, early CER data that we are seeing reported on 3ds Max 2011 is already showing an improvement of 20-30% across all users.

    With every release meeting the CER goal gets harder and harder to meet, but since implementing the system in 3ds Max we have met or exceeded the same 35% goal every release. Over time this has equated to few and fewer common CER crash reports (buckets), and thus why it’s important we get as much information as possible. Please see this previous post from Ken about how you can help contribute.

    We are not only setting a goal of being more responsive to these issues but also trying to be more transparent about the issues we are resolving. The following list contains Defect ID numbers and corresponding descriptions for fixed legacy issues found previously in older releases of 3ds Max. These issues were reported by customers, beta testers, QA and the CER system but don’t include all of the CER fixes previously mentioned. A legacy defect is defined as something that was working in a previous release and due to unforeseen circumstances shipped as not working in a later release. Most commonly these are the issues that you might feel as if have been around awhile.

    Defect ID Summary Feature Area
    1175852 SKIN: MAX CRASHES WHEN TRYING TO OVERWRITE A WRITE-PROTECTED ENV FILE. ANIMATION
    1179315 CRASH: ANIMATION LAYERING: CRASH AFTER NEW SCENE WITH KEEP OBJECTS AND HIERARCHY ANIMATION
    1180230 ROLLOUT SWITCHING WITH ONLOSTFOCUS EVENT CAN CAUSE CRASH (AS SHOWN BY PARAMETER EDITOR) ANIMATION
    1184801 BIPED XTRA ROTATE TO THE OPPOSITE DIRECTION ANIMATION
    1192624 BIPED = ADDING XTRAS TO BIPED BREAKS LOADING OF .BIP FILE ANIMATION
    1195995 SCENE STATES DON’T PROVIDE ANIMATION LAYER FUNCTIONALITY ANIMATION
    1198245 LEGACY: KEYS NEED TO BE SET IN BASE LAYER FOR ARMS AND LEGS TO BE RETARGETED PROPERLY. ANIMATION
    1202746 POINT CACHE NTH SAMPLES DOESNT WORK PROPERLY WRONG POSITION ANIMATION
    1206149 BIPED : KEYS SHIFT-CLICK IS BREAKING THE BIPED ANIMATION
    1209980 PARAMETER WIRING: PARAMETER WIRE SUBCONTROLLERS LOST AFTER GARBAGE COLLECTION ANIMATION
    1210247 CRASH : BIPED : SELECT REFERENCE BIPED MAKES MAX CRASH ANIMATION
    1214532 CER: BIPED: MAXMOTIONCLIPMASTER : GETNUMCLIPASSOCIATIONS ANIMATION
    1224156 ATTACH ON MESH/POLY WITH VERTEX ANIMATION LOSES ANIMATION ANIMATION
    1225407 BIPED INITIALIZES IT’S MAXSCRIPT CONSTRUCTS DURING A VIEWPORT REDRAW ANIMATION
    1225409 TRACKVIEW: KEY PROPERTIES DIALOG BOX DISPLAY DEFECT ANIMATION
    1234154 MODIFIER MORPHER: CRASH AFTER FILE>RESET ANIMATION
    1237823 CER: BIPMASTERCREATIONMANAGER : CREATEBIPED ANIMATION
    1241106 SPRING CONTROLLER REFERENCES SELF-OBJECT BY OBJECT NAME ANIMATION
    1243417 POINTCACHE DOESN’T RECORD / CRASHES OVER A CERTAIN MESH SIZE ANIMATION
    1283666 BIPED: MAXSCRIPT LIMITS FOR TRACKSELECTION ANIMATION
    1288563 CER: TRACKVIEW NODES HANDLE REFERENCES INCORRECTLY ANIMATION
    1291353 CER: CRASH IN ANIMPROPERTYLIST::FINDPROPERTY ANIMATION
    1303002 PARAMETER BLOCK CORRUPTION OF STRING RESOURCE ID POINTER IN 64 BIT ENVIRONMENTS. ANIMATION
    1203210 CRASH: CLOTH: CRASH WITH MESHER AND PARTICLE FLOW CLOTH
    1206831 CLOTH: CRASH: ENABLING FORCE UNC PATH CAUSES CRASH TO DESKTOP CLOTH
    1207062 AUTOMXS: REQUEST MAXSCRIPT SUPPORT FOR GARMENT MODIFIER AND SEVERAL SMALL DEFECTS. CLOTH
    1212262 CRASH: CLOTH: CRASH TURNING OFF GARMENT MAKER MOD CLOTH
