The upgrade is free of charge for all current V-Ray customers of Chaos Group.
The new build is available from the download section of the Chaos Group site.
chaosgroup.com/en/2/downloads.html
The V-Ray® 1.50 Service Pack 4 is compatible with Autodesk® 3ds Max® 8, Autodesk® 3ds Max® 9, Autodesk® 3ds Max® 2008, 3ds Max® 2009, Autodesk® 3ds Max Design 2009, Autodesk® 3ds Max® 2010, Autodesk® 3ds Max® Design 2010.
The new V-Ray build supports both 32-bit and 64-bit OS.
Changelog since SP3:
New features:
Added VRayAmbientLight;
Modified features:
Improved multithreading on multi-core machines;
Ability to specify gizmo falloff for VRayEnvironmentFog;
Ability to use arbitrary meshes as gizmos for VRayEnvironmentFog;
Option to exclude the background from VRayEnvironmentFog;
“Show last VFB” command works even when there is no VFB (e.g. scene is just opened);
Added CIE sky models to the VRaySun and VRaySky;
It is now possible to submit DR servers list for DR though backburner;
Added option for the VRayIES light to not use area speculars;
Added Kelvin temperature settings for the color of VRayLights;
VFB history is now turned off when 3ds Max is in slave mode;
Output .vrimg and split channel paths are listed in the Asset Tracker;
GI cache files (irradiance maps, light cache etc) are listed in the Asset Tracker;
Bug fixes:
DR fails with large .max files;
Crash with Remove button for gizmos and lights in VRayEnvironmentFog;
Crash with Hair&Fur in 3ds Max Design 2010;
Issue with Arch&Design materials in multi/sub-object material;
It should not be possible to export already created VRayProxy objects as .vrmesh files;
Fixed invalid colors with texture-mapped lights when the texture contains black areas;
Fixed occasional license errors with codes (-209), (-9) and (1000) on slow networks
Fixed a crash when using a combination of VRayLightMtl materials and VrayDirt with “Work with transparency” enabled;
Cloning the V-Ray renderer did not clone the override material exclusion list;
Fixed problems with velocity channel and objects close to the camera;
VRayToon was black on directly visible dome lights;
Fixed issue with VRayToon and opacity mapped objects;
Fixed a problem with hilights in VRayFastSSS2 material;
Fixed different buckets with interpolated glossy reflections and DR;
Multi-matte render element did not work with VRaySphereFade;
Fixed crash with DR in specific cases;
The MaxScript for exporting .vrscene files now exports “RGB Multiply”, “RGB Tint”, “ColorCorrect” and “ColorCorrection” textures;