    1227686 PROBLEM WITH CLOTH SIMULATION WHEN THE PATH TO 3DSMAX.EXE IS LESS THAN 32 CHARACTERS CLOTH
    1235453 CRASH CAUSED BY MAKE TEAR OF CLOTH CLOTH
    1242538 CLOTH: CRASH WITH TEAR CLOTH
    1295172 GARAMENT MAKER: CRASH USING MAXSCRIPT CLOTH
    1203902 CER: CORE _NA_ RESTORE – NO MATCHING SYMBOL _NA_ _NA_ : CORE
    1227030 CER: CRASHING ON UNLOADING RTMAXDLL CORE
    1240627 CER: CRASH IN LIGHT PARAMETER BLOCK ACCESSOR CORE
    1240956 CER: CRASH ON STARTUP IN D3DWINDOW::RESTORESTATE CORE
    1245703 CER: CRASH RELEASING OLE OBJECT ON SHUTDOWN CORE
    1249892 CER: UNCLEAN CLOSES CAUSED BY A SESSION LOGOFF CORE
    1254538 CER: POSSIBLE DEAD FACE IN MNFACE LEADS TO CRASH. CORE
    1259199 CER: CRASH IN D3DWINDOW CORE
    1261450 CER: CRASH WHILE REDRAWING VIEWPORT CORE
    1261490 CER: STRANGE BITARRAY CRASH AS IT CALLS INCORRECT METHOD CORE
    1273745 CER: TAB CLASS CAN’T ALLOCATE MORE THAT 2G IN X64 CORE
    1273801 CER: INTEGER OVERFLOW WHILE INSERTING ITEM IN TAB CAUSES CRASH CORE
    1279758 CER: REFERENCETARGET FAILS TO NULL MAKER POINTERS WHEN DELETED CORE
    1295578 CER: REFERENCE SYSTEM: DELETEREFERENCE DELETING BAD POINTER CORE
    1298728 CER: STACK OVERFLOW LEADS TO A CRASH CORE
    1184750 DWG IMPORT 64 BIT: MATERIALS DO NOT PROPAGATE PROPERLY IN MAX 64 BIT FILE I/O
    1196517 BROKEN COMBUSTION MAP INTERACTION BETWEEN MAX AND COMBUSTION FILE I/O
    1199166 TRYING TO OVERWRITE A QUICKTIME MOVIE THROUGH MAX DELETES ORIGINAL QUICKTIME MOVIE FILE I/O
    1201982 FEATURE FAILURE > FILE IMPORT DWG & FILELINK > NAMES FROM ADT OBJECTS ARE DIFFERENT BETWEEN 32 AND 64BIT VERSION OF 3DS MAX FILE I/O
    1208533 FILE I/O : CRASH WHEN LOADING TUTORIAL FILES WITHOUT SETTING PROJECT FOLDER FIRST FILE I/O
    1209416 ASSET TRACKER: DEFECT – ASSET TRACKER MODIFIES ASSET FILE NAME ,WHEN SET PATH IS PERFORMED IN BITMAP/PHOTOMETRIC PATHS UTILITY FILE I/O
    1209965 REVIT INTEROP : REVIT NODES TO BE IDENTIFIED BY ANY NODE CONTAINING REVIT FILE I/O
    1221690 CRASH ON STARTUP WHEN .NET INSTALLATION IS WRONG OR NON-EXISTENT FILE I/O
    1223683 CRASH ON STARTUP DUE TO UNINITIALIZED VARIABLE FILE I/O
    1234057 PB2 FAILS TO CHECK TYPE CONFORMACE OF LOADED PARAMS AGAINST PARAMETER DESCRIPTION FILE I/O
    1239950 CER: MAX DESIGN 2010- MODELLING TUTORIAL SCENE FILE – !CRASH ON FILE/OPEN FILE I/O
    1247464 INCONSISTENT IMPORT OPERATION FILE I/O
    1250930 REAL WORLD SCALE FOR SKP IMPORT FILE I/O
    1251142 SYSTEM SETTING AND SKETCHUP FILES FILE I/O
    1255042 PARAMBLOCK2 SYSTEM FAILS TO SKIP ASSET TYPE PARAMETERS FILE I/O
    1261484 PREFERENCES GENERAL: MISSING WORDS FOR SCENE SELECTION PREFERENCES FILE I/O
    1272437 CER: SKETCHUP IMPORT: CRASH ON IMPORT FILE I/O
    1296428 CRASH ON EXIT,RIGHT AFTER RUNNING THE FAT TEST THE AUTOMXS TEST ENGINE (WITH CER) FILE I/O
    1211777 GLOB: (EN/JA) MOUSE POINTER (CURSOR) DOES NOT WORK CORRECTLY IN “PARTICLE VIEW” WINDOW GLOBALIZATION
    1221849 TEXTURE MAPS: DOES NOT SUPPORT CHINESE PATH NAME. GLOBALIZATION
    1248187 CRASH WITH SCENE EXPLOERE WHEN USE ZENKAKU NUMERIC CHARACTER FOR OBJECT NAME GLOBALIZATION
    1248192 CRASH WITH MATERIAL EXPLOERE WHEN USE ZENKAKU NUMERIC CHARACTER FOR MATERIAL NAME GLOBALIZATION
    1255020 CAN’T IMPORT .DWG FILES IF FILE NAMES OR PATHS CONTAIN KOREAN. GLOBALIZATION
    1296087 DEFAULTMODELINGRIBBON.XAML NEEDS TO BE SAVED WITHOUT A BYTE ORDER MARK (BOM) GLOBALIZATION
    1298735 GLOB: .NET ASSEMBLY FEATURES NEED TO HAVE SATELLITE ASSEMBLIES TO DO LOCALIZATION GLOBALIZATION
    1203957 HAIR: HAIR DOESN’T FOLLOW THE SPLINE BETWEEN THE FIRST AND SECOND VERTEXES HAIR
    1196027 DEFECT: SHADOWINVIEWPORT: OBJECT DISAPPEAR WHEN ENABLE THE VIEWPORT SHADING HARDWARE SHADERS
    1196039 VIEWPORT SHADOW IS SUPPOSED TO CONSIDER OBJECTS’ BACKFACE CULL PROPERTY. HARDWARE SHADERS
    1196061 OMNI LIGHT CASTS VIEWPORT SHADOW ON THE OPPOSITE DIRECTION OF AN INSTANCE OBJECT. HARDWARE SHADERS
    1196087 MR SKY PORTAL TAKES EFFECT IN VIEWPORT WHEN NO ADDITIONAL LIGHT IS PRESENTED / FLIP LIGHT FLUX DIRECTION NOT WORK FOR VIEWPORT. HARDWARE SHADERS
    1196112 Z-FIGHTING WHEN SHOW HARDWARE MAP IN VIEWPORT HARDWARE SHADERS
    1196113 VIEWPORT INSTENSITY OF PHOTOMETRIC LIGHT WITH 1D/2D SHAPES VARIES ACCORDING TO SIZE. HARDWARE SHADERS
    1196551 BETA: HELPER OBJECTS DISAPPEAR IN VIEWPORT HARDWARE SHADERS
    1197411 AMBIENT COLOR IS NOT CONSIDERED ON ENABLING GOOD MODE. HARDWARE SHADERS
    1198089 A&D + AMBIENT ONLY = BLACK HARDWARE SHADERS
    1198530 WITH SOFT SHADOW ON ,MATERIALS WITH NON-0 SELF-ILLUMINATION IS BRIGHTER. HARDWARE SHADERS
    1198673 LEGACY: DIRECTX SHADER’S TEXTURE STRETCHES. HARDWARE SHADERS
    1198676 VIEWPORT TRANSPARENCY BEST TO NONE FAILS IF ENABLE HARDWARE SHADING. HARDWARE SHADERS
    1198682 PHOTOMETRIC LIGHT’S SHADOW COLOR DOES NOT FUNCTION IN VIEWPORT. HARDWARE SHADERS
    1201745 FACE SELECTION IS NOT RED FOR UNWRAP UVW IF HARDWARE SHADING IS ON. HARDWARE SHADERS
    1202008 HW SHADING DOUBLE GAMMA CORRECTED HARDWARE SHADERS
    1202058 BETA: BOOTCAMP: MIRRORING COUCH TURNS IT ALL BLACK IN HW SHADING HARDWARE SHADERS
    1202488 LEGACY: BETA: SYNC STANDARD MATERIAL CAUSES CRASH IN 2010 32BIT HARDWARE SHADERS
    1202901 VIEWPORT LABLE IS MISLEADING WHEN SWITCHING AO TO WIREFRAME. HARDWARE SHADERS
    1203123 LEGACY: BETA: REALTIME LIGHTING FEATURE DOES NOT SUPPORT SKYLIGHTS HARDWARE SHADERS
    1203474 LEGACY: CRASH: (FX 3500?) LOADING A FILE WITH METASL MATERIAL IN THE MATERIAL EDITOR. HARDWARE SHADERS
    1205540 LEGACY: A&D: DIRECTION OF ANISOTROPIC HIGHLIGHT IS DIFFERENT BETWEEN RENDERING AND HARDWARE MAP IN VIEWPORT HARDWARE SHADERS
    1206472 VIEWPORT TEXT DOES NOT UPDATE HARDWARE SHADERS
    1207735 LEGACY: DEFECT VIEWING OF DIRECT X MATERIAL ON VIEWPORT.(INCLUDE SHELL M) HARDWARE SHADERS
    1208850 LEGACY: HARDWARE SHADERS : COMBINATION OF XREF OBJECTS/SMOOTH AND HIGHLIGHTS/HARDWARE SHADING IN RE-OPENED FILE CRASHES MAX HARDWARE SHADERS
    1211785 VIEWPORT TONE MAPPING: THE VIEWPORT TURNS BLACK WHEN SET VIGNETTING TO ANY NONE 0 NUMBER HARDWARE SHADERS
    1228335 LEGACY: DIRECTX SHADER MATERIAL DOES NOT USE CORRECT LIGHT ON LOADING. HARDWARE SHADERS
    1237849 LEGACY: DIRECTX SHADER MATERIAL IS SUPPOSED TO RESPECT VERTEX NORMAL. HARDWARE SHADERS
    1221227 TURNING ON UAC ON VISTA OR WINDOWS 7 AND THEN LAUNCHING ZELDA BRINGS UP ERROR MESSAGE INSTALL/UNINSTALL
    1225429 CER: CRASH ON FIRST LAUNCH — PRODUCT INFORMATION IS MISSING INSTALL/UNINSTALL
    1226365 CER: CRASH ON STARTUP INSTALL/UNINSTALL
    1198229 EXPOSURE CONTROL PREVIEW DOES NOT GENERATE AN IMAGE WHEN IMAGE PRECISION IS LESS THAN MEDIUM LIGHTING/ENV
    1202377 MR DAYLIGHT SYTEM: AERIAL PERSPECTIVE IS DEFAULTING TO ON AND SHOULD BE CHANGED LIGHTING/ENV
    1203955 LIGHT METER — CALCULATE BUTTONS IN DASHBOARD VS. MODIFY PANEL DON’T HAVE THE SAME BEHAVIOR LIGHTING/ENV
    1204622 DAYLIGHT SIMULATION: CHOOSING WRONG WEATHER FILETYPE WILL BREAK THE RENDER LIGHTING/ENV
    1207911 SCENE STATES: DON’T RESPECT EV SETTINGS FOR MR PHOTOMETRIC EXPOSURE CONTROL LIGHTING/ENV
    1208481 DAYLIGHT SIMULATION: CALCULATE ALL LIGHT METERS AT CURRENT FRAME FLUSHES DATA ON ALL OTHER FRAME LIGHTING/ENV
    1208801 ENVIRONMENT MAP USE MAP CHECKBOX DOES NOT GET SAVED WITH SCENE FILE WHEN IT IS TURNED OFF LIGHTING/ENV
    1214247 EXPOSURE CONTROL: CRASH: THERE ARE 3 PLACES WHICH MAY LEAD TO CRASH IN MAXSDK/INCLUDE/TONEOP.H. THE LOGIC SEEMS WRONG. LIGHTING/ENV
    1224445 OBJECTS LIGHTS PHOTOMETRICS: INTENSITY VALUE CHANGES TO DEFAULT WHEN RELOADING IMAGE FILE IN MEDIT LIGHTING/ENV
    1255517 OBJECT LIGHTS PHOTOMETRICS: STRIPPING IES PATH LOSES CUSTOM PARAMETER VALUES LIGHTING/ENV
    1202013 CHANGING A BITMAP PATH RESETS THE PRE-MULITPLIED ALPHA FLAG MATERIALS
    1207860 COLOR CORRECTION MAP CLAMPS INCOMING COLORS MATERIALS
    1211559 MISSING MAPS FROM LIBRARY FILES MATERIALS
    1221313 CRASHDLC: BITMAP FORMATS: 16 BIT GREYSCALE PSD WILL CRASH MAX WHEN DRAG N DROPPED INTO MAP SLOT MATERIALS
    1228501 MAX APPEARS TO HANG WHEN USING EITHER DOUBLE SIDED ,SHELL ,TOP\BOTTOM ,COMPOSITE OR BLEND MATERIALS INSIDE OF MSOM’S. MATERIALS
    1233015 SELECT BY MATERIAL/SELECT BY NAME WON’T UPDATE THE SELECTION WHEN CHANGING FILTER MATERIALS
    1233078 CAMERA MAP IS PROJECTED FRONT AND BACK ,RATHER THAN JUST FRONT MATERIALS
    1233648 MISSING MAPS FROM .MAX LIBRARY FILES MATERIALS
    1237076 CHANGING .FX FILE’S PATH DROPS ALL THE TEXTURES MATERIALS
    1238992 CRASH USING FALLOFF MAP. MATERIALS
    1280232 INODE::SETMTL() SCALES POORLY (SEE SUPPORT CASE 1254896) MATERIALS
    1202795 CONTAINER IN-PLACE EDIT RULE NOT SET BY MAXSCRIPT MAXSCRIPT
    1205802 DON’T LOCALIZE CERTAIN STRINGS MAXSCRIPT
    1207468 MAXIMIZE VIEWPORT CALL FAILS IF ANYTHING ELSE IS CALLED AFTER IT MAXSCRIPT
    1207910 RENDERING THROUGH MAXSCRIPT WITH THE BITMAP PAGER ON DOES NOT CLEAR THE TEMP FILES ON DISK BETWEEN RENDERS WHICH CAN QUICKLY CAUSE THE DRIVE TO RUN OUT OF MEMORY. MAXSCRIPT
    1208511 FUNCTION PARAMETER PARSER WON’T ACCEPT OPTIONAL BY REFERENCE PASSING. MAXSCRIPT
    1208820 GRAB BAG: NEED METHODS FOR GETTING REFERENCES VIA MXS MAXSCRIPT
    1210754 CUI.SETAPPTITLE DOESN’T WORK ANYMORE MAXSCRIPT
    1212694 INCONSISTENT ESC KEY STATE WITH STARTOBJECTCREATION MAXSCRIPT
    1213350 CER: BEND MODIFIER MAXSCRIPT WRAPPER FAILS TO CLEAR VARIABLE ON PROPERTY ACCESS TEARDOWN. MAXSCRIPT
    1238167 FILENAMEFROMPATH RETURNS ASSET ID INSTEAD OF FILENAME MAXSCRIPT
    1246377 MAXSCRIPT COMMAND FOR NETWORK RTT HAS A FEW MISSING PARAMTERS MAXSCRIPT
    1254456 MXS : UNIQUENAME COMMAND ENHANCEMENT MAXSCRIPT
    1255515 CER: CRASH ON EXIT WITH MAXSCRIPT FLOATER WINDOW OPEN MAXSCRIPT
    1256637 MACRORECORDER GETS DISABLED WHEN ANY MAX-ASSIGNED .NET EVENTHANDLER IS TRIGGERED MAXSCRIPT
    1259211 ACCESS VIOLATION RUNNING SCRIPT MAXSCRIPT
    1261078 MAXSCRIPT DOES NOT HANDLE DOUBLE BYTE CHARACTERS WHEN THEY ARE USED AS VARIABLE NAMES. MAXSCRIPT
    1267369 INCORRECT CONTROLLER SCALE MAXSCRIPT
    1269151 UPDATE MXSDOTNET TO USE .NET 3.5 INSTEAD OF 2.0 MAXSCRIPT
    1269723 UNABLE TO CREATE AND USE 2 DIMENSIONAL ARRAYS IN .NET MAXSCRIPT
    1269740 WRONG TYPE CONVERSION IN MXSDOTNET\UTILS.CPP MAXSCRIPT
    1269753 SCALE IS WRONG AFTER MIRRORING OBJECT MAXSCRIPT
    1282579 VISUAL MAXSCRIPT EDITOR DUPLICATES MAXSCRIPT CODE LINES ON SAVE MAXSCRIPT
    1286658 USER CONFUSION : MAXSCRIPT : CHECKBOX LABEL WRAPPING MAXSCRIPT
    1289747 MAXSCRIPT DOES RECOGNISE AN EXPONENT FOR DOUBLE PRECISION LITERALS MAXSCRIPT
    1292133 “GETCLASSINSTANCES BITMAPTEX” DOESN’T FIND ALL BITMAP TEX INSTANCES MAXSCRIPT
    1305396 TYPO IN “HOW TO DEVELOP FACE CHECKER IN XVIEW” DOC MAXSCRIPT
    1306195 BROKEN LINK IN MAXSCRIPT DOCKS “ON” MAXSCRIPT
    664182 MXS: PROBLEMS WITH READING ENCRYPTED FILES WHILE RUNNING AN ENCRYPTED SCRIPT MAXSCRIPT
    1159581 SOFT SELECTION DOES STRANGE THINGS WITH 0.0 FALLOFF MODELING
    1187738 EDIT POLY CHAMFER OPERATION RESULTS IN DISTORTED VIEWPORT UV’S. MODELING
    1196506 NURBS: CRASH: EXTEND A POINT CURVE FROM THE END POINT. MODELING
    1202738 CRASH WHEN CLOSING SYMMETRY DIALOG WITH PICK OBJECT BUTTON ON MODELING
    1202749 UVW EDITOR WINDOW STARTS MINIMIZED ON FIRST CLICK. MODELING
    1208167 PROOPTIMIZER: OPTIMISATION RESULTS ARE WEAKER IN 64 BITS BUILD MODELING
    1208864 UNWRAP UVW>EDIT UVWS WINDOW CAN’T BE MAXIMIZED ON ANOTHER DISPLAY/MONITOR MODELING
    1210723 GRAPHITE INTEGRATION_EDIT UVWS – CUI/HOTKEY FOR RING & LOOP- STRANGE BEHAVIOR MODELING
    1214862 EDITABLE SPLINE: BOOLEAN OPERATION FAILS AFTER A FEW OPERATIONS MODELING
    1217532 MISSING IMAGE FOR RIBBON MODELING
    1224139 VERTEX ANIMATION CAUSES SOME EDITABLE POLY OPERATIONS TO BEHAVE INCORRECTLY MODELING
    1226361 CER: CRASH WHEN LOW ON MEMORY IN EDGE ADJANCY LIST MODELING
    1228515 CRASH ON TWEAK FROM UNWRAP UVW MODIFIER MODELING
    1241358 CRASH: CRASH MOVING (QUICKLY) PANEL IN RIBBON MODELING
    1244843 SUBSTITUTE: CURSOR SWITCHES TO “PICK” WHEN OVER INCOMPATIBLE OBJECT TYPES MODELING
    1246386 GRAPHITE MODELING TOOLS: TOGGLING SHOW END RESULT ON THE STACK SETS THE RIBBON?S BUTTON TO THE “OPPOSITE” STATE MODELING
    1248609 TRANSFORM TOOLBOX BUTTON IMAGES DOES NOT GET UPDATED AFTER UI THEME CHANGE. MODELING
    1251449 PROCUTTER: UV’S ON ORIGINAL STOCK SURFACES LOST MODELING
    1251923 PROCUTTER: SMOOTHING GROUPS ARE BEING LOST MODELING
    1261340 CRASH AFTER APPLYING QUADIFY MESH MODFIER MODELING
    1268638 PORBOOLEAN: DEFECT WITH THE PLANAR EDGE REMOVAL WITH PROBOOLEANS MODELING
    1269789 CER: CRASH EXTRUDING FACES MODELING
    1270947 SUG:- RIBBON – DISABLING TOOLTIPS POP-UP MODELING
    1276786 APP CRASHED WHEN CHOOSING TO DISCARD PAINT MODELING
    1280178 VIEWPORT CANVAS SAVING AS PSD CRASH MODELING
    1294742 SELECTION LOST FROM EDITABLEPOLY TO UNWRAPUVW MODELING
    1295515 VIEWPORT CANVAS AND REPAINTING WITH A BITMAP THAT AS A UNC PATH MODELING
    1306748 CREATING COLOR SWATCH IN CUSTOMIZE RIBBON CAUSES SCREEN TO FLASH BLACK MODELING
    1203211 PARTICLE FLOW: PARTICLE FLOW BIRTH SCRIPTING DEFECT PARTICLE FLOW
    1227697 OPENING PARTICLE FLOW AND SHUTTING DOWN MAX RESULTS IN A HUNG PROCESS PARTICLE FLOW
    1197365 CAN’T SAVE THE .MAXC FILE SILENTLY. REFERENCING
    1201398 CONTAINER : DEFECT ,LOADING ATTATCHED FILE CRASHES IN CONTAINER REFERENCING
    1203903 XREF OBJECTS: UNDO/REDO OF DELETED BOXGIZMO WITH ATMOSPHERICS CAUSES UNRECOVERABLE CRASH REFERENCING
    1208334 XREF SCENES DOES NOT HANDLE LIGHT PROPERLY. REFERENCING
    1238743 CONTAINER CAN BE UNLOADED WHILE EDITING IN PLACE REFERENCING
    1261518 CER: CRASH IN CONTAINER CODE. REFERENCING
    1196534 LENS EFFECTS IN VIDEO POST CRASHES MAX RENDERING
    1197636 DAYLIGHT SIMULATION: OVERLAY RENDER EFFECT SHOULD NOT ALTER ALPHA RENDERING
    1200137 CRASH: RTT CRASHES WHEN USING CAMERA MAP PER PIXEL RENDERING
    1200139 MENTAL RAY: BLOWUP RENDERING OF BACKGROUND IMAGE USING SCREEN MAPPING BROKEN WITH MR. RENDERING
    1200141 MENTAL RAY: ASSERTION ERROR WITH EXPOSURE CONTROL RENDER PREVIEW RENDERING
    1200206 MENTAL RAY: FG ANIMATION: GENERATE NOW BUTTON AND FLYOUT IS NOT IGNORING ITERATIVE MODE. RENDERING
    1200247 RENDER PRESETS PROMPT USER WITH GAMMA MISSMATCH DIALOG. RENDERING
    1207195 RENDER ELEMENTS NEW PATH VALIDATION DIALOG APPEARS EVEN WHEN RENDER ELEMENTS ARE INACTIVE RENDERING
    1207839 MENTAL RAY: WALL PAINT AND PLASTIC MATERIALS GENERATE DIFFERENT IMAGES IN TWO SUBSEQUENT , IDENTICAL RENDERS RENDERING
    1207851 MENTAL RAY: GENERATE FG NOW BUTTON IS NOT IGNORING NET RENDER RENDERING
    1207854 MENTAL RAY: VERTEX ANIMATION CAUSES SOME EDITABLE POLY OPERATIONS TO BEHAVE INCORRECTLY RENDERING
    1207866 MENTAL RAY: SETTING THE PAGE FILE PATH FOR MR’S FRAMEBUFFER TO A PATH THAT CONTAINS CURLY BRACKETS THROWS MR ERRORS AND DOES NOT CREATE THE FRAMEBUFFER. RENDERING
    1207877 MENTAL RAY: FG DRAFT SETTINGS DON’T MATCH THE DEFAULT SETTINGS WHEN THEY SHOULD RENDERING
    1207906 MENTAL RAY: GENERATING MR PROXIES FOR OBJECTS THAT HAVE THE RENDERABLE FLAG UNCHECKED IN OBJECT PROPERTIES CRASHES MR. RENDERING
    1207908 RENDER REGION OUTLINE INVISIBLE ON WHITE. RENDERING
    1207915 MENTAL RAY: SUB-SET PIXEL RENDERING CREATES A BLACK OUTLINE AROUND OBJECT WHEN USING THE MITCHELL FILER AND WHEN IN 32-BIT VFB RENDERING
    1208530 SHELL + EDITABLE POLY WITH OPEN EDGES = RENDER FAILURE RENDERING
    1209089 MENTAL RAY: GRAB BAG: SUB-SET PIXEL GIVES INNACURATE RESULTS WHEN RENDERING WITH OUTPUT SHADERS SUCH AS MOTION BLUR , GLARE , GLOW ,ETC.. RENDERING
    1209346 MENTAL RAY: PHOTOMETRIC LIGHTS AND VOLUME LIGHT ARTIFACTS RENDERING
    1209353 RAM PLAYER BANDING WITH GAMMA ENABLED RENDERING
    1209359 RENDER DIALOG HD PRESETS ARE INCORRECT. RENDERING
    1212688 QUERRING A SERVER LIST THROUGH MAXSCRIPT IS BROKEN IN 32-BIT RENOIR RENDERING
    1214140 MENTAL RAY: EXPORTING .MI FILES THAT DO NOT CONTAIN OUTPUT STATEMENTS FAIL TO SAVE AN IMAGE EVEN WITH MR FLAGS RENDERING
    1220659 BACKBURNER – 3DS MAX 2010 – ‘INCLUDE MAPS’ OPTION. RENDERING
    1224448 SCENES CONTAINING BITMAPS ARE LONGER TO RENDER THAN MAX 2008 RENDERING
    1226379 MENTAL RAY: DOUBLE SIDED MATERIAL LIT BY FG RETURNS BLACK IN THE RENDER PASS. RENDERING
    1228765 MENTAL RAY: CRASH WHEN USING PLACEHOLDERS WITH ATTACHED SCENE. RENDERING
    1235282 MENTAL RAY: RENDERING COMPLEXE SCENES ON A MULTI-CORE MACHINE CAUSES WINDOWS TO BECOME UNRESPONSIVE. RENDERING
    1235567 MENTAL RAY: OPENING THE MED AFTER CANCELING A RENDER CRASHES TO CER. RENDERING
    1235891 MENTAL RAY: THE FOLLOWING STEPS PRODUCE A CRASH WITH MENTAL RAY WHICH DOES NOT PRODUCE A CER AND RECOVERY FILE. RENDERING
    1240603 MENTAL RAY: RENDERING WITH MR AND THE ATTACHED INFO OVERLAY SCRIPT CAUSES CRASH OR HANG. RENDERING
    1240606 PASSING IN MORE THAN 256 CHARACTERS TO COMMAND LINE CRASHES MAX RENDERING
    1243427 ESCALATION: BITMAP PAGER UI EXPOSURE RENDERING
    1253601 MENTAL RAY: CHANGE FAST SSS MATERIAL DEFAULTS TO DISABLE ‘SCREEN’ MODE RENDERING
    1255480 CER: CRASH WHEN RENDERING WITH ADVANCED RAY TRACED SHADOWS RENDERING
    1258344 MENTAL RAY: CRASH WITH COMPLEX GEOMETRY SHADER & MATERIAL EDITOR RENDERING
    1283591 CER: RAYTRACING MATERIALS HANG\CRASH ON RENDER WITH SCANLINE RENDERING
    1297858 CER: MEMORY FRAGMENTATION IN CLASS TAB LEADS TO CRASH IN MESH RENDER CODE. RENDERING
    1169747 CLASS IBASEWIRECONTROL IS DUPLICATED SDK
    1181669 MESH SDK: SOME EXPORTED METHODS ARE NOT IMPLEMENTED SDK
    1181671 BEZIERSHAPE SDK: SOME EXPORTED METHODS ARE NOT IMPLEMENTED SDK
    1181672 CAMERA::RESET EXPORTED BUT NOT IMPLEMENTED SDK
    1181695 ACOLOR ,COLOR OPERATOR^ – MISSING IMPLEMENTATIONS SDK
    1186068 PARTNER PLUGINS ARE COMPILED WITH ASSERTS ON SDK
    1198615 CLEANUP: REMOVE DUPLICATE ENTRIES IN THE SDK SDK
    1198618 CLEANUP: REMOVE TYPEDEF STRUCTS AND TYPEDEF ENUMS SDK
    1198619 CLEANUP: CLASS TEMPLATE KEYWORDS ARE ON DIFFERENT LINES FROM THE CLASS DELCARATIONS SDK
    1198620 CLEANUP: REMOVE OBSOLETE MACRO’S. SDK
    1198622 CLEANUP: DEPRECATE DON’T USE THE MAKELINKEDLIST() MACRO SDK
    1201315 CLEANUP: SDK FILE: MSTSHAPE.H FILE IS COMPLETELY EMPTY SDK
    1207216 SLOW RENDER PROGRESS BAR UPDATE SDK
    1209638 CLEANUP: PUT #PRAGMA ONCE DIRECTIVES AT THE TOP OF ALL SDK HEADER FILES SDK
    1212265 CLEANUP: MAXNET_LOW.H FILE IS COMPLETELY EMPTY SDK
    1212675 DEPRECATE METHOD HARDWARELOCKID() SDK
    1213323 CER: CRASHES IN CLASS MAKEREFRESTORE SDK
    1218002 INSTRUMENTING A BUILD OF MAX UNDER BULLSEYE FAILS SDK
    1218349 ISNETWORKLICENSE AND ISEMERGENCYLICENSE INCORRECTLY DOCUMENTED SDK
    1225131 WRONG PARAMETER TYPE SENT TO FUNCTION PUBLISHED METHOD SDK
    1235277 DEPRECATE UNSUPPORTED SUPERCLASS IDS (ASSOC_CLASS_ID AND GLOBAL_ASSOC_CLASS_ID )AND INTERFACE IDS (I_REAGENT ,I_AGGREGATION) SDK
    1239943 OBSOLETE REF-TYPE PARAMS SCREW UP PB2 REFERENCES ON LOAD SDK
    1239947 REF-TYPE PARAMS IN A TAB , MARKED AS OBSOLETE ARE NOT ACCOUNTED FOR CORRECTLY SDK
    1241277 ADD METHOD TO GET LAYERMANAGER SDK
    1242407 SDK: ENHANCEMENT : SERIOUS DEFECT IN SIMPLEFACECHANNEL<T>::FACESCREATED SDK
    1256606 DBGASSERT FIRES IN REMAPDIRIMP DTOR WHEN REMAPDIR::BACKPATCH NOT CALLED BY CLIENT CODE SDK
    1260801 UPDATED MAX_API_NUM SDK
    1271880 REMOVE MULTIPLE OUTPUT RELATED INTERFACE IDS AND HELPER METHODS SDK
    1282139 SOME PLUG-INS RETURN AN EMPTY OR NULL LIB DESCRIPTION SDK
    1292872 REFERENCETARGET::DOENUMDEPENDENTSIMP DOES NOT ENUMERATE OBJECTS DERIVED DIRECTLY FROM CLASS REFERENCEMAKER SDK
    1296480 PLUG-IN WIZARD FAILS SDK
    1307753 SPLASH.DLL ERROR ON STARTUP SDK
    1262080 PROSOUND: LEAST USER RIGHTS AND PRO-SOUND: PROSOUND STORES ITS SETTINGS IN THE REGISTRY UNDER “LOCAL MACHINE” SOUND
    1101350 CER: VIEWPORT LABEL MENUS ARE UNAVAILABLE AND MAX CRASHES AFTER A CUI MENUS RESET. UI/SELECTION
    1178427 MAX STEALING FOCUS ON START-UP UI/SELECTION
    1180227 SELECTION SET LOSES FOCUS AFTER CREATING A NEW ONE UI/SELECTION
    1196088 LOOKAT IS CONFUSING SOURCE AND TARGET OBJECT WHEN USING SCENEEXPLORER TO PICK OBJECT UI/SELECTION
    1196899 OBJECTS HID BY LOD UTILITY DO NOT SHOW ITALIC FONT IN SCENE EXPLORER. UI/SELECTION
    1200195 SELECTION DIALOG: ANYTIME ANY OBJECT IS HIDDEN BY TURNING OFF THE GEOMETRY DISPLAY TOGGLE , IT BECOMES DESELECTED UI/SELECTION
    1200198 SCENE EXPLORER:SINGLE CLICK BEHAVIOR OF OPEN THE COLOR SELECTOR NEED TO CHANGE UI/SELECTION
    1201935 VIEWPORT NAVIGATION: DRAW COMPASS CUI ACTION IN THE VIEWCUBE GROUP DOESN’T WORK UI/SELECTION
    1201949 VIEWPORT NAVIGATION: WRONG UPPER AND LOWER LIMITS OF THE SW UP/DOWN FUNCTION UI/SELECTION
    1201951 VIEWPORT NAVIGATION: “LINK REPLACES OBJECT” SET TO ON , CAUSES OBJECTS TO DISAPEAR FROM VIEWPORT UI/SELECTION
    1201953 APPLICATION FRAME: FG MAP TEXT DISPLAYS DOUBLED RENDER SCENE DIALOG UI/SELECTION
    1202351 APPLICATION FRAME: COLOR IS NOT UPDATING WHEN WE LOAD A CUI SCHEME UI/SELECTION
    1202731 SELECTION DIALOG: UNHIDE BY NAME DIALOG COLUMN CUSTOMIZATION IS LOST UI/SELECTION
    1202745 UI SCHEME SWITCHING DOESN’T WORK IN XP WHEN THE RIBBON IS DOCKED ABOVE THE MAIN TOOLBAR UI/SELECTION
    1202776 SELECT FROM SCENE DIALOG CAN BE MINIMIZED/MAXIMIZED… UI/SELECTION
    1202863 SOME CHECKBOXES STATUS DO NOT PERSIST WHEN TOGGLING RIBBON ORIENTATION UI/SELECTION
    1207239 ARCH&DESIGN MATERIAL CONFICT WITH OTHER WINDOWS UI/SELECTION
    1211964 VIEWPORT NAVIGATION: VIEWPORT SLOWDOWN IN SPECIFIC SPECAPC SCENE. UI/SELECTION
    1219134 MAKE SYSTEM UNITS CONSISTENT UI/SELECTION
    1221641 MISSING TEXT IN DAYLIGHT SYSTEM CREATION DIALOG UI/SELECTION
    1225107 CTRL = SELECT ALT = DESELECT UI/SELECTION
    1240591 CER: VIEWPORT 2D TEXT DRAWING CRASH UI/SELECTION
    1242545 CUI ,APPLICATION FRAME SETTING IN CUI > COLORS PANEL ONLY AVAILABLE WHEN SCHEME = CUSTOM COLORS UI/SELECTION
    1244052 VIEWPORT NAVIGATION: PERFORMANCE DEGRADATION IS FOUND FOR SHADOW ANIMATION 4 VIEWPORT ON XP 32. UI/SELECTION
    1247043 APPLICATION FRAME: DISPLAY FULL PATH NAME IN TITLE BAR. UI/SELECTION
    1261455 CER: CRASH RUNNING OUT OF MEMORY IN VIEWCUBE. UI/SELECTION
    1214842 NOTHING GETS ADDED TO THE UNDO SYSTEM WHEN THE MOUSE PROC ISN’T TERMINATING UNDO/REDO
    1215465 RESETTING AND ANIMATING CAMERA ORBIT AFTER ESTABLISHING BAD UNDO STATE CRASHES MAX UNDO/REDO
    1215798 NOTHING GETS ADDED TO THE UNDO SYSTEM WHEN THE MOUSE PROC ISN’T TERMINATING (CAMERA ORBIT + RTT DIALOG) UNDO/REDO
    1215802 NOTHING GETS ADDED TO THE UNDO STACK WHEN MOUSE PROC IS NOT TERMINATED (RIBBON->PAINT OPTIONS) UNDO/REDO
    1216216 UNDO CRASH IN EDITABLE POLY ATTACH (UNDO SUSPENDED IN 64-BIT) UNDO/REDO
    1216219 CRASH ON TERRAIN (HOLD SUSPENDED) UNDO/REDO
    1219547 UNDO FAILS AFTER OPENING/CLOSING TIME CONFIG DIALOG UNDO/REDO
    1221673 UNBALANCED HOLD:: SUSPEND / RESUME CALLS UNDO/REDO
    1222259 CTRL-C WHILE MOVING NODE – MAXSCRIPT EXCEPTION AND MAX FROZEN UNDO/REDO
    1222278 DELETING NODE WITH NEW TRACKSET / EDIT/HOLD COMBO CRASHES MAX UNDO/REDO
    1223121 CTRL-O OR CTRL-N WHILE IN A HOLD STATE CAN LEAD TO A CRASH UNDO/REDO
    1225994 IT IS POSSIBLE TO UNDO WHILE IN THE MIDDLE OF A HOLD OPERATION UNDO/REDO
    1226364 CRASH DEREFERENCING DANGLING MAKER IN REFERENCEMAKER::STDNOTIFYREFCHANGED UNDO/REDO
    1226367 CRASHING RESTORING A REFERENCE DELETED UNDO/REDO
    1226700 SHIFT CLICK ON GIZMO WITHOUT TRANSFORM LEAVES UNDO IN BAD STATE UNDO/REDO
    1271809 RESTOREOBJ POINTERS ARE INCORRECTLY DELETED. UNDO/REDO
    1192985 WHILE “USE .RGB LOADER” FLIGHT STUDIO OPTION IS UNCHECKED ,THE “SGI’S IMAGE FILE FORMAT (*.RGB , *.SGI)” FILE FORMAT DOES NOT DISPLAY ALPHA ON IMPORT.FLT. UTILITIES
    1196245 APPLY VERTEX COLORS FAILS TO APPLY TEXTURE WITH “APPLY TO VERTEX” UTILITIES
    1197524 GLOB:HARD-CODED STRINGS IN FLIGHTSTUDIO UTILITIES
    1206480 MAX HANGS ON WHEN SELECT GET OF THE OPENFLIGHT UTILITY IS PRESSED UTILITIES
    1208686 LEVEL OF DETAIL: NO BLENDING IN THE TRANSITION FOR MENTAL RAY UTILITIES

    Low-Cost Multi-point Interactive Whiteboards Using the Wiimote

    3ds Max 2011 New Features Release Date 05/10 | 2.64 hours